Before any of that can trigger, you first have to read his mind once after descending the ladder.I did, but the kid doesn't react, and she refuses it with the old man.
Before any of that can trigger, you first have to read his mind once after descending the ladder.I did, but the kid doesn't react, and she refuses it with the old man.
God, I always forget that that's a thing. Sadly, I'm an idiot, and deleted my save in rage. But thank you.Before any of that can trigger, you first have to read his mind once after descending the ladder.
I would have never have guessed that one because I always mind read everyone anyway.Before any of that can trigger, you first have to read his mind once after descending the ladder.
1. Would definitely help. Currently I just look at the walkthrough and remember where I am with each one. It's a bit annoying but I can manage to remember where I am.This are just grievances I have with the game. The idea behind the game is interesting but its missing so many important things to be enjoyable.
Everything you said was spot on but oh god there needs to be a way to advance time other then running all over the map to find a event that advances time. This is a game that I really really want to like but as it is more a chore then anything fun.3. (Bed seems pointless) If you bother clicking on the bed she will just say its too early. So whats the point of a bed if you can't sleep. It has the marker indicating you can sleep but you can't.
You can study in the library to advance time to night.Everything you said was spot on but oh god there needs to be a way to advance time other then running all over the map to find a event that advances time. This is a game that I really really want to like but as it is more a chore then anything fun.
You need the FEB17 version, instead of FEB4.View attachment 601064
This is the T.rep quest when she needs to undress at night in the capital.
I can't access this event, there is an invisible wall.
Any idea how I can bypass that ?
Label: var2
Conditional Branch: Variable [0182:SEXVAR182] == 6
Conditional Branch: Variable [0101:TOP] >= 4
Show Picture: 3, 'BLOWJOB_HSUNDRESSguy4', Upper Left (0,0), (100%,100%), 255, Normal
Jump to Label: var2
The latest release is FEB17, this topic links to FEB4, most of those issues (related to completing the night exhibition) should be fixed in that since I was able to complete it successfully. So I guess, in a sense, you did get a beta version. However, after the completion and automatic returning to his house, the next checks (which don't lead to any new scenes anyway) are broken because ofIn general, the code seems to be a complete mess, and it's almost a wonder it seems to work as well as it does. Lots of copy pasting and generally bad practices abound. Still, that some of these things are seemingly just straight up broken I didn't expect. Did I get a beta version or something?
Switch 178: ??After trep handjob quest
and Switch 196: After trep blow quest
being used interchangeably, even though it seems they were intended to be the same switch.require "#{Dir.getwd}/Scripts/scripts.rb"
to the beginning of main script in RPGM. Screenshot and the code zip included as attachments.From the comments this looks like a headache to play. Before trying this, what content is there so far?
Can you send the save file? Also make sure you are playing the FEB17 version or you are going to encounter bugs later in the capital. You aren't supposed to D at the old man for the first part of showing panties (showing normal panties), only later with skimpy panties.Can't progress with Mariene, the teleport thing. Talket to father, got the ruby, made fuel. Trying to talk to father again and nothing happenes, he doesnt give the crystal ball. Bummer :c
Also can't seem to D at the old man (north section of town)
I have tried this and I really like this questing system. Any chance you’ll complete it?On a somewhat unrelated note, since you're messing with RPGM already, I've tried to make a quest log for the game which follows longer storylines (per character) instead of individual quests. If you care to try, you could unpack these scripts to the game directory (they don't go into an rvdata2 nor are edited in RPGM since I found it easier to work with them that way), and addrequire "#{Dir.getwd}/Scripts/scripts.rb"
to the beginning of main script in RPGM. Screenshot and the code zip included as attachments.
It's not complete as I messed with it only for a few nights (first time I deal with either RPGM or Ruby), but it should have the complete questlines for Bladewoods (excl gold), Neel, scouting, Marienne and Ela, and partial for Dog and feast. Uses a mix of existing objectives/switches/variables/items/selfswitches to detect objective completion.