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Flash Flashbang - An Offline Collection of NSFW Flash Games and Animations [BETA]

4.80 star(s) 4 Votes

Raficanf

New Member
Jun 24, 2020
13
5
So um, Can I like add stuff to the library of this specific launcher from my "Personal Dump"?
 

Saucygogen

Newbie
Sep 3, 2020
34
23
This is a dream come true. Especially with the issues of trying to install flash on widows, even with newgrounds player. My only complaint is that it isn't on android. It's horrible to play flash on android, and even more difficult to make a swf an apk without Adobe Animate.
 

Saucygogen

Newbie
Sep 3, 2020
34
23




These Were My main NSFW Flash Sites, you should find almost everything on these 2.
 

F1forhalp

There is no dark side of the moon really.
Donor
Oct 28, 2019
1,898
1,652




These Were My main NSFW Flash Sites, you should find almost everything on these 2.
the idea behind this particular thread here is, to have it all -offline- without the need to go to a website, and have it all sorted in a useable manner. websites partially make it extra hard/geeky to download the playable content, among other issues.
me, i even can make usage of the just collection, and not even have to use a browser. suits me.
 

Yomi

Ronin
Donor
Aug 27, 2017
62
180
I thought it would be the issue where the games won't play because they're using a different emulator like the games I've posted previously. But here, when I try to load them on flash, they would take forever to load.
Yeah I'm not sure what's up with that, to me it sounds like an issue with Flash not being able to stream assets properly. You can try opening the swf directly "EroMachineFlashCasex.swf" in the folder as a last resort. If that works I can add an option in the future to skip Basilisk and play it directly.

So um, Can I like add stuff to the library of this specific launcher from my "Personal Dump"?
Technically, yes. I can't provide support for it but you can add your own content via Add Game and provide your own metadata.

Though I prefer taking requests so I can handle that step instead.

This is a dream come true. Especially with the issues of trying to install flash on widows, even with newgrounds player. My only complaint is that it isn't on android. It's horrible to play flash on android, and even more difficult to make a swf an apk without Adobe Animate.
I hear ya. Would love to have something similar for Android but it would involve so much reworking and converting every Flash individually to accommodate mobile controls.
 

Ishimura_

New Member
Aug 14, 2020
14
4
I've noticed issues with a few of the NorwaySuisan games that run in Basilisk. Many of them will make it to whatever the first screen of the game is, but will not transition to any further screens after that.

This is most noticeable to me in the Character Ero Flash games, where it seems you cannot change position outside of the starting one.

I've also seen that in K-*N Play, you will not be able to move past the character selection screen.

Lastly, in Bad - Targeted Delinquent Girl, you will not be able to move past the combat section regardless of whether you win or lose the fight.

I've found manual workarounds for most of these games to get them at least playable, but I was wondering if anyone else had encountered these issues. I've been unable to get any of these games working in a way that let's you simply launch through Playnite.
 

F1forhalp

There is no dark side of the moon really.
Donor
Oct 28, 2019
1,898
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I've noticed issues with a few of the NorwaySuisan games that run in Basilisk. Many of them will make it to whatever the first screen of the game is, but will not transition to any further screens after that.

This is most noticeable to me in the Character Ero Flash games, where it seems you cannot change position outside of the starting one.

I've also seen that in K-*N Play, you will not be able to move past the character selection screen.

Lastly, in Bad - Targeted Delinquent Girl, you will not be able to move past the combat section regardless of whether you win or lose the fight.

I've found manual workarounds for most of these games to get them at least playable, but I was wondering if anyone else had encountered these issues. I've been unable to get any of these games working in a way that let's you simply launch through Playnite.
haven't played those mentioned games (i use flash player standalone, outside of the flashbang) but by the sound of it, it may be a common issue with one .swf file referring to another at a specified location, when the path to that location doesn't match the reference, i.e. pointer mismatch. some Flash games require subset .swf files in a subfolder located in the main .swf files' folder, usually named [sub] (some JSK games) or [data] (example, Queen Hunt); sometimes however you can just place all .swf files of one game into a folder together with the main game .swf file (example, Space Girl Interrupted).. usually websites have a dedicated html file or a frame to point to the parts in question..? not that keen on the howto per game.
 

