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4.50 star(s) 19 Votes
Jan 8, 2019
149
54
also the monkey boss has a secondary anim in files which probably is doing her fight without receiving dmg, but for now that achievement is bugged
 
May 12, 2022
46
36
Probably this one since it's the same method used to capture her in the Original Version;
If you could run some tests to affirm this and send a screenshot, it would be greatly appreciated. I'll do some tests myself of course, but in the case I'm unsuccessful, proof that I'm not searching in vain would help a lot.
 

Zane Carlson

Member
Sep 22, 2023
239
164
Where are you people finding these, ever since he made his blog private I havnt been able to follow updates...anyone know why he did that?
I don't know for sure, but I do know that Zell just switched sites overall. I don't remember which one at the moment (I want to say Pixiv or Fantia, but I may be misremembering), but I do know that I saw proof that Zell was alive and well.
Pixiv FANBOX and Fantia, yes.
The november version It's really unplayable rn. Optimization is dead, lag is infinite, and worst of all: Crashes. A LOT of crashes; not having saves it's even worst .-.
not working save
Why would there need to be saves when there isn't even progression?
 
May 12, 2022
46
36
and capture bestiary not work shop not working
In both cases, that is not a glitch. The game is nowhere close to complete, so certain things like the shop and saves aren't going to work because there's nothing to save and no reason to buy anything yet. They are not coded into the game yet, but will be in the future.
 
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Reactions: genya313
Sep 27, 2019
117
59
Why would there need to be saves when there isn't even progression?
Because the progression comes from capturing the monster girls. Honestly surprised you wouldn't know that.

Honestly the november build is a disappointment and it is a real shame. Zell had great game design decisions with both FoBS and Succubus but now with this remake we have lag issues, lack of optimisation but also bad game feel. The dash is extremely klanky to use due to stopping at the end, teleporters don't work, ladder doesn't work, and the entire system of weapons and skills make the game extremely alpha to even pre-alpha rather than a demo or beta build. It is a downgrade in every aspect.

It is extremely disappointing. Zell would need to adjust a lot of things to make this a passable build compared to the previous stable versions.
 
May 12, 2022
46
36
Because the progression comes from capturing the monster girls. Honestly surprised you wouldn't know that.

Honestly the november build is a disappointment and it is a real shame. Zell had great game design decisions with both FoBS and Succubus but now with this remake we have lag issues, lack of optimisation but also bad game feel. The dash is extremely klanky to use due to stopping at the end, teleporters don't work, ladder doesn't work, and the entire system of weapons and skills make the game extremely alpha to even pre-alpha rather than a demo or beta build. It is a downgrade in every aspect.

It is extremely disappointing. Zell would need to adjust a lot of things to make this a passable build compared to the previous stable versions.
Keep in mind these are being made every single month. Tangible things get added every single month. While optimization would be great and adding new features that are being teased, this is effectively a new game in a new engine with naught but a set of guidelines on what the game should turn out like relatively. Progress is going to be slow, reoptimization is going to be needed constantly, things are going to be added and removed consistently so newer builds can show some form of progress even without perfectly solid coding. So while your disappointment is understandable, you have to think of this from a dev's perspective rather than a player's. While they want to show progress, that progress can't be perfect every time. They cannot always show everything they want to all at once because they haven't gotten all the ducks in the right row yet. So it's better to focus on what's being added and the potential of that rather than the flat value of what's there and how it stacks up to something else.

Also, for the record, FOBS (the first version) and Succubus Affection are completed or at least relatively fulfilled games. Comparing this, an unfinished project that still has a lot of kinks, to two games that had a lot of time to be developed and ironed out is not really fair in the grand scheme of things. It's likely that this remake will eventually reach the level those games could and live up to their names, but you can't expect that out of something that's still very early in its development cycle, especially not when they're having to rebuild greatness rather than just flat out make it. (The former is harder because a standard was already set, while the latter can make its own standard. Both are difficult of course, but people will automatically be harsher towards a remake than a new game.)
 
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A1348B

Newbie
Feb 21, 2023
40
33
The dash is extremely klanky to use due to stopping at the end, teleporters don't work, ladder doesn't work . . .
1. Jump right as you start dashing to go really fast.
2. Some rooms haven't been made yet.
3. I have never seen a ladder here. If you're talking about the one right above the masked forest dweller, see response 1. There will probably be a room there sometime soon.
 

A1348B

Newbie
Feb 21, 2023
40
33
1. Jump right as you start dashing to go really fast.
2. Some rooms haven't been made yet.
3. I have never seen a ladder here. If you're talking about the one right above the masked forest dweller, see response 1. There will probably be a room there sometime soon.
About that ladder... I totally forgot about the kappa area lol. My point still stands though.
Also, I haven't seen this mentioned, but you can parry any attack if you block RIGHT before the attack hits you (3-5 frames?).
 
4.50 star(s) 19 Votes