- Aug 15, 2018
- 1,053
- 1,933
As a hard critic of crush's milking "developing" for years, i have to admit it finally looks like crush started to do job he is paid 6k$/m. It is not even close to perfect but 1-14 and 1-15 are giant steps forward.
Main concept, idea of the game was from the very begining something new and interesting. But then, Dark Ages of Crush started. In 4 years we were bullied, cheated, lied, made stupid without any story progress, but looks like dev finally started to work. What happened I don't know. Maybe he bought house and move to Thailand? Patrons funded his schemes very well...
Now, thank God, we can discuss game (hopefully, you never know with crush - next update may get us back into choosing which kindergarten she attended) and leave fight for greatest-scamer-of-all title to awam, john or milfy city "devs"
Here are some things that I see as problem or can be improved
- DICES: WTF we need that to progress story? I see no impact on story
- MAKE UP: what is the point of having detail facial cosmetics if you don't have option to enlarge agent's head to see real difference between Jasmine and Lily or Apricot and Peach.
- WARDROBE: I see no point of having so many different items in wardrobe for game progress. It is fun dressing her, but nothing more
- DRESSING FOR WORK: you sent her to buy thong and pair of shoes for work. Suddenly on day 2 you have whole Victoria's Secrets panties and shoes departmant to choose. Again without any impact on game. Just dressing virtual Barbie
- GRINDING: bit too much (including make-up, wardrobe, dressing for work...). I understand that without it, game will be very short, but slow down with grinding please.
- CONTENT WITH NO IMPACT ON MAIN STORY: interaction with hostel guests, city sight-seeing... looks like such sceens are only added to extend gameplay. You can only avoid it, but playing it brings you nowhere, choices you are making in these scenes mean nothing
- CHOICES: sometimes, but rarely, they meant something. But usually they are bringing nothing. Smirk or smile of other person our MC talking with. Same goes with green LOVE - LIKE reactions on MC's answer. I really wish that those answers brings some difference, that we can pick person MC will interact more, have sex or even romance. Like with someone from hostel (why the hell you inter, agents or maybe just sex with Conner becoming more deeper relation. But your choices, for now, does not make any difference. ORS choice-based system where every decision brings something new to storyline.
- LEWD CONTENT: for now not so much, but story is building more and more charachters which are, again, not used much or any for now.
There is more to it like incorporating Scotland training and childhood into game, more kinks and fetishes to pick.... but let see main game for now
Main concept, idea of the game was from the very begining something new and interesting. But then, Dark Ages of Crush started. In 4 years we were bullied, cheated, lied, made stupid without any story progress, but looks like dev finally started to work. What happened I don't know. Maybe he bought house and move to Thailand? Patrons funded his schemes very well...
Now, thank God, we can discuss game (hopefully, you never know with crush - next update may get us back into choosing which kindergarten she attended) and leave fight for greatest-scamer-of-all title to awam, john or milfy city "devs"
Here are some things that I see as problem or can be improved
- DICES: WTF we need that to progress story? I see no impact on story
- MAKE UP: what is the point of having detail facial cosmetics if you don't have option to enlarge agent's head to see real difference between Jasmine and Lily or Apricot and Peach.
- WARDROBE: I see no point of having so many different items in wardrobe for game progress. It is fun dressing her, but nothing more
- DRESSING FOR WORK: you sent her to buy thong and pair of shoes for work. Suddenly on day 2 you have whole Victoria's Secrets panties and shoes departmant to choose. Again without any impact on game. Just dressing virtual Barbie
- GRINDING: bit too much (including make-up, wardrobe, dressing for work...). I understand that without it, game will be very short, but slow down with grinding please.
- CONTENT WITH NO IMPACT ON MAIN STORY: interaction with hostel guests, city sight-seeing... looks like such sceens are only added to extend gameplay. You can only avoid it, but playing it brings you nowhere, choices you are making in these scenes mean nothing
- CHOICES: sometimes, but rarely, they meant something. But usually they are bringing nothing. Smirk or smile of other person our MC talking with. Same goes with green LOVE - LIKE reactions on MC's answer. I really wish that those answers brings some difference, that we can pick person MC will interact more, have sex or even romance. Like with someone from hostel (why the hell you inter, agents or maybe just sex with Conner becoming more deeper relation. But your choices, for now, does not make any difference. ORS choice-based system where every decision brings something new to storyline.
- LEWD CONTENT: for now not so much, but story is building more and more charachters which are, again, not used much or any for now.
There is more to it like incorporating Scotland training and childhood into game, more kinks and fetishes to pick.... but let see main game for now