You must be registered to see the links
We might joke around a little about it, but we really do hate it when we don't manage to keep things within our planned month. Whenever some time frees up it's immediately filled with a new idea for some extra content. We want to impress you guys with each new build and that makes it awfully hard to say: "no, we're not going to include that because we don't have enough time." We're usually like: "Fuck yeah! let's cram it in!" and then we have to make sure it plays nice with the rest of FET which always takes up more time than anticipated.
This time however you can put most of the blame on me. The coder was all pumped up a week ago, telling me he was gearing up for some allnighters and getting things done even if it meant he had to cut stuff out!
That didn't sound that great to me. It's not the safest way to put things together and he wouldn't have had time to put in something nice (I'm not entirely sure what it is myself, but he seemed pretty happy with it.) That, together with his slightly low power level (definitely below 9000), made me decide to try and convince him to slow down. Even if that meant breaking into Febuary. Well, I succeeded in making him forego the rollercoaster ride of sleepless nights and do it the safer/slower way. And that's where we are right now.
As you know we're getting close to the final build of this route(not the one the coder's working on atm), and it'll require a little extra
oompfwhich means a lot of extra work which I need to have finished as soon as the current build is done and released. Afterall, if I don't have it finished the coder can't start.
I think I have close to about eight new unique scenes ready for the final build. Not because I'm favoring quantity over quality, but because some of those scenes are optional so I need to have more to make sure you still have a nice amount of scenes when you don't pick a certain choice.
Some scenes have some extra options, really ramping up the difficulty of putting it together and that started a really bad cycle of staying up too late, walking around with a headache for the entire following day (which only resided late in the evening) after which I returned to work instead of sleeping because I wanted to make up for lost time.... and hence the cycle repeated itself. I managed to get out of it, but it's just sooo tempting to tell yourself "juuust a little longer".
Coming back to the scenes I've been working on... I'm seriously happy with some of them. Others still need some more work, but in theory stuff is finished for this route as far as necessary scenes go. Well, in theory. There's always a big chance the coder has some idea up his sleeve which'll require some special attention and there's plenty I can and WILL do to spice things up. I'm currently reworking a scene which I finished three weeks ago and making it all sorts of better.
I'm responsible for catching the worst of the bugs before we send stuff off to the patrons in the bugtesting tiers and I'm looking forward to play it as much as anyone else out there. We sometimes have sent out the bugtest version in the past without me looking at it first, but since we're already out of January we figured that kind of haste is useless right now.
So right now I'll keep working, refining/adding to the already finished scenes and patiently(but eagerly) await the coders' email with what I hope will be a link to a solid and fun new build!