7767

EAT
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FmF_OPPromoImage.jpg

Overview:
A tongue in cheek, unauthorized parody of DMD, with nods to a few other games in this Genre, from the silly minds of RustyV and OhWee...
This game follows the stories of three 18 year old girls, as they discover their sexuality. One shall eventually meet her father for the first time, and her two BFFs will join her on this journey of discovery, perhaps discovering a few things of their own along the way...​

Thread Updated: 2022-01-13
Release Date: 2022-01-13
Developer: OhWee F95Zone - RustyV F95Zone -
Censored: No
Version: Part 1 (Version 1.1/V2)
OS: Windows, Linux, Mac, Android (Unofficial)
Language: English
Length: Part 1: @60-75 Minutes.
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win/Linux: - - -

Deenus 1.0
Win/Linux
: - - -
Mac: - - -


Extras: FmF mini-story - Italian Translation*

A big Thank You to Big Rooster for his assistance in playtesting and helping with a few renders.
*This unofficial port/version is not released by developer, Download at your own risk.
**This port/version is currently untested, but was compiled by the developer using the Renpy Build framework. Please report if it is working OK...


FmF_IntroSS.jpg FmF_IntroSS2.jpg FmF_IntroSS3.jpg FmF_IntroSS4.jpg FmF_IntroSS5.jpg FmF_IntroSS6.jpg FmF_IntroSS7.jpg FmF_IntroSS8.jpg FmF_IntroSS9.jpg FmF_IntroSS10.jpg FmFMMPromo.jpg DeenusPromo_RustyV.jpg
 
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OhWee

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Placeholder...

Note to moderators: Leave this in the Artwork section for now please. When it's ready (in the fall hopefully), I'll reformat the OP with the appropriate info so that it can be moved to where it needs to go at that point...

Just for fun, here's a few 'ingame' shots to get the discussion started...
Note that this will be a very much UNAUTHORIZED parody, and will be released completely for free, Yarr!!!

FmFMainMenuScreen.jpg


FmFLoadScreenPromo.jpg


FmFCocoIntroPromo.jpg


FmFCastIntroPromo.jpg


FmFAreYouSureJen.jpg


FmFAreYouSureElle.jpg

That's enough 'ingame' teaser pics for now....

The storyline structure is essentially some backstory setup leading to the big day, to set the mood, then one day only to make stuff happen... go big or go home!

Six different endings, and just one release is the plan. Short and sweet, with replayability built in so that you can more easily explore the routes to the other endings, and 'Endings' galleries indicating which ending you've achieved so far.

That's it for now!
 
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Emma M

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Jun 4, 2020
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170
Wow you got my attention on this project...thank you as others has said Im really looking forward to tring it.makes my kitty purr..Your awesome:love:
Jennifer <3

Vampire slayer I really like that pic and idea can't imag how that play out but that would be interesting :)
 
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OhWee

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OK, so now that it's April 2nd, I probably should clarify what's going on here...

First off, a bit of backstory.

A bit after I discovered the world of adult interactive visual novels, and after learning quite a bit about Renpy with a personal Lab Rats mod, I eventually found my way here to F95Zone. Mainly I registered to get access to the downloads, but soon took to this site like a fish in water..

Anyways, one of the big games at that time was Dating My Daughter. It's still one of the biggest games around here, but yeah it's in the pantheon of games that include Big Brother, Dreams of Desire, Summertime Saga, The Artifact, a bunch of others...

F95Zone launched in 2016, and Dating My Daughter came on the scene a little later. It's actually on Page 9 if you sort the game threads in chronological order by first post, to get a better idea of what games were around during that time.

So fast forward to earlier this year. I was wondering how long DMD had been around, as I like to do special fanart posts for milestones, 300 pages of DMD fanart thread posts being one example. And then I had the question, when exactly did DMD debut on the scene, and could I find the very first demo...

I did find a copy (elsewhere), it was late September 2016. So we are coming up on the five year mark now for DMD. Anyways...

So i checked out the 0.0.1 demo. There isn't a lot there, but there was what I feel is a significant difference. I can't come up with the exact word I want, but 'D' is essentially a lot more carefree and outgoing and seemingly more open minded! Particularly when Daddy accidentally shows her some porn...

