Actually, setting the agent's preferred diet
is on the task list. The reason is that food (especially street food) is a huge part of Thai culture. That gives us four choices:
- Ignore food in the game. (Has implications for dates, and means we can't include evocative details like the smell of sizzling grilled fish in a river market, or exotic experiences like eating a scorpion on a stick on the Khao San Road)
- Describe food scenes in the game in vague, generic terms so it's not clear what she's actually eating. (Same as 1, just with a higher word count)
- Just assume she eats any animal that comes her way. (Fine, but removes an opportunity for characterisation)
- Let the player set a flag
I decided to do (4), since that gives writers more hooks to hang story moments on. This will be a choice the player makes in university. For most agents this will be a simple matter of choosing a preference, but we have an optional (user-contributed) scene and some artwork that will open up for agents who are vegan...
(Keep in mind when I say you I mean the team as a whole, not you personally)
Don't take this the wrong way, but for so much of your "I'm listening to feedback please give feedback" attitude, you're only taking the feedback that fits "your vision".
I'll say that option 4 is arguably the best, so I'm not
quite saying you're full of shit
yet. But you really are consistently ignoring the thing people have been asking for actual years.
And this is yet another example. I make a
ridiculous joke and it turns out, it wasn't that ridiculous. Yes, I'm sure it would be great if we could know exactly what food the agent eats, what flavour of toothpaste she uses, what colour of teethbrush she prefers, and exactly what her hair routine is, not to mention, what skincare products she uses. And, of course, most important of all, we
need to know exactly what her preferred hair removal techniques are. This is essential, we need to know the pain of waxing, or a scene mentioning that one time she got ingrown hairs because she used an old razor. And if the agent is smart enough, she can have an event where she realises male razors are cheaper and more effective than female razors. This will of course be reflected on the lifepath.
...I hope this second, even more ridiculous example comes as such.
Seriously, we've been saying it for ages. I know 1.7 is supposed to be "Arrival at Bangkok" but really, what you need to do right now is
stop touching old code. And because I know you'll say "but we need to implement this so that we can then do this detail later on, so we'll do that first and can't do content yet." I don't buy it. You've reworked the current content endless times. You've even kept "Crush notes: We'll add this!" in previous versions. There's no reason you're not able to "rework" content later down the line to add a few details.