Ishimura_

New Member
Aug 14, 2020
14
4
haven't played those mentioned games (i use flash player standalone, outside of the flashbang) but by the sound of it, it may be a common issue with one .swf file referring to another at a specified location, when the path to that location doesn't match the reference, i.e. pointer mismatch. some Flash games require subset .swf files in a subfolder located in the main .swf files' folder, usually named [sub] (some JSK games) or [data] (example, Queen Hunt); sometimes however you can just place all .swf files of one game into a folder together with the main game .swf file (example, Space Girl Interrupted).. usually websites have a dedicated html file or a frame to point to the parts in question..? not that keen on the howto per game.
From what I can tell digging a bit through the code and file structure, NorwaySuisan's games, at least the ones that are breaking, have multiple .html files as a part of the actual game, with .swf files unique to each .html file. This structure requires that the .swf files at some point redirect to a different .html file, and I did find code seemingly meant to handle this. For whatever reason, this part seems to be broken, and the program simply does nothing apparent when it's supposed to redirect from .swf to .html.
 
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Saucygogen

Newbie
Sep 3, 2020
34
23
the idea behind this particular thread here is, to have it all -offline- without the need to go to a website, and have it all sorted in a useable manner. websites partially make it extra hard/geeky to download the playable content, among other issues.
me, i even can make usage of the just collection, and not even have to use a browser. suits me.
I listed the websites because you can download from them. Their more like archives now for the Flash Files. for , you have to go into network view with f12 and open the swf in a new tab to download it (Google). That's how I download all my SWF Files.
 

F1forhalp

There is no dark side of the moon really.
Donor
Oct 28, 2019
1,898
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From what I can tell digging a bit through the code and file structure, NorwaySuisan's games, at least the ones that are breaking, have multiple .html files as a part of the actual game, with .swf files unique to each .html file. This structure requires that the .swf files at some point redirect to a different .html file, and I did find code seemingly meant to handle this. For whatever reason, this part seems to be broken, and the program simply does nothing apparent when it's supposed to redirect from .swf to .html.
seems to be a pointer in the .swf missing a target, then. such happens when the directory structure differs from the sources' structure, mostly if a game is site ripped. the .swf just points exit to "somewhere" and won't give a error message.

I listed the websites because you can download from them. Their more like archives now for the Flash Files. for , you have to go into network view with f12 and open the swf in a new tab to download it (Google). That's how I download all my SWF Files.
i get that. just i don't use any google anything and keep alot of things off my rigg. my version of FF, i have some chances to just inspect the page and try to dig up the actual link to the .swf file. works less with embedded stuff.
 

Ishimura_

New Member
Aug 14, 2020
14
4
seems to be a pointer in the .swf missing a target, then. such happens when the directory structure differs from the sources' structure, mostly if a game is site ripped. the .swf just points exit to "somewhere" and won't give a error message.


i get that. just i don't use any google anything and keep alot of things off my rigg. my version of FF, i have some chances to just inspect the page and try to dig up the actual link to the .swf file. works less with embedded stuff.
I've identified at least one probable issue with the games, which is that they seem to use a function for URL navigation that was disabled in one of Flash's last updates for security reasons (the specific function is navigateToURL()). I'm led to believe that it is not the only issue though, as I attempted to run the games in a version of Basilisk that had an older version of flash installed with no luck.

I'm not certain I get your meaning by pointer here though, and am kind of assuming you mean the file path. If I am mistaken please feel free to correct me. The functions used, and that presumably at some point worked, seem to just specify a file path. They seem to suggest to me the original file structure had the .html files and .swf files in the same folder, and this matches the file structure of the games now. I unfortunately don't have a way to confirm if that was the original structure of the files though.
 