DMD has went down what I feel is a rather different path from what the original demo was contemplating, and I found myself askng 'how could things have been different if 'D' was this other 'D' that we see in the demo... Note that the artwork is essentially still the same, it's the writing that changed, understandable as developers often 'find their way' as they write more and more. That's not usually a bad thing, but...


Then another question hit me: What if 'D' only had a single day to spend with her father? What if this more outgoing 'D' had been the one at Daddy's door as the game continued to develop?

So I reached out to a fellow artist, RustyV and asked him if he might be interested in helping 'flesh out' this other 'D' that has come to life in my mind. He was interested, and we've been hammering away at this for a bit now!



So, what IS FmF?

In a nutshell, it's a similar story to DmD, but is told from a different perspective. The key differences...

1) This is essentially a 'Parody' of the original game, which is still ongoing as of this post. As such, there are some significant differences.

2) This is an UNAUTHORIZED parody, being done completely for free by fan artists... YARR!!!

3) The story will revolve around the Daughter, her two BFFs, and how Father ends up interacting with these three girls. The default name for 'D' is 'Dee', although you will be able to change this. I will henceforth refer to her as 'Dee' throughout this outline.

4) We will be somewhat briefly exploring the backstory of the Daughter in particular, with the story beginning several weeks before the 'Big Day'. As such, we will get to see her at her Mom's house (Rachael), interacting with Elena and her boyfriend Frank.

5) This 'flashback intro' will be essentially linear, and is designed to 'develop' this more open-minded (and dare I say, more fun?) daughter. When and how did Rachael and Frank happen? Why is 'D' suddenly more interested in her biological Father after all these years?

6) The first 'big change' involves 'Jennifer'. Note that you'll get to rename the three BFF gals to whatever you want to rename them to, with Jen and Elle being the 'Default' suggestions:

a) Jen is the 'Brainy' friend, who moved away recently to attend university, having 'skipped ahead' academically. She just so happens to be attending university in the same town that 'F', or Father lives in. He's been going to the coffee shop where she has been working for a little while now...​
b) Jen lives in a 'college dorm' situation, and currently doesn't have roommates, so she temporarily has some extra room for Dee and Elle to visit her.​

7) The characters have been 'reimagined' a bit. As RustyV and myself don't have the 'actual' Daz Studio character models available to us for use, and since this is an unauthorized parody, we've dialed in fairly faithful recreations, but with significant age related differences for Jen and Elle. They look more like young adult women now, with slightly bigger breasts, and a little less 'baby face' cheeks going on.

8) Once Dee has discovered that Jen is in the same town as her Father, whom she suddenly becomes a lot more interested in during the backstory flashback, she and Elle arrange to drop in on Jen for a couple of days, ostensibly to check out the university for themselves. They are about to graduate High School, so spring break provides the opportunity to drop in.

9) The story will then briefly cover the day before (Friday). Dee and Elle will check out the University, and we will get to see Father interacting with Jennifer at this point. THIS is when the game related decisions begin to happen.

10) The next day covers the rest of this game. Dee will show up on Father's doorstep at 10AM, and has only until Midnight to spend time with him (for now?). Dee and Elle are scheduled to fly back home the next day, with thier schooling resuming on Monday...

11) Elle and Jen will also be available at certain points in the story as the 'big day' progresses. Not going to get into a lot of detail here, as I don't want to spoil it fo ya, but this will tie in to the endings...

12) Depending on the decisions you make for Father throughout the day, there will be six different endings available. These endings involve Jen and Elena as well as Dee.

13) The game itself is designed to be fairly short, with replayability options built in to the ending. You'll essentially jump back to the day before to allow yourself to make different decisions, so that you can shoot for the other five endings.

14) As each ending is achieved, it will be noted in the 'Gallery of endings', and ending related scenes will be unlocked for each ending.

15) In a manner that is somewhat similar to the game this is heavily inspired by, Father will earn 'lust points' throughout the game with each of the three BFFs. There are only 'x' number of points to earn, starting on the day before, and how you answer specific questions as the game progresses distributes these points between Dee, Elle and Jen. At the end of Day 2 (Saturday), how many points you've earned with each gal will determine which ending you have earned.

16) Each ending will be tied to the point spread. I.E. if you didn't earn a required number of points with Dee, but focused on Jen when the opportunity arose, so you earned at least 'X' points with Jen, well it's gonna be a 'Jen' ending. The 'Harem' ending may be the hardest one to arrange, as the points will need to fall exactly a certain way.

