KiraVend

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Jun 26, 2022
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Does anyone know where the game's saves or configs are? Coz it's broken for me. Character do things and i even don't press the buttons >.<
 
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paceholder

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Feb 12, 2022
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It's linked on my f95zone profile if you want to read it! :) A summary of it also appears as soon as you open the game for the first time, it's on my Patreon/itch.io bio, and I'm replacing all of the traced artworks (even though they don't break international copyright law because tracing is transformative).
The new disclaimer pops up as soon as you open the game for the first time. If you want to read it, open up your global save and change the "SeenDisclaimer" field to false. (variable name might be a bit different but it's something close to that)
Probably won't check but if true, the added transparency and effort to replace the art is appreciated.
 
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2DNiem

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May 8, 2023
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Does anyone know where the game's saves or configs are? Coz it's broken for me. Character do things and i even don't press the buttons >.<
It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
 
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2DNiem

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May 8, 2023
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Wow man, that's dope! Congrats on being so dedicated, and it shows with the quality of the game!
Have you considered having one or more people helping you developing the game? I bet doing both the art and developing must be very time consuming. I'm sure some dev would be glad to help you. I guess that would include some additional costs, but it could save a lot of time, and if you find passionate people like you this should be manageable with what you earn on Patreon (maybe).
Thank you so much for the kind words!
I did! I don't have money to hire a proper team yet, but I have enough for an part-time intern and maybe a few contractors each month. This is the first month I've been able to do that, and I've also partnered up with an aspiring artist called NekoRaven, who is building her social media while helping me with the game.
At last the schedule is becoming manageable, I hope things will speed up a lot from now on, or at least as soon as I finish training them :3
 

2DNiem

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May 8, 2023
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Sorry if you answered this a while back, but what happened to the slight bimboification from the earlier updates? I remember Quinn putting on lipstick and something else I think at higher corruptions, but I haven't seen that trigger in a few updates. Are you planning on adding it back/expanding on it soon? I would love to see Quinn look a lot sluttier as the game progresses.

Love what you've done with the game so far, I do like the new shop, although it's a much bigger hassle to get into now than it used to be. Maybe you could have it go right to the shop if there's no event for the player to trigger?
Yeah, sure! I probably need to think about ways to improve the sex visuals system first, but I think it's definitely possible.
The big reason why I'm not adding content for older scenes, like bimbo variants, is because they're going to be reworked entirely, so I'm saving a bit of time there. I love bimbofication too, so I'll at least add specific scenes that feature a bimbofied protagonist and more ways to become a bimbo besides the VR Headset.
Happy you've been enjoying the game <3 I'll see if I can make the shop faster to access again!
 

2DNiem

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May 8, 2023
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Good on you for managing to hold back on the scope via recognizing it was going into impossible levels. It's one of the biggest pitfalls of Development in general rather than just Game or H-Game Development. (the latter is more well known though due to generally shorter development cycles) I hope you have an idea of what your basic game done vision is that your working towards which your Good game done vision being build-able upon that once it's done and then the God game done vision which is the stuff that impossible seeming to get done now but once again can be added later. As if you leave the space or have the groundwork set out for those big scope things to happen you can do them but only after you get that first game complete version done so if you feel at that moment like you can't continue then you aren't walking away from the game being incomplete. You got the job done, just didn't get the side missions or the bonus objectives done.
Why is this best though? You can take anything you couldn't get done and put it into your next game attempt which would hopefully go better as you then have more experience to make the whole experience better.

An roadmap of sorts can be great for showing this to others and yourself, ideally in the Game Development Industry you make an Game Design Document but that's a lot more work as you basically write what you plan for the entire game to be which you revise as you make changes to the game during development. It's boons though is you don't need to worry about planning out how things will go in mid-development because you should have most if not all of it already written/planned out via that document. Can also help prevent too much scope since through it you can see how BIG or small your game is and if you have room to make scope increases or need to decrease it so the game is balanced and fun still from removing/adding something.
(Your txt file is an miniature version of an Game Design Document in a way btw so good job (y))
Thanks! Yeah, scope creep is a sneaky beast—one moment you're making a simple game, and the next thing you know, you're plotting out an open world survival rpg with a crafting system. Keeping things realistic is definitely a challenge, but breaking it down into manageable steps is a good way to keep things in check while still leaving room for future stuff.

