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Hi!
It’s been a while since the first free devlog update. Sorry about that. Between work, family, and development, I’ve tried to stay as efficient as possible, but sometimes life gets in the way. Here’s the gist of where things stand:
- The update is fully written and scripted, with all dialogue, planned shots, and choices in place.
- Posing and rendering is about 50 to 60 percent complete.
This week has been very productive. I managed to finish a full scene with over 100 renders in just three days, which is a personal record. It’s tough to balance with work since the flow gets interrupted every couple of minutes by job-related stuff, but I think the trick is to never stop completely.
I’ve also updated the main cast to use PBR skins. As I mentioned before, I started with Uber because I thought that was the standard. Right now, my goal is to avoid stopping development for these kinds of upgrades. Instead, I’m focusing on steady, small improvements over time. I’ve learned a lot over the past few days.
Unfortunately, I don’t have an expected release date yet. I’m deep into the posing grind and doing what I can when work allows it. Some days I get a few uninterrupted hours, and some days it’s a constant stream of things to take care of, especially around the turn of the month.
As for animations, I’m almost set on a plan for future updates. Not for this one, but hopefully the next. I’ll share more once it’s more concrete. I’m aiming for something that matches the quality I believe the story deserves, and so far it’s looking doable.
Anyway, it’s well past 1 a.m. which has been a pattern these past few nights. Thanks so much for your support, and I hope you have a great weekend.
Cheers,
C.