Oct 25, 2017
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You're right in a sense that writing takes a lot of time. But, generally, it only takes time when you're not inspired by the project you're working on or caving under pressure. To be honest, it isn't exactly that much of a complicated story he's writing even if we don't know where this is heading, it feels pretty straight forward.
I have a tendency to get obsessed with ideas and they're generally inspired by other work, be it movies, music or art. I would suggest that he watches something related to "spy dramas" (maybe Alias?) for inspiration, and focus entirely on writing and let someone else do the coding.
When I'm writing its because I have been inspired by something and that creativity flows naturally. In my experience, you have to write those ideas down immediately or risk forgetting them (a reason why I always have my phone ready to write something down).
This is the time you should be writing, sometimes regardless of the social situation you're in (at least write it down) - that is the hazard of this type of work. That is when creativity flows naturally, and when writing is fun. You have to hit that wave of creativity and it'll flow naturally.
Those ideas becomes rough drafts to start with but it helps when you're in that dry spot and have no inspiration or joy of working on a specific project. A draft is still a good start and rather than agonizing on one paragraph for weeks, you can spend that time rewriting and editing the ideas you've already written down. Trying to force that flow of creativity to come out for something you're not feeling the grove for is the main reason why some writers takes a disproportionate amount of time doing little work sometimes. Its not the writers fault per se. They're mostly just tunneled into that position by pressure from outside sources, be it family or monetary - the latter being the prime evil.

I've followed this game for a while now and I've always been impressed by the writing, especially the research/knowledge in the subject he puts in. I can see that he is someone who obsess over smaller but important details in expressing a scene. That is sometimes my biggest weakness in writing, because I have a hard time putting the scene inside my head on the canvas if you catch my drift. I use 3D rendering to get those scenes out on my own personal canvas, even if you have to adapt the information in your head to what assets is available in your programs.

Its a shame that the progress of the game is what it is. He's sort of stuck himself into a hole he can't get out of. I'm sure this is what he wanted to do for a living, or else he wouldn't spend so much time researching about the theme of his story. Its that or he has a backround in the subject at hand (maybe former SAS?).

I really liked the new style of the game (whatever version this is now) and had big hopes that it would release an episode every 2 months or so. It seems reasonable in my head. I've been working on my project for two years on my spare time and I have done close to 3000 renders - where most of the first six months was learning and becoming better at Daz Studio.
Since then I've been forced to redo my first half of my story because my renders from the beginning was not up to par with my latest (at the time) work. Now I've rewritten the story and redone the renders of that time (over 600 renders) over the past 3-4 months while having a regular job. If I can do that in that time with little experience, I think spending 5 months of this latest episode is a little excessive... :giggle:

EDIT: Another point is the fact that I've worked on my project without releasing it as a early access or version 0.1 etc because of;
1: I don't like releasing half-finished work and I've played too many games like that (Games like BDIK is great because they release their work as episodes, which is much better IMO).
2: It puts unnecessary pressure on me and dampens creativity.
3: I'd rather release the full story and then work on improvements like adding animation, music and multi-choices story and eventually in-game systems.
Dude... I'm doing the exact same thing. I'm working on a project that I'll release only when actually ready. None of that pre-release, pre-alpha stuff. Of course that by making it this way I can also fall into that valley of eternal non-released projects but it's fine.

I think I'm quite a bit more defensive to crushstation than most people here because I see myself in him a lot. I love writing 'useless' detail. The military/spy lingo in this game is phenomenal, I live for this shit. And believe me, this kind of thing is a time trap. I can get stuck reading about side stuff for hours and sometimes days, just taking notes and internalizing stuff, just to get my head inside the general mindset of my characters. And he does that a lot. He's either a military guy who was stationed in Thailand for a while (which is obviously quite unlikely) or he's just like me, as described.

And so it's like we both said, he put himself into a horrible situation. He's not inspired, he gets sidetracked a lot. I just hope the best for the story.

Its not a movie screen play though. There's nothing like the level of dialogue or direction you'd expect here. The story isn't even that intricate.

OMG, seeing a sample of the writing is surprising. I know my friend Violet Kitten could write this better and in about 15 minutes. Given an hour she'd have varied and unique text for each option and have it coded.
Not to say everyone I've worked with is as talented or quick just that I was expecting something more given all those rushing to defend it. Nutluck writes better and churns out pages of text while working 2 jobs. Vengeance_11 a couple of posts up writes with more flair, personality and far more convincing Scottish accents.

Even the most basic of errors is clear with her tugging her panties back up then being tossed the babywipes to clean up with, shit I write this well and I suck.
Oh I always go back to Girl Life. Awesome game with an awesome team. I don't know how you people do it. And it's awesome to bring GL up because it kinda does what I was saying. I don't feel like your team get caught up in the details. You just write stuff, and sometimes it's not that tidy but it's completely fine (and always very hot). Girl Life can have quite a few disconnects between content, flow, pacing and stuff, but it's such a huge game that it's to be expected and at the end of the day it works perfectly.