And you're absolutely right—getting that first complete version out was key, at least for Femboy Survival. I think it prevented me from jumping from project to project, along with Femboy Survival getting attention I didn't think it would. Plus, by the time I get to those "impossible" ideas, I'll (hopefully) have leveled up enough as a dev to pull them off properly.

As for the roadmap and GDD approach, I totally see the value. My little text file is doing it's job until I decide to do things properly! And thanks for the encouragement! I deeply appreciate it :)
 

2DNiem

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May 8, 2023
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Do you perhaps intend to do some "story" mode? Or will this continue to be a battle game? Anyways, it's very good-looking and well implemented so you did a very good job
There will be stories, quests, at least one town and more arenas! And thanks, I appreciate it :giggle:
 

Rat-attack

Active Member
Aug 18, 2020
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It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
I've personally wanted Hypno/mind control generally in games to be something that affects what the game shows the player and tries to have the player themselves think that hypno is going on rather than "oh hey my character is hypno'ed let me just do this key combo to escape/undo it" or the spinny disc effect. Parasite Infection first few versions did this so well with just audio and text effects since you could fight the parasite trying to influence your mind and could win or lose, sadly it was an one time gimmick. )
So with Quinn not being fully controllable I like as a result since you aren't fully taking them over just being instead their good conscience that is having to fight the growing lewd/evil conscience. (although currently as a result your having to avoid fapping since that conscience grows FAST with no way to reduce it)
 

KiraVend

New Member
Jun 26, 2022
3
1
It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
No. Didn't mean this. I know about this game mechanic. I'm talking about when the character uses spells himself, rolls over and shoots. Nothing can be done about it. Even a new game couldn't help fix it. -.-
 

Rat-attack

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Aug 18, 2020
729
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KiraVend that's a bug if your hands off keyboard and mouse with it occuring. I would check to see if you have an controller plugged in or something like that as in most other games where ghost or double inputs occur is through an extra controller or emulation software.
 
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KiraVend

New Member
Jun 26, 2022
3
1
KiraVend that's a bug if your hands off keyboard and mouse with it occuring. I would check to see if you have an controller plugged in or something like that as in most other games where ghost or double inputs occur is through an extra controller or emulation software.
Thank you! That was a problem.
 

Rat-attack

Active Member
Aug 18, 2020
729
661
Cool as it's confirmed to be an bug then 2DNiem I think the way to prevent the bug in the future is to make an menu option to select input device type and limit allowed input devices to one.

Here's two search results I found that might help:

 

Succubus Hunter

Devoted Member
May 19, 2020
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It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
I think that is a terrible idea. I love this game and all things femboy but what I love even more is player agency.
 
May 25, 2017
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It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
I think that is a terrible idea. I love this game and all things femboy but what I love even more is player agency.
I have to agree with SH here. The worst thing you can do is take away a person's ability to play the game. Making it harder makes sense up to a certain point. The current system is already pretty restricting to the point of annoyance, especially when Quinn decides to reset your escape process on what is effectively a dice roll.
 
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Succubus Hunter

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May 19, 2020
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I have to agree with SH here. The worst thing you can do is take away a person's ability to play the game. Making it harder makes sense up to a certain point. The current system is already pretty restricting to the point of annoyance, especially when Quinn decides to reset your escape process on what is effectively a dice roll.
Exactly! For reference, this game is a good example of why that mechanic is more annoying than immersive. https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/
 

Rat-attack

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Aug 18, 2020
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Eh I'm confused about what part of Alien Quest had an similar mechanic in it? Unless your referring to mods?

There are games also where control being taken away from the Player has been liked the first that comes to my mind is Mission Mermaiden where it has lose control that you need to fight back for at points though at one point you are forced to do what the game wants you do by going to the chair. It's usually as a consequence of the protag getting bad status effects similar to in Femboy's gaining bad traits which increase the chance of losing control. (It's mod is great too once you master playing the base version)
Only thing is done differently is it's RNG as to when you lose control if you aren't managing Quinn correctly or get too many bad traits without offsetting it via willpower since there's (currently) no cleanse mechanic yet.

So I'm lost as to what the problem is with the mechanic overall as when we all first played the game we all ended up getting messed up and had to start a new save. But we got used to the game, learnt it and started...getting good at it so unless you mess up (along with no extremely bad shop RNG) you can avoid Quinn's surrender mechanic being a problem.

EDIT: Mission Mermaiden also has escape difficulty increasing through bad traits/effects though only in it's modded version can they possibly cause the difficult to spike to near/simply impossible.
 
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