the idea behind this particular thread here is, to have it all -offline- without the need to go to a website, and have it all sorted in a useable manner. websites partially make it extra hard/geeky to download the playable content, among other issues.You must be registered to see the links
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These Were My main NSFW Flash Sites, you should find almost everything on these 2.
Yeah I'm not sure what's up with that, to me it sounds like an issue with Flash not being able to stream assets properly. You can try opening the swf directly "EroMachineFlashCasex.swf" in the folder as a last resort. If that works I can add an option in the future to skip Basilisk and play it directly.I thought it would be the issue where the games won't play because they're using a different emulator like the games I've posted previously. But here, when I try to load them on flash, they would take forever to load.
Technically, yes. I can't provide support for it but you can add your own content via Add Game and provide your own metadata.So um, Can I like add stuff to the library of this specific launcher from my "Personal Dump"?
I hear ya. Would love to have something similar for Android but it would involve so much reworking and converting every Flash individually to accommodate mobile controls.This is a dream come true. Especially with the issues of trying to install flash on widows, even with newgrounds player. My only complaint is that it isn't on android. It's horrible to play flash on android, and even more difficult to make a swf an apk without Adobe Animate.
haven't played those mentioned games (i use flash player standalone, outside of the flashbang) but by the sound of it, it may be a common issue with one .swf file referring to another at a specified location, when the path to that location doesn't match the reference, i.e. pointer mismatch. some Flash games require subset .swf files in a subfolder located in the main .swf files' folder, usually named [sub] (some JSK games) or [data] (example, Queen Hunt); sometimes however you can just place all .swf files of one game into a folder together with the main game .swf file (example, Space Girl Interrupted).. usually websites have a dedicated html file or a frame to point to the parts in question..? not that keen on the howto per game.I've noticed issues with a few of the NorwaySuisan games that run in Basilisk. Many of them will make it to whatever the first screen of the game is, but will not transition to any further screens after that.
This is most noticeable to me in the Character Ero Flash games, where it seems you cannot change position outside of the starting one.
I've also seen that in K-*N Play, you will not be able to move past the character selection screen.
Lastly, in Bad - Targeted Delinquent Girl, you will not be able to move past the combat section regardless of whether you win or lose the fight.
I've found manual workarounds for most of these games to get them at least playable, but I was wondering if anyone else had encountered these issues. I've been unable to get any of these games working in a way that let's you simply launch through Playnite.
From what I can tell digging a bit through the code and file structure, NorwaySuisan's games, at least the ones that are breaking, have multiple .html files as a part of the actual game, with .swf files unique to each .html file. This structure requires that the .swf files at some point redirect to a different .html file, and I did find code seemingly meant to handle this. For whatever reason, this part seems to be broken, and the program simply does nothing apparent when it's supposed to redirect from .swf to .html.haven't played those mentioned games (i use flash player standalone, outside of the flashbang) but by the sound of it, it may be a common issue with one .swf file referring to another at a specified location, when the path to that location doesn't match the reference, i.e. pointer mismatch. some Flash games require subset .swf files in a subfolder located in the main .swf files' folder, usually named [sub] (some JSK games) or [data] (example, Queen Hunt); sometimes however you can just place all .swf files of one game into a folder together with the main game .swf file (example, Space Girl Interrupted).. usually websites have a dedicated html file or a frame to point to the parts in question..? not that keen on the howto per game.
I listed the websites because you can download from them. Their more like archives now for the Flash Files. forthe idea behind this particular thread here is, to have it all -offline- without the need to go to a website, and have it all sorted in a useable manner. websites partially make it extra hard/geeky to download the playable content, among other issues.
me, i even can make usage of the just collection, and not even have to use a browser. suits me.
seems to be a pointer in the .swf missing a target, then. such happens when the directory structure differs from the sources' structure, mostly if a game is site ripped. the .swf just points exit to "somewhere" and won't give a error message.From what I can tell digging a bit through the code and file structure, NorwaySuisan's games, at least the ones that are breaking, have multiple .html files as a part of the actual game, with .swf files unique to each .html file. This structure requires that the .swf files at some point redirect to a different .html file, and I did find code seemingly meant to handle this. For whatever reason, this part seems to be broken, and the program simply does nothing apparent when it's supposed to redirect from .swf to .html.
i get that. just i don't use any google anything and keep alot of things off my rigg. my version of FF, i have some chances to just inspect the page and try to dig up the actual link to the .swf file. works less with embedded stuff.I listed the websites because you can download from them. Their more like archives now for the Flash Files. forYou must be registered to see the links, you have to go into network view with f12 and open the swf in a new tab to download it (Google). That's how I download all my SWF Files.
