- Nov 18, 2018
- 15
- 15
Thanks for help, i just discovered that at the bottom of save are numbers for values that can be changed.You made some error in the save editing, I usually get that when I forget to remove the comma at the end of traits.
Thanks for help, i just discovered that at the bottom of save are numbers for values that can be changed.You made some error in the save editing, I usually get that when I forget to remove the comma at the end of traits.
Thanks for help, i just discovered that at the bottom of save are numbers for values that can be changed.
I would be honored man! Go right aheadSomeguy01 Dirtyxmind docclox czertik LordXenon_
Forgot to ask, is it alright if I put your nicknames on the credits for playtesting?
(function () {
/* Change the number below to the number of image files in this folder. */
UNITIMAGE_LOAD_NUM = 0
/* The following is list of direct subdirectories. */
UNITIMAGE_LOAD_FURTHER = ["gender_male", "gender_female", ]
}());
Make it simpler. Do not validate the requirements on the fly. Allow the player to do whatever he wants with units, their equipment, whatever. But... show the "[!]" warning sign at "END WEEK" link until all quest issues are fixed, and of course flag the quests as well. If the player does end the week with the warning sign still on, well... he asked for it: fail the quests.Hermenegild Right. Doing that is going to be extremely problematic though: for example, it could break the unit requirements on specific quests. [...] I think I'll shelf that feedback until after 1.0.0, due to these kind of scary issues.
Ever heard of the KISS principle?Hermenegild I understand the intention, but it's really complicated. For example, using the solution you gave, then I'm not sure what to do for quests that have costs (e.g., those that consume items). One solution is to delay consuming the cost until end of week... which means that now I either have to remember what items are "on loan", or I risk allowing the player to go on two quests that requires a potion even though they only have one. Allowing them to just go on quest without checking requirement is another big pitfall altogether for the player.
That's VERY dissapointing...Herms are dropped at v1.0.0. The reason is because they add burden to writers (e.g., see how free cities need to basically take care of herm as a third gender in their sex menus). Before v1.0.0, herms were un obtainable. At the moment, you can (with great difficulty) make male slave with breasts, but you cannot make a slave have both pussy and dick at the same time.
Right, I just did it that way because, at the time, I thought the events we create will automatically be added within the game for the player to try it out after making them. So, I didn't worry about the wording (I mainly focus on the other parts of it). I also didn't notice the quest pool part...I'll make sure to go over that. The reason I had it as a reward instead of a disaster outcome, is because I didn't want to go through the trouble of needing to traumatizing the slaver to make a slave. I just want to go ahead and make them a slave for my personal benefit (Though, that's just me). I just realized the hypnotizing skill! This event can make use of the skill! ...maybe I'll make two versions of the event then: one version that requires the hypnotizing skill to turn a slaver into slave, and another version to act as a disaster outcome.justcuriousyouknow thanks for submitting the quest. However, there's several problem with your quest that makes it unsuitable at its current state to be in the game. For instance, it does not appear in any quest pool, meaning the quest will never get scouted. A quest should appear at some location, like the plains or city, etc. The flavor text / description I feel is also weird to read --- I understand it is copy pasted from one of the existing quests that converts a slave to slaver. While it works there, I feel it does not work for slaver -> slave.
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I feel that quests that converts a slaver to slave should have that conversion as a disaster outcome, not reward. For example, maybe the slaver got traumatized so badly that they hated being a slaver so much and chose to become a slave. Otherwise, it does not really makes sense that a slaver would be willingly be converted into a slave.