- Jun 13, 2018
- 138
- 229
That's what I am also just trying to tell. I think the essence of the good text base game is handwritten emotional and evocative story (sex story, exploring dark sides, humiliation, with every emotional aspects of female MC what she is thinking in the given moment). As I think, all those "procedurally generated fully featured sexual encounters many in-every game days" can only add to the game, but they cannot replace an emotionally hand-written exciting story full of equally hand-written lewd situations. Thats the point which many of us tries to point out.The game is going to be a massive boring slog if THE PLAN includes 10+ procedurally generated "Fully featured" sexual encounters every in-game day just to maybe get a couple of "original" (read, story, be it main or side) lines.
Really, if the plan is to make a "whoring simulator" with a massively detailed sex engine - please go ahead! Just don't try to sell the spy story and don't spend time on the background. Don't get me wrong: There is a market for "very detailed procedurally generated sex engine", but that isn't one where story and background matters much.
Maybe it's just an unreasonable concern, will see when the new update will be published for public.
But from the last one I remember, that I was trying to skip as quickly as possible all that procedurally generated sexual encounters,
it was just boring - during her studies, Katie had so many and so many relationships with men, so many and so many ended in oral sex and so on. What's interesting in such washed out of emotion information, one's read it as bookkeepers account.
Presume that developer itself knows that this is the limitation of the game.