F1forhalp

There is no dark side of the moon really.
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Oct 28, 2019
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I've identified at least one probable issue with the games, which is that they seem to use a function for URL navigation that was disabled in one of Flash's last updates for security reasons (the specific function is navigateToURL()). I'm led to believe that it is not the only issue though, as I attempted to run the games in a version of Basilisk that had an older version of flash installed with no luck.

I'm not certain I get your meaning by pointer here though, and am kind of assuming you mean the file path. If I am mistaken please feel free to correct me. The functions used, and that presumably at some point worked, seem to just specify a file path. They seem to suggest to me the original file structure had the .html files and .swf files in the same folder, and this matches the file structure of the games now. I unfortunately don't have a way to confirm if that was the original structure of the files though.
you're correct with that, by pointer i'm talking about available (in Flash) means to pass on a reference to a "next step" which can be inside the same .swf file or a outside ressource, that's commonly a url or file path refer (well, url is kind of a path refer, too) which can be anything from a simply embedded url inside the Flash file, or a function, there are various ways to do that in a Flash file.
to me running .swf files solely in the standalone Adobe Flash player, in a virtual box, such "mismatch" mostly results in a white screen; Flash is notorious with not giving out errors. from there is't manually looking for the right place to put ressource files, if they are present at all. try and error at large..
 

Minaro

Newbie
Aug 4, 2018
50
28
Just thought I'd drop in and ask if you're interested in anything that used flash in any portion of their game but not primarily, things that mainly used flash (usually one/multiple sfw files but also potentially other files used) or just stuff that only used flash? As an add-on to that, I would assume that anything that got an update with an executable (or had one to begin with) instead of running it through a sfw file would not be included.

I don't look over older stuff too much atm, but I have at least one or two titles that could be relevant if they're not here already. Most newer stuff that still used flash have executables so they still run fine.

About the general flash discussion, I was running around like a headless chicken when I first actually found the first "game" that only used flash looking for something that actually supported video codecs (or at least had a proper one), since most stuff I found that could run the files couldn't play the videos.. then I randomly stumbled onto a section of Adobe's site that almost seemed as if they wanted to hide it away, there's a final stand-alone version (flashplayer_32_sa.exe) I downloaded there that has been able to run everything I've come across so far.
 
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Jul 3, 2021
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About the general flash discussion, I was running around like a headless chicken when I first actually found the first "game" that only used flash looking for something that actually supported video codecs (or at least had a proper one), since most stuff I found that could run the files couldn't play the videos.. then I randomly stumbled onto a section of Adobe's site that almost seemed as if they wanted to hide it away, there's a final stand-alone version (flashplayer_32_sa.exe) I downloaded there that has been able to run everything I've come across so far.
You mean this one?



It is quite hidden indeed. Has support for Windows, Mac, and Linux.
 

F1forhalp

There is no dark side of the moon really.
Donor
Oct 28, 2019
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You mean this one?



It is quite hidden indeed. Has support for Windows, Mac, and Linux.
guess i'll make it easier for you guys..

View attachment 1356023_flashplayer_32_sa.rar
feel free to relink it anywhere inside this forum, not going to re-upload it yet another time.
scanned, nothing malicious found when uploading; it's the no-need-to-install thing, just extract to some folder.
 

Minaro

Newbie
Aug 4, 2018
50
28
You mean this one?



It is quite hidden indeed. Has support for Windows, Mac, and Linux.
Yup, that certainly seems to be the same one I'm using. It's been a while so I don't remember the details, I just know I "stumbled" upon it while searching for something else regarding flash - I remember that the impression I got from the placement, naming and overall ease (or lack thereof) finding it was that they're trying to keep it on a "for those that know about it" basis. Unless you know what you're looking for, you're more likely to find random flash emulators or other things, and finding it through manual browsing on adobe without being somewhat aware of what you're looking for seems unlikely.

