Good to know, thanks.
I ran into a bunch of characters that had interesting initial interactions such as the peacock with the hypno feathers, and then I couldn't figure out where to find him again or how to continue his story. He had said to find him at the antique shop and to knock on the back wall three times, but I could never find it. Just lots of situations like that where it's difficult to pursue content.
I'll keep looking around and trying to bump into things but if I get absolutely confused I might try digging through the github just to see where to continue things and if there are any unique interactions that can occur.
One thing I might actually just break into now to try to find numbers for are the stats on equipment though. I've noticed the wiki definitely has numbers on some items, but there are lots of clothes and weapons that I have no idea if they're worth using.
Ideally if you keep exploring the location you'd bump into the follow-ups. Tho you might need to move to a different area in that location.
If you "Unlock a location" then you need to go to the Navigation menu to travel.
Can't remember the peacock but it's very early content should be in the wiki.
The problem is if you didn't pay attention at any point, or you just want to see a specific chain of events. You Will Get Lost.
They didn't build a Solid Foundation to support all the future contents, and it shows now after years of add blocks onto the building - which becomes a mess as they are not properly sorted out.
Not helping it seems there's no intention to re-framing the contents so you can Properly Navigate.
Their interest lies solely in adding more contents since that's what pays the bill for the moment.
There is a Hunt command you can use for specific monster and event, but the event is a mess which only show the event name.
Not sure if it's only available thru the Trixie Cheat, or you can get from the Expert Hunter Feat
About equipment, clothes are pure cosmetic, armor and weapon ain't that impactful, unless they added a bunch of OP ones that I hvn't heard of, I'd just use whichever weight the least.
Early on I'd like use the Crowbar from junkyard, which is ez to find and gives you a survival bonus.
Later if you are into Transformation, barehand with Feats is actually way better (Also free up inventory!)
Tho if you find something interesting, Feel free to share them
BTW, if want to use debug mode,
You can Refer to
Sarkath' Post about The debug commands.
And I recorded
the Full list of items for current build just a few post above.