Yeah, character act autonomously of your own actions, like npc's in a video gameDoes anyone know where the game's saves or configs are? Coz it's broken for me. Character do things and i even don't press the buttons >.<
Probably won't check but if true, the added transparency and effort to replace the art is appreciated.It's linked on my f95zone profile if you want to read it!A summary of it also appears as soon as you open the game for the first time, it's on my Patreon/itch.io bio, and I'm replacing all of the traced artworks (even though they don't break international copyright law because tracing is transformative).
The new disclaimer pops up as soon as you open the game for the first time. If you want to read it, open up your global save and change the "SeenDisclaimer" field to false. (variable name might be a bit different but it's something close to that)
It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.Does anyone know where the game's saves or configs are? Coz it's broken for me. Character do things and i even don't press the buttons >.<
That's another reason!Prob because the Lily's goonettes were gooners when they first came out
Very happy to read that <3 I'll keep doing my best!This game is an actual masterclass and I have played a lot (probably too much) lewd games on here.
It’s in my top 5 and it’s not at the fifth place. Really hope to see it completed one day.
Thank you so much for the kind words!Wow man, that's dope! Congrats on being so dedicated, and it shows with the quality of the game!
Have you considered having one or more people helping you developing the game? I bet doing both the art and developing must be very time consuming. I'm sure some dev would be glad to help you. I guess that would include some additional costs, but it could save a lot of time, and if you find passionate people like you this should be manageable with what you earn on Patreon (maybe).
Yeah, sure! I probably need to think about ways to improve the sex visuals system first, but I think it's definitely possible.Sorry if you answered this a while back, but what happened to the slight bimboification from the earlier updates? I remember Quinn putting on lipstick and something else I think at higher corruptions, but I haven't seen that trigger in a few updates. Are you planning on adding it back/expanding on it soon? I would love to see Quinn look a lot sluttier as the game progresses.
Love what you've done with the game so far, I do like the new shop, although it's a much bigger hassle to get into now than it used to be. Maybe you could have it go right to the shop if there's no event for the player to trigger?
Thanks! Yeah, scope creep is a sneaky beast—one moment you're making a simple game, and the next thing you know, you're plotting out an open world survival rpg with a crafting system. Keeping things realistic is definitely a challenge, but breaking it down into manageable steps is a good way to keep things in check while still leaving room for future stuff.Good on you for managing to hold back on the scope via recognizing it was going into impossible levels. It's one of the biggest pitfalls of Development in general rather than just Game or H-Game Development. (the latter is more well known though due to generally shorter development cycles) I hope you have an idea of what your basic game done vision is that your working towards which your Good game done vision being build-able upon that once it's done and then the God game done vision which is the stuff that impossible seeming to get done now but once again can be added later. As if you leave the space or have the groundwork set out for those big scope things to happen you can do them but only after you get that first game complete version done so if you feel at that moment like you can't continue then you aren't walking away from the game being incomplete. You got the job done, just didn't get the side missions or the bonus objectives done.
Why is this best though? You can take anything you couldn't get done and put it into your next game attempt which would hopefully go better as you then have more experience to make the whole experience better.
An roadmap of sorts can be great for showing this to others and yourself, ideally in the Game Development Industry you make an Game Design Document but that's a lot more work as you basically write what you plan for the entire game to be which you revise as you make changes to the game during development. It's boons though is you don't need to worry about planning out how things will go in mid-development because you should have most if not all of it already written/planned out via that document. Can also help prevent too much scope since through it you can see how BIG or small your game is and if you have room to make scope increases or need to decrease it so the game is balanced and fun still from removing/adding something.
(Your txt file is an miniature version of an Game Design Document in a way btw so good job)
There will be stories, quests, at least one town and more arenas! And thanks, I appreciate itDo you perhaps intend to do some "story" mode? Or will this continue to be a battle game? Anyways, it's very good-looking and well implemented so you did a very good job
Oh, yeah, i forgor the main reason.That's another reason!
I've personally wanted Hypno/mind control generally in games to be something that affects what the game shows the player and tries to have the player themselves think that hypno is going on rather than "oh hey my character is hypno'ed let me just do this key combo to escape/undo it" or the spinny disc effect. Parasite Infection first few versions did this so well with just audio and text effects since you could fight the parasite trying to influence your mind and could win or lose, sadly it was an one time gimmick.It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
No. Didn't mean this. I know about this game mechanic. I'm talking about when the character uses spells himself, rolls over and shoots. Nothing can be done about it. Even a new game couldn't help fix it. -.-It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
Thank you! That was a problem.KiraVend that's a bug if your hands off keyboard and mouse with it occuring. I would check to see if you have an controller plugged in or something like that as in most other games where ghost or double inputs occur is through an extra controller or emulation software.
I think that is a terrible idea. I love this game and all things femboy but what I love even more is player agency.It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
It's because I want the psychological changes of the character to reflect how hard it is to control Quinn, the main character. The player might want to fight and run but Quinn just wants to surrender and get fucked. If you think it's a bad idea, just let me know.
I have to agree with SH here. The worst thing you can do is take away a person's ability to play the game. Making it harder makes sense up to a certain point. The current system is already pretty restricting to the point of annoyance, especially when Quinn decides to reset your escape process on what is effectively a dice roll.I think that is a terrible idea. I love this game and all things femboy but what I love even more is player agency.
Exactly! For reference, this game is a good example of why that mechanic is more annoying than immersive. https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/I have to agree with SH here. The worst thing you can do is take away a person's ability to play the game. Making it harder makes sense up to a certain point. The current system is already pretty restricting to the point of annoyance, especially when Quinn decides to reset your escape process on what is effectively a dice roll.