At the time I was just so satisfied with finally finding a working solution to my problems that I forgot to bookmark it, and I couldn't find it within my first few searches when I looked around for it later for a friend. Just uploaded it to my Mega and shared it that way instead.

The only "drawback" is that it (as far as I've noticed) cannot be used as a "called" flash player for htm/html documents. So for example when running old flash projects that used html pages as part of the "program" in any way it still cannot run them - simply because you would need a browser plugin or something similar. Few projects I've found use that extensively enough to be an issue though, most of them just use a html page as the "hub" where you go to the different videos/games as well as instructions or info about them. For those you can still use the pages for that purpose, you just need to remember that it won't be able to load the .sfw through them.
 
Last edited:

F1forhalp

There is no dark side of the moon really.
Donor
Oct 28, 2019
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a possible sidestep option could be, to dig up some ancient Firefox, pre 4.0, and hook that up with a same ancient Flash plugin. not entirely sure if that even works out on newer Flash projects, what with version conflicts and lesser functionality/gfx capabilities etc. on old plugins, but a maybe for old games that rely on a .html to switch between a number of Flash segments instead of one leading .swf, that's the case for a few in the collection.

fair warning, installing any old version of Firefox will very likely mess up browser settings for your daily browser. proceed with caution, and only if you know exactly what you are doing!

lucky me, i still have some WinXP box that holds a FF 3.28 something and is locked off of any network functionality; such Siemens (E400 or E600 series) flat tops can be found on ebay for like 20 bucks, usually a P4 which serves decently.
 

Yomi

Ronin
Donor
Aug 27, 2017
62
180
Just thought I'd drop in and ask if you're interested in anything that used flash in any portion of their game but not primarily, things that mainly used flash (usually one/multiple sfw files but also potentially other files used) or just stuff that only used flash? As an add-on to that, I would assume that anything that got an update with an executable (or had one to begin with) instead of running it through a sfw file would not be included.
Outside of very rare exceptions I only work with Flash that runs via .swf or .html files, if it runs from an exectable it starts to turn into a slippery slope of saving executable based games in general and that's outside my scope.
 

Minaro

Newbie
Aug 4, 2018
50
28
Outside of very rare exceptions I only work with Flash that runs via .swf or .html files, if it runs from an exectable it starts to turn into a slippery slope of saving executable based games in general and that's outside my scope.
Yeah, I figured as much. I'll go through a proper check myself at some point when I'm not all over the place due to some 1000+ of tabs to try to work through on top of all the games and VNs I already have. I kinda built up a workload way beyond a manageable level for NSFW stuff :^)

Anyway, for now I'll mention some stuff that I know I have that are (mostly) fully flash;
'RakugakiTeikoku' - most of their titles, even if I think one or two of them got EXEs at some point. I should have most of them - although I think I deleted one title that I thought was god-awful.
'STARGATE3D' (aka STARGATE at some point or something? not 100% sure) - While they're still using flash up to this day, they're obviously making EXEs for their titles now. I should have a bunch of their older titles, though there's also ones that I haven't found - not that I bothered looking further than Sukebei.
'[studioGGB] Tournament Eve' - Dunno if studioGGB made any other older titles, this is at least the only one I'm aware of. Ended up grabbing it when I stumbled upon it because I love their newer, more well known (and readily available) titles.
'Tinkle Bell' - Honestly have no idea how many flash titles they made, and now that I think about it, it might've been one of THEIR titles I deleted, not RakugakiTeikoku. I haven't even gone through most of their newer titles yet (and some of the flash ones might even have EXEs).

Those are just ones I remember of the top of my head that a) seem to be slightly less well known/popular and b) I've actually at least looked over briefly if not entirely. If you're missing anything out these, either let me know here or just send me a message on Discord - I joined the channel a while back, you'll find me with the same name and avatar.
 
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4.80 star(s) 4 Votes