I'm a developer myself, so I understand the feeling of wanting to get the foundation right, but the thing is, more often than not, this process will never end, you'll always have that feeling of insecurity that something's not right, something needs to be tweaked, reworked, revamped. At some point though, you just need to ignore those kind of shit, and push through with production, because based on my experience, this kind of thing can grind progress to a halt. I was personally involved with a project like that where eventually it needed to be killed. It's not a good feeling to have to end the project that you've poured so much effort into.
Don't get me wrong, I appreciate how
Crushstation seems to put so much thought and effort into the quality of this game. Because honestly, it's kinda boring to see the same kind of sex games that are being produced nowadays. Only a few really have originality and quality to make it stand out.
But we also need to be realistic, months without any significant release will slowly degrade the confidence of his audience overtime. Some patrons might drop out because they don't feel like they get what they pay for, which well, you can argue that it's not the point of being a Patron. But basic economics, you pay for something you feel have value, either now or in the future. If you don't think the game will ever be playable in any foreseeable future, then they will drop out.
Some patrons might come back when the game has more content, but some might not. But considering that
Crushstation left his RL job to focus in this venture. He cannot say that money is not important for him, if the income drops really low, I don't think any sane person will keep working on this without having any RL job. There is a chance that this game could vaporize without a trace, which is a shame.
A bit ranting, but that's how I think is the risk of making the game public and quitting your RL job when it's still not in the "somewhat ready" state. In the end you have to keep the confidence up, by showing progress, "visible" progress, which I know might not the best way to create something, but necessary when you make the game public and the survival of the project depends on it.
Even the new management gimmicks they came to adopt, is just a mean to an end. They still have to push through the actual development hell, and produce something. They can always reiterate later if needed, they can even have separate build channel to do the experimental stuff, which I see they are actually doing now. But this experimental build is just that, experimental, the main production channel still has to stick to the actual plan. You cannot just stop the plan to introduce new things, which I don't think they are guilty of this yet. Their plan was always to get the foundation "right" before Bangkok.