... or personally experience the consequences of the poor code?
Everything that isn't visual novel is currently broken (in some way or another).
The reason I started looking at the game's code was because I started noticing tons of odd things with the game's behavior (started on book 2 and peaked at book 3).
You want to treat it as a visual novel and ignore the actual "gameplay".
As such, they should either just outright remove all those gameplay elements from the game as there is no point in keeping them in such a broken state or rewrite, as trying to fix this mess with the current codebase will likely create even more issues.
This is just my opinion though, I am not complaining. I've just pointed out this as a likely cause for a smaller update. Their coder has no previous experience and at the same time has to implement new stuff into a dumpster fire.
The author is also free to contact me in private as I wouldn't mind helping rewrite the game, even as pro bono.
EDIT:
The guy above me likely haven't looked at the game's code. There is a lot and I mean a lot of copy pasted and badly written code.
Otherwise I would've fixed and cleaned up everything by now on my own.
And modern C++ can be almost as easy as Python, if you are familiar with the new standards and code properly. I've been writting SKSE plugins for Skyrim mods and I very much prefer writting C++ over Papyrus.
Point is, bad code can be written in any language, hell, even in pseudo-code.