- Sep 22, 2023
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Considering October was post 6,with November naturally being post being 7, we may already be in month 8 of development.It is alpha/pre alpha at the moment(...)he's only just started working on it in about the last 6 months.
Considering October was post 6,with November naturally being post being 7, we may already be in month 8 of development.It is alpha/pre alpha at the moment(...)he's only just started working on it in about the last 6 months.
Like I've said in an older post, Zell will be less remembered as a dev but always as a gallery animatorYeah, I figured that would be the case. Animation is Zell's forte as far as I've been told, so the fact that they've made this much progress with the animation part is both impressive and to be expected. With that in mind, programming (again, as far as I've been told) is their piano, or their mezzo forte at best.
Which was?...and even solved a problem that was around for years.
Edit: This quote is incorrect. See the one below for what I was actually responding to.Well yeah its basically an alpha w/ gallery
Also skill issue.
...I don't need to say much more than Yuki has already, but if you don't like how a game is built, consider giving constructive criticism instead of just listing off gripes with no suggested solution. (Also, to reiterate, the new version is nowhere close to finished. It is actively being worked on, but it is not in a state to be considered nor treated/judged as a full game yet.)The old version is Good.
The new version is disgusting.
The fight is very bad.
The store is closed.
There is no capture.
It is impossible to defeat the Boss.
same as here just a gallery for the last version, i think zell maintain the full game on private developement. U can find the game and posts in kemono.partyAhm
Can someone guide me through information about "Shiro No Yakata" and "Shiratane Tower" games?
I have difficulties in understanding in what condition these two are
And where to download a stable version if it exists for PC
The jumping doll girl had a confusing capture. After experimenting with it a bit, it was actually extremely simple. I think it was something like needing to hit the doll at a specific time at first. Turns out, you only needed to kill them all.Which was?
Found only one post from EroSenpaisame as here just a gallery for the last version, i think zell maintain the full game on private developement. U can find the game and posts in kemono.party
Found only one post from EroSenpai
Welp, let Zell cook I guess
The guy is a master of his work
above u is there a kemono page where u can download last version, read before post.is there any shiro no yakata?
testing with already maded assets is a common thing for developers, even the new ones use free assets online, coding is more fast than making art and in a game art is secondary, gameplay first (at least for good games and no the only gallery ones).You must be registered to see the links
You must be registered to see the links
If you go back further you can see that Zell did the exact same thing he did with the remake and shiro- the horror gallery all the way back with the original fobs!
Same few screen with girls being littered about.
Yuki/MidnightHowl
It seems Zell has worked like this even back then.
But many of these characters never came to FOBS and between these version some even got removed.
Check them out!
And u know how much times takes to make good art, specially low pixels pixel art where u are really limited and animating it? is no bullshit. I didnt say programming takes a week to make a full game, but is more fast than making art for characters, enviroment, players, skill, particles, menus, cinematics, etc, again taking in account this is pixel art and u have to make everything at hand frame by frame, pixel by pixel. If this was made with live 2d like programs, like Price for freedom is, then is faster. Or even more pixels pixel art, where u now have the limitation of normal 2d art, like Barebackstreet where sprites is like 800 pixels per image, if i remember correctly.Do you know how long it takes to program/code just the languages of a website?
A month!
So I call BS here politely.
You're comparing two completely different things here. FOBS is a relatively simple game, not to mention he already has a good amount of experience with the OG fobs. A website is 90% code and 10% design if you include the backend. And in a game like fobs where every asset is pixel art, the art workload quickly far outweighs the code part.Do you know how long it takes to program/code just the languages of a website?
A month!
So I call BS here politely.
I'm not sure if this is down to how much work was put in on Zell's part or just the order in which things are done but with Shiro No Yakata, Zell has finished the animations side of things about 8 months ago which probably took him around a year or so and is now waiting for the programmer to finish the game, so I suppose time will tell who/which is quicker in this instance.And u know how much times takes to make good art, specially low pixels pixel art where u are really limited and animating it? is no bullshit. I didnt say programming takes a week to make a full game, but is more fast than making art for characters, enviroment, players, skill, particles, menus, cinematics, etc, again taking in account this is pixel art and u have to make everything at hand frame by frame, pixel by pixel. If this was made with live 2d like programs, like Price for freedom is, then is faster. Or even more pixels pixel art, where u now have the limitation of normal 2d art, like Barebackstreet where sprites is like 800 pixels per image, if i remember correctly.