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Hey everybody
I managed to finish up all of the post-work this week, as well as get most of the coding done. There’s still a few things that I'll need to revisit coding wise, but for now, I'm just moving on and leaving those tasks to the end.
But the game has now officially been put together. I've played it through twice already, and made note of some things that I want to change before release. There's one scene that I'll need to change the script for (but can keep the same renders for the most part), and another place where I wanted to add an extra scene to help things be a little bit clearer. Other than that, the rest all looks pretty good to me, and will only require minor dialogue adjustments for spelling, grammar, style etc.
I'm not sure how much of that will be able to get done this week, but aside from these, the only other tasks I need to get done is to create an animated main menu, update the game's UI, and then finally give it over to the play testers for any last minute adjustments I might need to make. So, that's kind of the checklist that I'll need to work through before the game is ready for release. I will have the release dates finalized here pretty soon; just need to get a bit of a better understanding of how much time this will all take before the update's fully ready.
But yeah, that's it for this one. I'm going to get back to work— and try to get as much of these scene adjustments done as I can this week. But so far I'm really happy with the way this update has turned out, and I think you guys will all love it too when it comes out.
Much love though! Hope y'all have a great week ahead, and I'll see you guys in the next one! ❤
-Serpentbreath3D