- Jan 22, 2020
- 489
- 446
ok, understandable. too bad If you set the display to compact, you cant see unit lv and stats.If there's an settings for it, it will be to hide unit images altogether. I think hiding artists is disrespectful.
ok, understandable. too bad If you set the display to compact, you cant see unit lv and stats.If there's an settings for it, it will be to hide unit images altogether. I think hiding artists is disrespectful.
dont forget Trigger chance vice leader, mine is 5100.00%. even tho vice lead is suppose to give player extra stats.slave catch up quest doesn't work on 1 1 7 5 ver, it should get my slavers to level 35 right if my trainer is level 35+??
edit- oh wait it says i don't have a drill sgt. even though i have one
Also had that issue pop up for me at times but a game restart seems to fix it.slave catch up quest doesn't work on 1 1 7 5 ver, it should get my slavers to level 35 right if my trainer is level 35+??
edit- oh wait it says i don't have a drill sgt. even though i have one
No, because all self-respecting female slavers in the game carry a portable strap-on that they use whenever they need it. (A lot of the sex interactions actually refer to this.)Just curious, does the sex shop ever spawn strap-ons?
Thanks, fixed in v1.1.8.1. It was because of the most recent build, again.the 1.1.8.0 building things beyond the forest area seems to be broken and cant be built and i end up with this
v1.1.7.0-v1.1.7.4 broke duties. If you have saves made in those games, they can't be used, sorry. Have to restart the game.Does being a herm work? I know you can use debug to give the parts, but does it cause problems?
Also I keep getting lots of "duties.getUnit is not a function)" and stuff, I probably used the debug menu wrong and messed something up, but I don't know.
And yet someone forgot to code that into the game so female slavers could use said strap-on to train slaves anally, orally or vaginally..cz atm you cant use an all female team to do those types of training...No, because all self-respecting female slavers in the game carry a portable strap-on that they use whenever they need it. (A lot of the sex interactions actually refer to this.)
And yet someone forgot to code that into the game so female slavers could use said strap-on to train slaves anally, orally or vaginally..cz atm you cant use an all female team to do those types of training...you need a slaver with a DICK
This was true at very early versions. But it has been changed a long time ago.And yet someone forgot to code that into the game so female slavers could use said strap-on to train slaves anally, orally or vaginally..cz atm you cant use an all female team to do those types of training...
yea, right. Back then the slaver must have dick to train them, it make my plan fail to make all units female.This was true at very early versions. But it has been changed a long time ago.
Edit:You must be registered to see the links.
Worry not, just update the game and you dont need male anymore in your port. i want to do that too, but certain quest needed a dick to complete, so i have 4 male unit and almost 100 femaleAnd yet someone forgot to code that into the game so female slavers could use said strap-on to train slaves anally, orally or vaginally..cz atm you cant use an all female team to do those types of training...
Thanks, fixed in v1.1.8.1. It was because of the most recent build, again.
v1.1.7.0-v1.1.7.4 broke duties. If you have saves made in those games, they can't be used, sorry. Have to restart the game.
Thanks mate for the great work, and thanks to the team contributing, this game given enough developing time will be amazing.FoC v1.2 is here!
FoC v1.2 marks a full four weeks after FoC v1.0 was released. Compared to v1.1, FoC v1.2 version adds content, better image resolution, performance, a new feature, and a bazilion other small improvements. A vast amount of work is done to improve the code base, making it easier to maintain in the future. More detailed changelog at the end, but the biggest changes are:
FoC is always looking for contributors, be it writers, artists, programmers, or even moderation help! Unlike most other games, to add content into the game, you do not have to write code at all. This is since the game came shipped with an in-game GUI tool for adding content. More details
- Portrait rework: Unit portraits are bigger, better, and expose their artists more. There are almost 1000 portraits now, and they are at least 16 times larger than previously. The artist credits are also now fully displayed in the game screen, including a link to their webpages if you want to support them! (Many of the artists have a patreon, do give it a visit if you like their arts.)
- Content: 25+ new quests, 12+ new interactions (including many bedchamber-specific ones), some new events. Many older quests are also rewritten to read better. Special thanks to contributors for their writings: Alberich, Dporentel, Quiver, Kyiper.
- Reduces lag and massive code rewriting: The amount of lag is reduced even further. This is possibly thanks to the massive rewriting effort by contributor Naraden, who rewrites almost all existing javascript files to use ES6 syntax.
- Content creator QoL: Content creator is easier than ever to use. All you have to do now is to include the file, that's it! No other changes needed. The UI is also made easier again thanks to contributor Naraden.
You must be registered to see the links. As of v1.2, there have been over ten people who have contributed content into the game, while much more have helped playtesting, giving feedbacks, and reporting bugs. Not sure what to contribute? CheckYou must be registered to see the links!
It's honestly super addictive even in it's current state lol, I have trouble pulling myself away when I actually play it heh. (I do enjoy management games in general though)Thanks mate for the great work, and thanks to the team contributing, this game given enough developing time will be amazing.