Yeah it's part of the Lifepath. To get that assignment you need to be an Analyst/R Officer, and you need to be old enough to have been working at the agency in 2014.Crushstation is the ukraine deployment achievable in the current build?
Yeah it's part of the Lifepath. To get that assignment you need to be an Analyst/R Officer, and you need to be old enough to have been working at the agency in 2014.Crushstation is the ukraine deployment achievable in the current build?
Yeah if your agent served in Ukraine she can recognise his accent. It's just a small change to the dialogue in the next scene.do someone have choice to click on "You are from Ukraine?" in Dubai?
Let me just let you know where I am. I would love to support your development of the game. I really would. I have money and I like putting it to good use. I just am not convinced that any substantial new content that drives the story, advances the character and opens up the world is going to fight its way past all of the insanely slow art/code tweaks you keep slow rolling out. No - I could write 80k words for your game in a weekend. Hire 2-3 solid writers and pump a lot of quality content into the game. Hell - flesh out the character/game content in any direction you want - just ACTUALLY add to the content and not 400 new skills or a new shade of a tan.Yeah it's part of the Lifepath. To get that assignment you need to be an Analyst/R Officer, and you need to be old enough to have been working at the agency in 2014.
I mean, sure you can argue GRR Martin is taking years for the next book.For reference: Stephen King writes 2,000 words a day, so if you write less than that you're slacking.
That's not how creative work gets done. It's a different process for different people. Also, writing a book is more static than writing a game that can go through different paths, you know.
This doesn't excuse the lack of updates in FA, but your answer doesn't address anything. It doesn't provide any valid basis for a conversation.
The Bangkok mission will heavily rely upon Agent's skills and how much experience she has/how comfortable she is with various sexual acts and scenarios, both of these aspects are introduced in the Lifepath and form the foundation of what skills and experiences she will start Bangkok with. .Three years, four sex scenes. 1.3 sex scenes per year. Zero advancement of the story which is about a secret agent going undercover in a whorehouse to catch a terrorist. Does the gameplay further the telling of the story? It might be nice to model the characters highschool sexual history, how many times they took it in the keister or gobbled goo, but does it further the telling of the tale about about a secret agent that went undercover in a brothel to catch a terrorist? A sex system where we can manage arousal and choose to go down on someone or go reverse cowgirl might be nice, but it is a toy that does not advance the telling of the story. This reminds me of Hideo Kojima making the horse testicles ascend in cold weather: a tremendous attention to detail but gameplay it is not.
I like the story. I like playing a character that chooses to be debauched rather than being an object that has it forced upon them. Those are the strengths of the game, not modelling adolescent sexual history and socioeconomic status.
Are you disagreeing that the current system has come at the cost of advancing the story?The Bangkok mission will heavily rely upon Agent's skills and how much experience she has/how comfortable she is with various sexual acts and scenarios, both of these aspects are introduced in the Lifepath and form the foundation of what skills and experiences she will start Bangkok with. .
This sounds like a lot of fun in theory, but there is a big problem with this and it's the reason I've been pessimistic about this game since the dev doubled down on the Lifepath material. The concept being proposed here -- a game with a branching story AND a character with an infinitely variable backstory -- will be backbreaking to write, and effectively impossible to write well.The Bangkok mission will heavily rely upon Agent's skills and how much experience she has/how comfortable she is with various sexual acts and scenarios, both of these aspects are introduced in the Lifepath and form the foundation of what skills and experiences she will start Bangkok with. .
I agree that this is one of my biggest worries about the game, but I also disagree that it necessarily has to be a backbreaking problem. Obviously, if the results are mostly ignored then it's a waste, and if the results are followed too in-depth then it's going to fractal into absurdity, but there is plenty of middle-ground; Not every scene has to rely on Variable X and Y and Z, but could have a chunk of text that changes on Variable X, another on Variable Y and a secret option for Z. Or we aggregate them in different areas - whether you went to a "good" or "elite" uni, what your bodycount was like in uni compared to before. So long as enough events do reference the different stats altogether, and we do get some specific/unique/combination events, I'd say it could keep up the illusion. Plus, there are a fair few fixed points to base her viewpoint on - she's still a beautiful, university-educated secret agent on a dangerous mission, not a complete blank slate.This sounds like a lot of fun in theory, but there is a big problem with this and it's the reason I've been pessimistic about this game since the dev doubled down on the Lifepath material. The concept being proposed here -- a game with a branching story AND a character with an infinitely variable backstory -- will be backbreaking to write, and effectively impossible to write well.
One of the keys to good fiction writing is detail. The early parts of this game are a great example. The scenes involving the agent's recruitment and her initial forays into the mission are excellent because of this. But having an infinitely variable backstory will grind that detail out of the writing. Every scene will have to be written around a dozen variables. There's a reason Triple-A RPG titles have maybe a half-dozen backstories you can pick from.
Thanks to the lifepath, you can now have an agent who's nearly a virgin, or you have an agent with dozens of notches on her bedpost, and everything in between. OK, great. Except now, once you start writing a scene from that agent's perspective, there is a VAST difference in the internal monologue of those two characters -- not to mention every variation between them.
So now the writer faces a choice -- either write multiple scenes, or write around that internal monologue. Writing is a hard business as it is. Putting those kinds of handcuffs will make the work *extremely* difficult -- especially for one person working mostly alone.
Or take another example -- maybe you'd like to have a scene about what happens when the agent runs into a college friend while she is working in Bangkok. Fun, right? But this scene can not be effectively written in this game. The agent has hundreds of possible alma maters, and dozens of different "paths" -- different concentrations, cliques, jobs, etc. Now any conversation between those two characters must be written in a generic way, to provide for that variability. That puts a heavy burden on the writer and it will tend to strip the liveliness right out of the text.
The dev has built an impressive character generator with a fun paper doll system. But it's going to be incompatible with telling an engaging, compelling story about a female agent on a secret mission in Bangkok. If Crushstation doesn't already know this, I feel like he will soon.
So to me Spawk's complaint is valid, even though his diagnosis is completely wrong, and his tone seems calculated to be as hurtful as possible. I guess the reason is that he feels that the slow dev time is a kind of injustice that he wants to correct somehow? If that's the objective then Spawk you just can't punish me as badly as I can punish myself.
Yep, same thing happened to me: it got to the point where my agent was only wearing panties and a bra, no matter the situation. I had a quick look on Discord, though, and nobody else has reported it. I wanted to try again, but using a different browser, see if that would make a difference, but haven't had the time yet. (I used Firefox, BTW.)Quick question - is anyone else getting broken images in the game? It's happening in the main window (for locations) and what I'm guessing is certain clothes items on the portagonist.
Also, sorry if this has already been answered, I only looked back a few pages in this thread.
I tried it on firefox (my default) and chrome - both had the broken image problem. Pretty sure it has something to do with the website the images are linked to, but hopefully the owner will recognize the problem and fix it.Yep, same thing happened to me: it got to the point where my agent was only wearing panties and a bra, no matter the situation. I had a quick look on Discord, though, and nobody else has reported it. I wanted to try again, but using a different browser, see if that would make a difference, but haven't had the time yet. (I used Firefox, BTW.)