17) This will be a 'complete' release. We aren't going to string you along with a bunch of updates and such. It's designed to be short and sweet, so no sense dragging this one out! We are doing this completely for free, as a homage of sorts to the DMD game, so there's no particular incentive to spread it out over multiple updates.


That's essentially it! There will be a 'Wallflower' ending which is a nod to the 40+ day experience that is DMD of course, but it's the other endings that I think most people will be most interested in.

In any case, that's Enough Blah Blah. I suppose I should close with a few teaser pics, that won't tell you anything but may possibly whet your appetite a bit...

flashb1_1.png flashb1_6.png d_room1.png fb2_1.png

RustyV threw these ones together BTW. Send the love his way!

I've shared some interface pics already. The Renpy interface coding is essentially complete, I'm just cleaning up a few things on the coding end. Once that is done, I'll continue to add actual story related elements to the code, as more and more of the renders and story dialogue continue to be banked by RustyV and myself.

As to when this will be ready, I'll go with 'soon' for now. It'll be a bit, but not too long... I'm being vague deliberately, as developers miss date targets all the time and I don't want to set false expectations.

In the meantime, Rusty V and myself may drop a few 'cutting room floor' and other silly pics here to whet y'alls appetite!

I just want to mention, again, that this is an UNAUTHORIZED parody, that we are doing completely for free, 'cuz we enjoy doing DMD related fanart! Yarr!!!

Hope that y'all will enjoy this one when it's finally released!
:D
 
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Emma M

Newbie
Jun 4, 2020
83
170
Im not sure how much jen will be used,but i'm curious wit everything the story and ideas going into this has me very interested and will be honest and wit respect to the story as a whole.Even when I left review to mr dots I did thank him the game was a 10 in my book for the first 2 chaps and well you know the rest..But i be very greatfull for making one of my fav in his game (y)

And of course Im very very very into jen lol and if by chance anyway she could get more content into a game tho "fan made" and with what i see,I like it a more adult look and cool style :) I even like and smiled at the face expressions you both give your art works.I love and canny not wait and look forward..Take your time just pop a pic or two to the thread of jen im happy lol

Im scottish so plz my english grammer isnt right on :) I say this cuz I know sometimes it can be hard to understand hehe. Also more into females than males in rl tho I like guys too,this guy looks cute and sure he has the right tool for the jobs :LOL:
I be a happy lass in the panties either way:giggle:

Till I came to f95zone games here as such for me can only get what steam provides with patches..like man of the house sisterlust and ect..I search for neko games found nekoparadise by alorth found dmd and other games here I like so I got hooked too :love:
Yarr!!! << :) Thank you both

Emma M
 
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RustyV

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shower_2.png

Dee and her friends spend some quality time together getting cleaned up to meet Dee's father. While Dee is concentrating on washing her rather large breasts Elena and Jennifer are concentrating on getting closer.
Is romance in the cards for these two girls? You'll have to wait and see.
 

OhWee

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My rendering is going more slowly than planned, but I'm plugging away nonetheless...



RustyV 's rendering progress is going a little faster than mine thankfully...

Still a ways to go on this one, your patience is most appreciated!
 

Emma M

Newbie
Jun 4, 2020
83
170
Thank you both for whatever you can provide or do,and plz take your time no rush Ill always be here waiting to see any art you wish to share (jen mostly of course lol)but really Im greatful to be here to see what comes next :love: wish you all who are members to this thread a great week
 
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Thanos247

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Jun 11, 2017
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My rendering is going more slowly than planned, but I'm plugging away nonetheless...
Its a huge difference for people like us who spend hours for one render compared to people who spend days/weeks making 200+ renders. Although the 200+ take less individual time compared to our 'fan art,' its still easy to see why some games take months to come out. I learned that once I started to develop mine.

Either way, I'm sure you and RustyV will do a fine job. I sometimes browse the recruitment page we have on here and see what 'artist,' are offering their services. Some of them are bad I think, 'I don't think anyone would hire them.' You and Rusty do stuff just fine, and I look forward to the project. Words of encouragement; don't fuck it up.
 
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Big Rooster

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Mar 16, 2018
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Placeholder...