I brought up the movie screenplay thing because I'm writing my story in a screenplay editor. I'm used to the format and it's helping me tremendously flow/pacing-wise (I can't recommend KIT Scenarist enough if you want a screenplay writing tool). And like I said, just like crushstation, I'm so slow at writing. I have a story in mind that simply HAS NOT been made into a game before and I'm dying to get it out there but man... I'm disconcertingly slow at this.
 
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Kevin Smarts

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Oh I always go back to Girl Life. Awesome game with an awesome team. I don't know how you people do it. And it's awesome to bring GL up because it kinda does what I was saying. I don't feel like your team get caught up in the details. You just write stuff, and sometimes it's not that tidy but it's completely fine (and always very hot). Girl Life can have quite a few disconnects between content, flow, pacing and stuff, but it's such a huge game that it's to be expected and at the end of the day it works perfectly.

I brought up the movie screenplay thing because I'm writing my story in a screenplay editor. I'm used to the format and it's helping me tremendously flow/pacing-wise (I can't recommend KIT Scenarist enough if you want a screenplay writing tool). And like I said, just like crushstation, I'm so slow at writing. I have a story in mind that simply HAS NOT been made into a game before and I'm dying to get it out there but man... I'm disconcertingly slow at this.
Maybe working in a team helps, one thing that I cannot recommend enough is getting second opinions about your writing. We tend to put everything through a proofreading stage and give the proof readers plenty of freedom to add some flair to text if it feels a little flat. Something I did was share writing between a couple of guys on TFGS who both run solo projects. We each gave honest and forthright feedback, suggesting what to cut and where to add more. Its a very useful process as it lets you know where to focus your efforts and most importantly see where you should stop refining. There is a point where the text is fine and all the re-writes in the world aren't going to make it noticeably better.
There's also the time factor. When you write something there's no point immediately editing it and trying to edit as you go is a huge waste of time because your brain is in the same mode so it'll just make the same errors and look for the same solutions. So you write and just write, then maybe the next day or two days later you go back to it and read it through. Now you can edit.
 

Arkady

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May 15, 2018
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I wonder if anyone has actualkly looked at the Patreon page lately.
From the Project description said:
Current state of the game
Female Agent is in active development. Right now you can create your own unique character, including a dynamic customisable avatar, and play through the story-driven tutorial that leads up to her operation in Bangkok.

We're currently working on Version 1.11, which is targeted for early release on Jan 31 2021 (and general release on Feb 14). This version will add facial expressions to the avatar.
Wow, the guy can't even be arsed to update the description that's supposed to sell the project to potential new patrons every once in a blue moon... Can someone explain how that is not him whacking people upside the head with a "this project is in milking true believers mode" red flag?
 

StenKilla

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Oct 6, 2019
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Yeah wouldve been better if he just wrote a fanfiction or something. Then again that doesn't pay as good as this
 

leg28

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As a hard critic of crush's milking "developing" for years, i have to admit it finally looks like crush started to do job he is paid 6k$/m. It is not even close to perfect but 1-14 and 1-15 are giant steps forward.
Main concept, idea of the game was from the very begining something new and interesting. But then, Dark Ages of Crush started. In 4 years we were bullied, cheated, lied, made stupid without any story progress, but looks like dev finally started to work. What happened I don't know. Maybe he bought house and move to Thailand? Patrons funded his schemes very well...
Now, thank God, we can discuss game (hopefully, you never know with crush - next update may get us back into choosing which kindergarten she attended) and leave fight for greatest-scamer-of-all title to awam, john or milfy city "devs"
Here are some things that I see as problem or can be improved
- DICES: WTF we need that to progress story? I see no impact on story
- MAKE UP: what is the point of having detail facial cosmetics if you don't have option to enlarge agent's head to see real difference between Jasmine and Lily or Apricot and Peach.
- WARDROBE: I see no point of having so many different items in wardrobe for game progress. It is fun dressing her, but nothing more
- DRESSING FOR WORK: you sent her to buy thong and pair of shoes for work. Suddenly on day 2 you have whole Victoria's Secrets panties and shoes departmant to choose. Again without any impact on game. Just dressing virtual Barbie
- GRINDING: bit too much (including make-up, wardrobe, dressing for work...). I understand that without it, game will be very short, but slow down with grinding please.
- CONTENT WITH NO IMPACT ON MAIN STORY: interaction with hostel guests, city sight-seeing... looks like such sceens are only added to extend gameplay. You can only avoid it, but playing it brings you nowhere, choices you are making in these scenes mean nothing
- CHOICES: sometimes, but rarely, they meant something. But usually they are bringing nothing. Smirk or smile of other person our MC talking with. Same goes with green LOVE - LIKE reactions on MC's answer. I really wish that those answers brings some difference, that we can pick person MC will interact more, have sex or even romance. Like with someone from hostel (why the hell you inter, agents or maybe just sex with Conner becoming more deeper relation. But your choices, for now, does not make any difference. ORS choice-based system where every decision brings something new to storyline.
- LEWD CONTENT: for now not so much, but story is building more and more charachters which are, again, not used much or any for now.
There is more to it like incorporating Scotland training and childhood into game, more kinks and fetishes to pick.... but let see main game for now
 

Blob

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May 7, 2017
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- WARDROBE: I see no point of having so many different items in wardrobe for game progress. It is fun dressing her, but nothing more
-
Completely disagree, clothing is one of the few actual game mechanics and choices left in the game left. Almost everything else has already been removed. So I want to see more of it and a lot more and they should also have an impact on the story/ your character stats. Dressing modestly VS dressing slutty should make a huge difference.

