Please do read some of my other posts in the thread as well. Ochilochin did take many of the things in that post into consideration in the rewrite that came out as 0.2.2, and some of the changes I suggested, he did make directly. The dev notes' current state came after our conversation.
Basically, I suggest giving the game a try now that 0.3 is out. 0.3 is a far better-balanced presentation of the game as a whole, and is probably the point I would have waited for for initial release, had I been Ochilochin.
It's not a fake harem. There are 18 LIs, and they can all be LIs simultaneously, most likely right up to the end. None of the LIs have any sexual interaction with other people once they're the MC's girls. Several of them do know about each other already, and while there are conflicts and some mild jealousies, none of them are forcing decisions between two LIs.
The majority of the remaining concerns are about some people not being able to get over Tracy's pre-0.2.2 job, and the 0.1-0.2 content consisting heavily of kicking the MC while he's down. That's a part of what I was talking to Ochilochin about in this thread, where updates that end on big downer moments are un-fun, which 0.2/0.2.2 decidedly were.
0.3 did improve on that quite a bit (just like Ochilochin promised in his responses to me), with some actual answers coming down, multiple girls actually starting things with the MC, and the MC building allies, finding real information out, and starting to make real moves. Honestly, 0.3 (with the 0.2.2 changes) would probably have been the best "starting point" this game could have had, so I expect people will mostly be favorable towards it from here on out.
The virgins thing was just because, at the time, it sounded a lot like almost none of the girls were virgins, and particularly a couple I had expected to be. Thus why he gave the explicit numbers for the LIs. It does turn out two of my assessments were wrong, and both of them are revealed in 0.3.