Nope. Salia said she's working productively.Hello, this game in hiatus?
Здесь вы идете этаж 1 экономьте дополнительные деньги sp hp и атакуйте enjoy...
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ohhh man thanks for sharing that!Nope. Salia said she's working productively.
She's made skullgirls enslavement overhaul, now she's working on Bowsette enslavement and scenes with other characters.
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Hahaha! *pets your head*ohhh man thanks for sharing that!
Salia is the best dev ever ❤ She takes her game so serious and she is a sweetheart. She is even here a lot of the times answering questions to people like me who are not even patreon supporters. I cant commit to that atm but if I was to pick a femdom dev Salia would definitely be the one.
I have played the game for a while and I have to say if there was 1 thing I would add its more police actions and maybe add a hospital mechanic or some stuff like that. I will say I enjoy the game a big amount and I hope to see it get bigger. also if I had the money I would but the $500 tier no capHahaha! *pets your head*
I guess most users here simply don't have the cash, others want to "try" the game so I kinda understand the leeching.
Meanwhile I'm lurking here to get some feedback outside of a echo chamber. Getting honest feedback is also important for any dev.
But reading some positive feedback is just a big motivation boost.
The opposite is also true, reading a harsh negative feedback (even if it's constructive) is really demotivating. Sometimes it even causes me to stop working for days.
Hahaha! *pets your head*
I guess most users here simply don't have the cash, others want to "try" the game so I kinda understand the leeching.
Meanwhile I'm lurking here to get some feedback outside of a echo chamber. Getting honest feedback is also important for any dev.
But reading some positive feedback is just a big motivation boost.
The opposite is also true, reading a harsh negative feedback (even if it's constructive) is really demotivating. Sometimes it even causes me to stop working for days.
Your game is amazing, with so much care for details that a submissive soul can appreciate and it surprised me so positively. There is a condition though. When I let myself in the trip I really get lost in your femdom world. If I dont let myself I cant appreciate it and its just my neurotic self. Its up to the player to get connected with the darkness of the game I guess. The game gives the feeling that it should if I let it. I have an advise to utilize the negative comments. Let your dark muse to inspire you on new ways to punish the negs, let your sadistic part deal with them and it ll benefit the game with creative senarios and punishmentsHahaha! *pets your head*
I guess most users here simply don't have the cash, others want to "try" the game so I kinda understand the leeching.
Meanwhile I'm lurking here to get some feedback outside of a echo chamber. Getting honest feedback is also important for any dev.
But reading some positive feedback is just a big motivation boost.
The opposite is also true, reading a harsh negative feedback (even if it's constructive) is really demotivating. Sometimes it even causes me to stop working for days.
This is bad and really bothersome.The opposite is also true, reading a harsh negative feedback (even if it's constructive) is really demotivating. Sometimes it even causes me to stop working for days.
I think in this case harsh criticism means something like: Yeah this game sucks what idiot thaught X was a good idea!? Why didnt they do Y instead? Dev is a stupid scam artist.This is bad and really bothersome.
What will be left are yes-mans.
No idea what you can do against it but a constructive feedback should never have a negative impact.
How about that approach. Big plus and big na:
Big plus: You have transitions between positions. This is so damn rare it is unique.
Big na: Models have no collisions and are clipping... a lot.
Hey thx!Since I really like this game and the creator is known to sometimes lurk this tread, I would like to give a few fair suggestions for more longevity to game as a whole. None of these are intended to be disguised criticism or demanding the game included my fetish. Just simple things already aligned with how the game is currently, but will add a lot of improved game feel.
The most important thing this game needs is more repeatable world events. I noticed just how big of a need this is during my playthrough. At first I didn't know about the mistress lock in system in so I just went around doing everything else first thinking I could knock out all the mistress stuff at the same time. That turned out to be a big mistake because only being able to be with one girl at a time I found out how empty this world could feel when most other stiff is done. That's when I realized how bad this game was in need of repeatable world events. More repeatable events would make the world in general feel more populated and alive. It's good for players too because weather it's through playing them different times to see the outcomes, or trying to find ways to avoid triggering the ones they don't like, it increases player engagement in the world.
Repeatable world events also good for the creator for increasing the contents longevity and reducing the need for constant new content by better utilizing old content better. Lets give an example. Say they added a officer who patrols around the town area parodically and will harass you if you get too close or they see you. This is already good because not only does the town feel more alive with an extra person walking around doing something, but now players have a choice to either engage with them willingly or try to dodge them. The creator can also choose to expand these events or not. Maybe tie the event into reputation systems. Now it you have high police rep the cop takes it easy on you, and if your linked to the skull girls your in for a bad time. And boom, you just turned one patrolling npc into potentially three different encounters affected by your choices without having to create a new character or add/change a questline, and created an event using in game systems to make it feel like the player's choices are affecting how the world reacts to them.
I just think this game has a lot of potential but I am feeling like it's heading towards towards a development fork where the creator has to make a choice to either keep adding more rpg elements by chasing the more waifu dragon at the cost of the open world experience. Or to go back and flesh out the open world by adding more repeatable events or repeatable event chains affected by either your choices or reputation. And honestly I think the second would be the better option overall. Salia Coel has a real flair for making super hot one off scenes and has only gotten better and better as time has passed. And locking all these scenes either behind one off quests or behind mistresses who are also locked off due to your personal content preferences and quest lines, is a big disservice to the creators talent. Either due to content being in places that fewer people will see it. Or it all being spread thick in certain areas and thin in others, making people think there is less then there is.
Thanks to anyone who read all that. I didn't mean for this to become a huge wall of text and I don't usually do stuff like this, since the opinions of a freeloader aren't usually worth the risk due to assholes.
I think in this case harsh criticism means something like: Yeah this game sucks what idiot thaught X was a good idea!? Why didnt they do Y instead? Dev is a stupid scam artist.
Thanks a lot for the reply. Would it be hard to make a few scenes that aren't repeatable, repeatable? I can think of three scenes that are single use only that really stand out. The one in the bakery where after a shift the owned decides to tell you she doesn't think you deserve to get paid. The group of skull girls outside the bakery that shake you down and strip you if you try to be cheap. And the group of skull girls by the lockers who remind you of your place in the school. I am sure there are others but these three scenes especially were great for me. Not only for spitting up the bakery grind but making the skull girls more of a presence. It's a real shame I can't get to see them without starting a new game.Hey thx!
I actually quite liked it.
But... I already said it in my discord, in my steam and I think also on my patreon page: Since so many people complained I will remove the 1-mistress-only-lock. It will create a little unbalance because they provide you with pretty powerful buffs called "blessings" but I'll handle this in the next-next-patch.
Oh and about the next-next patch and the others:
I will stop creating new enslavements for a while and just add more world-events.
The world just feels so lifeless and empty.
Also I will start this patch already with less button mashing and more resource-management.
Eventually this will reach even the battles where you have to pick between 4 actions: "strugging" and "begging" and "bribe" etc. in the middle of the battle.
(and if you chose to struggle, you will simply reduce the struggle-meter with 1 click)
In short:
Removing 1-Mistress-Cap
Focussing on world-events
Changing Button Mashing into Resource-Management
Exactly!
Please, no QTE. Even button mashing is better than that.Speaking Resource Management instead of Button mashing.
You could try pressing the buttons in a specific order like Up, Up, Left, Up for checks.
So rather than have 1 check where you have to press the button when the circle overlaps, you can have another where you press the buttons in the right order. To add some variety.
And if it works well enough, you might even want to consider using that to escape being grabbed.
It would be like your character is skillful at escaping grabs.