If I remember correctly he even got an artist specifically to make more clothes and lots of them should be done already. Not sure where they are though, definitely not in the current version of the game.
 
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Princess Groundhog

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Nov 5, 2018
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Yes, the wardrobe is one of my very favorite parts of this. I do wish clothing and other choices were mentioned more in the game and had more of an effect, though. And hoping too for some kind of progression where new, sluttier options appear as you play more and more. Like, I shouldn’t just be able to wear see-through crotchless panties on day two.
 

leg28

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Aug 15, 2018
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Completely disagree, clothing is one of the few actual game mechanics and choices left in the game left. Almost everything else has already been removed. So I want to see more of it and a lot more and they should also have an impact on the story/ your character stats. Dressing modestly VS dressing slutty should make a huge difference.

If I remember correctly he even got an artist specifically to make more clothes and lots of them should be done already. Not sure where they are though, definitely not in the current version of the game.
again, i said it is choice just for fun with no impact on the game. lame choice with only fun purpose. but we are on same page: i also want to see some impact of my wardrobe choice. and other choices too. we don't have it now. neither any other choices we made are changing game. e.g. kinks you pick are only giving us extra options while choosing reply but in the end have no impact on game.
 

TheDeviant

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Aug 7, 2017
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Hey guys! I'm busy editing scenes for next week's general release of episode 1.15. Who says I don't know how to have fun on a Saturday night.
1.15 general release is on target for Friday 29th April. I hope you'll like it! I have a few ideas for workflow improvements to speed up 1.16, but we'll talk about them after this release.
So, ummm...
Yeah, there's not much to report except I'm editing, and it's going okay! But hit me up here or on Discord if you wanna talk.
I hope everybody enjoys the glorious national holiday of my people! See you next week for the general release of 1.15.
 
Apr 3, 2019
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Why doesn't he mention the "Ideas for workflow improvements" already? Surely if you're eager to share something you'd do it as soon as possible, and not intentionally delay it.
 

Joe Steel

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Jan 10, 2018
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Why doesn't he mention the "Ideas for workflow improvements" already? Surely if you're eager to share something you'd do it as soon as possible, and not intentionally delay it.
What makes you think that he hasn't shared any of his "few ides for workflow improvements?"

People find the dumbest things to complain about.
 

Kevin Smarts

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It wasn't a complaint, but in any case, where has he shared it? If it's on discord, can you post it here?
  1. Write on computer and not on parchment using fresh blood from sacrificial goat
  2. Increase upper limit on daily sentences to 3
  3. Turn off Netflix while writing
  4. Clean up goat remains as they are starting to smell
  5. Write once, edit several times
  6. Try and stay focused on, ooo squirel
 

Vengeance_11

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Chances that the “improvement” is yet another coding thing that’s got nothing to do with addressing his sloth like style of writing where he spends 5 minutes writing it and 5 weeks editing and rewriting, then editing it again? (He seriously needs help with this, whether it be through self improvement or by hiring a second writer to stop him from constantly editing things that don’t need fixing)
 

Arkady

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May 15, 2018
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He seriously needs help with this
From a business pov, not really. His current pace seems to have struck a pretty perfect balance in terms of milking the more willing cash cows. I'm honestly not sure he even could improve enough for the resulting gain in extra (more demanding) patrons to be worth the effort (in actual effort).
 
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jamiroq

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From a business pov, not really. His current pace seems to have struck a pretty perfect balance in terms of milking the more willing cash cows. I'm honestly not sure he even could improve enough for the resulting gain in extra (more demanding) patrons to be worth the effort (in actual effort).
Pretty close to perfect encapsulation of this whole project.
 

Nutluck

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Its not a movie screen play though. There's nothing like the level of dialogue or direction you'd expect here. The story isn't even that intricate.

OMG, seeing a sample of the writing is surprising. I know my friend Violet Kitten could write this better and in about 15 minutes. Given an hour she'd have varied and unique text for each option and have it coded.
Not to say everyone I've worked with is as talented or quick just that I was expecting something more given all those rushing to defend it. Nutluck writes better and churns out pages of text while working 2 jobs. Vengeance_11 a couple of posts up writes with more flair, personality and far more convincing Scottish accents.

Even the most basic of errors is clear with her tugging her panties back up then being tossed the babywipes to clean up with, shit I write this well and I suck.
Just to be clear I don't work two jobs anymore. I only did for about 9 months there when things got bad for me money wise and I had no choice. Now I am back to a single job which is why I have time to actually write more again.
 
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