Applicable to: [v5.0 Finale] [COMPLETED]
This game is not worth your time despite what you may be fooled to believe from its tags & description.
If the dev read this review: Make sure you read to the end. I'm going to take a huge shit on you but it's just because I love you.
There is one and only one upside to FOTM: This dev knows how & is not afraid to write a perverted incest story. FOTM touches (keyword: touches, not dives in) on a lot of taboos that are simply completely absent from other similar games. It's really really nice to see that.
Unfortunately, EVERYTHING else is garbage.
The game itself is technically garbage. For some incomprehensible reason, the dev thought it's a good idea to write a sandbox-style game despite the fact he's got absolutely no idea how.
Crazy decisions abound and the absolute worst is changing game state when going down a path of choices without giving you any hint about it. For example, extremely often you have to play through an event multiple times to unlock more paths down the same event or, WORST OF THE WORST, paths on other events. You are not given absolutely any hint that a repeat of this exact succession of choices is necessary or that something has unlocked and where or how many repeats are necessary to unlock everything. You're just supposed to play like a monkey and repeat every single one of this game's events, in every single possible choice succession (i.e. literally thousands of paths), for at least 10 times each, until everything is unlocked. Madness.
That is this dev's idea of game design and that's just scratching the problem.
The game has dead ends that you may not notice until you are 100-200 hours in. That's right, at some point you may notice the game is fucked up and when you check the walk-throughs you discover that you have to go back and replay 50-100 hours. It's complete craziness and an abject disrespect for the player.
FOTM 1 is really composed of 3 major parts: (1) Before Cynthia visits, (2) while Cynthia visits and (3) after Cynthia visits. Unfortunately, a lot of things become unavailable when the game transitions from (1) > (2) > (3) and problems abound particularly at transitioning from (2) to (3) as you can easily lock yourself out of a huge number of events by transitioning too soon.
FOTM 2 is another piece of tech garbage. It has game paths that cannot be reached without tampering with vars via Ren'Py's console. More importantly, a lot of events from FOTM 2 are just copy-paste from FOTM 1 without adding anything meaningful and yet you're supposed to waste your time seeing everything again. To add insult to this injury, the dev decided that the game finale will just be yet another copy-paste of all previous events with 5% new stuff added but because the events are technically different, again, you can't FF through them, you just have to see everything yet AGAIN.
Garbage, garbage, garbage. This is what this game is, technically. The dev has no idea how to design or write a game and yet, instead of staying in his fucking lane and not waste everyone's time, he just decided to dive into a type of game that is totally out of his depth and then, instead of keeping it simple, he decided to just pile on shit until the code becomes such a spaghetti mess not even him understands what the hell is going on (and that's how FOTM 2 came to be as a separate game).
The result is that FOTM simply cannot be played in a way that is satisfying vs. the time it requires. You absolutely have to follow a walk-through, which completely neuters any excitement you should've obtained from conquering the game by yourself (this being THE only reason to make a sandbox-style game in the first place). The alternative is to look at the source code but beware that it's a catastrophic mess nobody should lay eyes on. It literally looks like the game was written in fucking Notepad by a 15 year old.
There is another important dissatisfying aspect to the game. It simply lacks a good pace or depth. While the greater scenario is generally OK, there is too much focus on having lots of sex scenes and too little focus on fleshing out these scenes in mini-quests that are as taboo as possible. For example you have lactation, gay(ish) stuff as well as some NTR in there but they are all marginal events that have a lot of lead up and then just... meah.
FOTM is a gigantic waste of opportunity as well as everyone's time and that is perfectly reflected in the very low number of patreons this dev has. It's tragic because the writing is pretty good and there are lots of kinky things in there that could attract a lot more pervs but everything is buried under a mountain of tech garbage.
The strength of this dev is quite remarkable, make no mistake. The ability to push out so many renders, so much writing that is generally pretty good & decently kinky, the monumental effort to write out this mountain of spaghetti code in a way that ultimately works if you're willing to read the code or a walk-through, all of these are signs of tremendous strength & talent on dev's part.
But the ultimate conclusion doesn't change. FOTM is not worth your time. Technically it's garbage that can only be "played" with a walk-through and the kinkiness, while there and above most other similar games, is simply not fleshed out enough.
It seems this dev is trapped in a dark loop where he has a small number of fans / patreons who love that he's putting out kinks that are hard to come by (even if they are not fleshed out enough). Consequently he keeps pushing out content to his fans who don't mind mindlessly going through each release as described. After a few iterations with this kind of releases, the game becomes effectively impossible to approach by new players and the dev remains a slave to his small number of fans, obliged to feed them with new content as best as he can.
The best thing he could do is to literally take 50% of his time over the next year to redo FOTM. Reuse the writing, reuse the renders and just consolidate FOTM 1 and 2 into a single game. Modify every single hidden change of a variable to no longer be hidden. If you don't have any better idea, just use a hint like the one given when money is -/+ whenever you change a variable. Also add hints for how many more repeats are still needed to unlock everything on each path and find a way to explain which part of the path needs to be repeated especially because some chain of choices are extremely long. Stop using retarded variable names like tycthm, mfhs, spwg, the code is there for humans to read! Start using a fucking decent IDE that allows better dev instead of the Notepad you seem to be using.
The only content you need to add in the new FOTM is just more perverted stuff. Make Rhonda & Ann lactate. Invent some quest where the MC needs to collect milk from all of them, make Ann milk her mother. Make them pregnant. Add some fisting. Make William fuck his daughters. Get MC into some seriously gay stuff and let William fuck him or the girls peg him. Don't be afraid to add as many sick shit as you can imagine. Your objective should be to learn how to write a game that is playable from end to end as well as how to split a game into multiple chapters when things get out of control. Take a look at Dating my Daughter and how that's done. You should definitely make something similar. Every 3 to 6 months create another executable to keep things organised and DO NOT reuse old events (copy-paste code).
I hope you wise up before you burn out because you already have a history of games that are very similar to FOTM in terms of both ups and downs.