FoC v1.2 is here!
FoC v1.2 marks a full four weeks after FoC v1.0 was released. Compared to v1.1, FoC v1.2 version adds content, better image resolution, performance, a new feature, and a bazilion other small improvements. A vast amount of work is done to improve the code base, making it easier to maintain in the future. More detailed changelog at the end, but the biggest changes are:
- Portrait rework: Unit portraits are bigger, better, and expose their artists more. There are almost 1000 portraits now, and they are at least 16 times larger than previously. The artist credits are also now fully displayed in the game screen, including a link to their webpages if you want to support them! (Many of the artists have a patreon, do give it a visit if you like their arts.)
- Content: 25+ new quests, 12+ new interactions (including many bedchamber-specific ones), some new events. Many older quests are also rewritten to read better. Special thanks to contributors for their writings: Alberich, Dporentel, Quiver, Kyiper.
- Reduces lag and massive code rewriting: The amount of lag is reduced even further. This is possibly thanks to the massive rewriting effort by contributor Naraden, who rewrites almost all existing javascript files to use ES6 syntax.
- Content creator QoL: Content creator is easier than ever to use. All you have to do now is to include the file, that's it! No other changes needed. The UI is also made easier again thanks to contributor Naraden.
FoC is always looking for contributors, be it writers, artists, programmers, or even moderation help! Unlike most other games, to add content into the game, you
do not have to write code at all. This is since the game came shipped with an
in-game GUI tool for adding content. More details
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. As of v1.2, there have been over ten people who have contributed content into the game, while much more have helped playtesting, giving feedbacks, and reporting bugs. Not sure what to contribute? Check
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!