HeelsMaiden
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- Mar 22, 2019
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What does the hypnosis treatment actually do? Causes the female agent to unable to say no to stuff like the porn audition? Or will it open up exclusive storylines down the line?
AFAIK, the hypnosis still adds a kink, but only if you start with only one kink; if you start with 2 or more kinks (which only the Patreon version allows), hypnosis doesn't add a kink.From what I've heard Crush say, it will add hypnosis checks to the game, rolls where Agent is trying to resist actions that have been programmed into her with the hypnosis. At current time, we only have one faux-hypnosis check during the porn audition.
In an earlier build of the game, the hypnosis sessions added more kinks to the Agent's profile, unlocking more options in dialogue- but the option to have more than one kink was eventually worked into the game and I think that function was removed from hypnosis entirely.
Yeah, I checked the script and it will add another kink if you only have one. There are different descriptions of the agent's new sexual fantasies for different combinations of kinks which is rather neat.AFAIK, the hypnosis still adds a kink, but only if you start with only one kink; if you start with 2 or more kinks (which only the Patreon version allows), hypnosis doesn't add a kink.
I also made a suggestion, a few pages back, on a possible use of hypnosis. My reasoning is that, apparently, some players don't want hypnosis at all, while others do (you ran a poll at some point on the subject), so what would be a way to make choosing hypnosis "rewarding" without unduly penalizing a player who's against it? I thought that under certain conditions, perhaps when agent is feeling high amounts of stress (is there a «stress» variable?), hypno-conditioning could be taken into account as a stress-reducing (stress-coping) mechanism, thereby helping agent "perform" in Bangkok. Those players who decided early on that they didn't want hypnosis in their gameplay would be slightly penalized, but not unfairly, in skill-rolls where high amounts of stress would prove detrimentalHypnosis was written before we had any underlying game mechanics, which is why it feels a bit binary: it's either on or off, and if it's on it leads you to slightly different passages.
This is a limitation of the "flag-based" approach that @DinosaurUnion and I were talking about a couple pages ago. It's one of the reasons we created the SURPS game mechanics, with skills and levels and dice rolls – I want to create more complex, interactive systems in areas like this. (The downside of this approach, as DinosaurUnion pointed out, is that it takes much longer to develop.)
Now we have SURPS, I plan to create something much more interesting and sexy with the hypno subplot. I'm imagining getting a bit clearer on exactly what the psychiatrist is conditioning her to become (maybe with some variations, which are hidden from the player), then penalising her with a stat debuff when she resists that conditioning. (Example: the agent turns down a potential sexual partner, thus resisting her conditioning to be "slutty and available". The game plays a hypno montage, and tells the player that the agent feels guilty for some strange reason. She suffers -1 to all dice rolls for the rest of the day, reflecting her subconscious punishing and distracting her for making the "wrong" choice.)
There'd be some kind of escalation built in, so agents who made too many "good girl" choices would be compelled to satisfy their conditioning somehow. Through some kind of resistance mechanic (maybe tied into the agent's Arousal score), the agent would start to have to make dice rolls or good girl choices would start getting greyed out, and new very bad choices would start appearing on the menu.
This all needs some clearer design, but basically I want to use the game system to model self-imposed restrictions on behaviour, which I think is the sexy part of hypno. If you guys have any ideas or feedback, that will be helpful!
So as a player of these sorts of games, I -really- dig this path. It's always hard for me to justify a lot of the rape stuff as I really like to see these through a 'normal' lense so to speak. That someone who takes themselves rather seriously as an intelligence agent isn't super eager to be submissive, be raped / abused, or get into those situations. Most games obviously rely on fail states to put these in, which would be fine IF the difficulty was ever there to back it up, so I have to underplay ULTRA hard to even get content like that which feels dull.Hypnosis was written before we had any underlying game mechanics, which is why it feels a bit binary: it's either on or off, and if it's on it leads you to slightly different passages.
(Snipped for space)
This all needs some clearer design, but basically I want to use the game system to model self-imposed restrictions on behaviour, which I think is the sexy part of hypno. If you guys have any ideas or feedback, that will be helpful!
Thanks Katt! Sorry it was just a beta though.Congrats on getting the 1.5 beta out.
Hey sometimes you just gotta let the time frames be what they are, using them to motivate your work matters more than necessarily hitting every one of them. Feels bad to fall behind (trust me I know!), but as long as you keep working at it and working on a project you still like and can polish, that's the important part. Obviously letting people know when delays happen (doubly so with the whole taking money for the project funding during development) is also important, but if you force too hard, your quality (and drive) can really get damaged in the process.Thanks Katt! Sorry it was just a beta though.I'm going to reflect on why I missed the target and see if there are ways to improve things for the next sprint.
"Because Hofstadter's law is a thing that exists."I'm going to reflect on why I missed the target
"Because Hofstadter's law is a thing that exists."
You're remembering right, that was the plan. But I've fallen behind because creating and coding in the new HD outfits took way longer than anticipated.Wasn't 1.5 supposed to be out on the 20th? Today? I thought (for some reason) it was today.![]()
Awesome, thanks @archer3334, glad you enjoyed it! Let me know here or on Discord if you have any ideas about things you'd like to see in Bangkok.This has got to be one of the hottest games out there. Can't wait to see how it develops.
Nah, we'll get there, I promise!It seems to me that people have already lost hope for a trip to Bangkok
Feel free to ignore this as lunatic ravings if anything I suggest will just be way too hard to implement. The stuff which has been suggested already within the game - stripping, prostitution, sex in public etc - will already be great.Awesome, thanks @archer3334, glad you enjoyed it! Let me know here or on Discord if you have any ideas about things you'd like to see in Bangkok.