- Sep 18, 2017
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The online Save Editor works, did you reload your save after downloading?Has anyone successfully tweaked values of their svalers/slaves?
I have tried to use Notepad++(code simply became a soup),You must be registered to see the links(values can be tweaked, but it seems to not affect the game), and a Dev Tool (which either also does not work, or I simply don't know what can be changed without breaking game)
I tried to refresh the page after loading changed save, it gave me this.The online Save Editor works, did you reload your save after downloading?
You can also uncompress future saves by editing the index.html in the same way that is done for free cities. You change the lzstring variable to something specific (I forgot where I found it).
The game is a bit fragile when it comes to refreshing. Try to go to the main screen from here and then load the game.I tried to refresh the page after loading changed save, it gave me this.When i loaded unedited save and refreshed, same thing happened.You don't have permission to view the spoiler content. Log in or register now.
"Try to go to the main screen from here"The game is a bit fragile when it comes to refreshing. Try to go to the main screen from here and then load the game.
Is there going to be quests both ways, slave --> slaver *and* slaver --> slave?a quest to convert slave to slavers.
The button is called "RESTART", not "RESET", but yes, that's the one. Restart the game (which will reinitialize all in-game variables) and load your save."Try to go to the main screen from here"
Do you mean by reset button? or is there other way?
If I were you (which I am not), I would not release 1.0.0 with a known issue. I would call it 0.9.9, mark it as beta (as in, "all features implemented, we're fixing bugs"), and list it in the changelog as a known issue which I am working on. And the saved game size is a big issue, you can get some negative feedback because of it if you release 1.0.0 with this unfixed. But I'm not the game developer, you are, and so the decision is yours.I am sadly well aware of the save file size thing. It was a price I paid for allowing the rapid development. It is fixable, but will cause so many bugs that I feel it's best left until after v1.0.0. Also, the save file size should scale solely based on the number of units you have --- they took about 80% of the save file size.
The portrait pack is working pretty well,@Kaiww Image packs are really welcome! The only problem is that because the game is hosted in a code repository, I can only use the ones that has a specific type of copyrights. That's why I ended up using these set of images. The size is also small-ish to make the development faster.
It has been planned after v1.0.0 to make it easier to add your own custom images to the game.
It is the same problem with having custom illustrations.