I've identified at least one probable issue with the games, which is that they seem to use a function for URL navigation that was disabled in one of Flash's last updates for security reasons (the specific function is navigateToURL()). I'm led to believe that it is not the only issue though, as I attempted to run the games in a version of Basilisk that had an older version of flash installed with no luck.seems to be a pointer in the .swf missing a target, then. such happens when the directory structure differs from the sources' structure, mostly if a game is site ripped. the .swf just points exit to "somewhere" and won't give a error message.
i get that. just i don't use any google anything and keep alot of things off my rigg. my version of FF, i have some chances to just inspect the page and try to dig up the actual link to the .swf file. works less with embedded stuff.
you're correct with that, by pointer i'm talking about available (in Flash) means to pass on a reference to a "next step" which can be inside the same .swf file or a outside ressource, that's commonly a url or file path refer (well, url is kind of a path refer, too) which can be anything from a simply embedded url inside the Flash file, or a function, there are various ways to do that in a Flash file.I've identified at least one probable issue with the games, which is that they seem to use a function for URL navigation that was disabled in one of Flash's last updates for security reasons (the specific function is navigateToURL()). I'm led to believe that it is not the only issue though, as I attempted to run the games in a version of Basilisk that had an older version of flash installed with no luck.
I'm not certain I get your meaning by pointer here though, and am kind of assuming you mean the file path. If I am mistaken please feel free to correct me. The functions used, and that presumably at some point worked, seem to just specify a file path. They seem to suggest to me the original file structure had the .html files and .swf files in the same folder, and this matches the file structure of the games now. I unfortunately don't have a way to confirm if that was the original structure of the files though.
You mean this one?About the general flash discussion, I was running around like a headless chicken when I first actually found the first "game" that only used flash looking for something that actually supported video codecs (or at least had a proper one), since most stuff I found that could run the files couldn't play the videos.. then I randomly stumbled onto a section of Adobe's site that almost seemed as if they wanted to hide it away, there's a final stand-alone version (flashplayer_32_sa.exe) I downloaded there that has been able to run everything I've come across so far.
guess i'll make it easier for you guys..You mean this one?
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It is quite hidden indeed. Has support for Windows, Mac, and Linux.
Yup, that certainly seems to be the same one I'm using. It's been a while so I don't remember the details, I just know I "stumbled" upon it while searching for something else regarding flash - I remember that the impression I got from the placement, naming and overall ease (or lack thereof) finding it was that they're trying to keep it on a "for those that know about it" basis. Unless you know what you're looking for, you're more likely to find random flash emulators or other things, and finding it through manual browsing on adobe without being somewhat aware of what you're looking for seems unlikely.You mean this one?
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It is quite hidden indeed. Has support for Windows, Mac, and Linux.
Outside of very rare exceptions I only work with Flash that runs via .swf or .html files, if it runs from an exectable it starts to turn into a slippery slope of saving executable based games in general and that's outside my scope.Just thought I'd drop in and ask if you're interested in anything that used flash in any portion of their game but not primarily, things that mainly used flash (usually one/multiple sfw files but also potentially other files used) or just stuff that only used flash? As an add-on to that, I would assume that anything that got an update with an executable (or had one to begin with) instead of running it through a sfw file would not be included.
Yeah, I figured as much. I'll go through a proper check myself at some point when I'm not all over the place due to some 1000+ of tabs to try to work through on top of all the games and VNs I already have. I kinda built up a workload way beyond a manageable level for NSFW stuff :^)Outside of very rare exceptions I only work with Flash that runs via .swf or .html files, if it runs from an exectable it starts to turn into a slippery slope of saving executable based games in general and that's outside my scope.