Note to moderators: Leave this in the Artwork section for now please. When it's ready (couple of weeks maybe), I'll reformat the OP with the appropriate info so that it can be moved to where it needs to go at that point...

Just for fun, here's a few 'ingame' shots to get the discussion started...
Note that this will be a very much UNAUTHORIZED parody, and will be released completely for free, Yarr!!!

That's enough 'ingame' teaser pics for now....

The storyline structure is essentially some backstory setup leading to the big day, to set the mood, then one day only to make stuff happen... go big or go home!

Six different endings, and just one release is the plan. Short and sweet, with replayability built in so that you can more easily explore the routes to the other endings, and 'Endings' galleries indicating which ending you've achieved so far.

That's it for now!
I wish that you can sharpen your game creation tools enough so that you can get a paycheck for all your hard work and creativity. Knowing the challenges between time spent working and compensation.
 
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OhWee

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Quick note:

I had a minor victory today. Short form, I was using another Renpy build as the framework to set up and test the customized interface coding, but I wanted to do a 'fresh' Renpy build, transferring over the code to the new build. I did this mainly so that the Renpy.exe icon to start the game would be the FMF one, not some other icon, but also in an attempt to update the framework to a version of Renpy that was released this year, not several years ago.

Unfortunately, this meant trying to figure out where all of the style declarations and such were, and the code wasn't cooperating, so it took a number of hours to accomplish (coding isn't really my 'jam'...). So I wasn't able to get a 100% 'match' as far as appearance, but 99% is good enough I think...

In any case, the Renpy interface is now finally ready for me to start adding dialogue and such. RustyV has been cranking out lots of renders and associated dialogue for various story elements, and I can now start to add those to the new build.

I also tweaked the age check screens. Most people around here will blow past those, but it's a good thing to have nonetheless.





The Pics and Prefs screen gave me some trouble with overlapping stuff, but I finally managed to get things under control with a workaround.



Not perfect (note the Rollback Side buttons) but close enough! Most people won't care about that anyways!

I'll probably add a 'miscellaneous highlight pics' thumbnail below the Endings gallery thumbnails. The Preferences menu page is mostly unused after people set their preferences, and I like my 'small menu layout', so to me it made sense to combine the two functions onto the same menu page.

I may sneak a question mark on to the menu pages for people that aren't familiar with the various Renpy shortcuts, and that might be curious about them, but don't want to be bothered with looking them up on the internet. That way it doesn't disrupt my menu layout...

Once quick note. As a compromise, as I think I mentioned before, the interface is set up at 1280x720 (for people with smaller screens) but we are rendering the story pics at 1920x1080 with a 'scalar'. That should help a bit for those people on larger monitors. I'm actually using a 4K monitor with my current rendering rig, but this laptop I use for the internet has a tiny 1366x768 13.1" screen... Not everyone can afford new fangled high DPI monitors!

As for our progress r.e. the story:

One ending has pretty much been completely mapped out now (it's pretty straightforward IMHO), the other five are more nuanced... right now we are focused on the lead up to the endings. The lust point spread will be the main factor in determining which ending you end up with on a given playthrough, and right now six endings are planned...

Anyways, now I can focus on rendering. RustyV is better at translating the dialogue into interesting renders than I am IMHO, and has been handling a lot of the renders in more 'render friendly' environments, so progress is definitely being made. I don't want to compromise quality on my own rendering, and some renders are taking around 2 hours to bake on my system thanks to complex lighting environments and older hardware...

Well, just wanted to share my 'minor victory moment' r.e. the Renpy framework. Back to rendering!
;)
 
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OhWee

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Status report:

RustyV has been putting me to shame on the render count. I'm really liking what he's come up with so far!

Here's a render for FmF that I did recently, that I've shared elsewhere today:



A quick note on the endings. Some of the endings are going to have 'hidden' sub-endings depending on your point spread at the end of a given play through. There will still be six main endings of course, but depending on how you treat each of the three BFFs, a sub-ending may or may not be triggered.


There will also be a seventh 'epilogue' ending if you have successfully completed the other six endings. Nothing major really, just a nod to something that was mentioned in the intro...

Each playthrough should be fairly short, and as I've noted before, there will be an option at the end of a given ending to begin again (after the intro) to shoot for a different ending.

We still have a fair amount of renders to do (which is to be expected with six different endings in play).

So be patient, we are still plugging away! Fairly soon...
;)
 
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