APoc1

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Apr 22, 2018
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Sell the game? to whom would they legally be able to sell it too. I am pretty sure the likenesses are copyrighted already. They are operating in the grey area called fair use. It like a fund raiser that provides booze to the people showing up or food for that matter. They can solicit donations but they can't legally sell anything. That is how it works in the States not sure how they go about it in Europe. They could license the likenesses but I am pretty sure as popular as the show was those costs would be exorbitant. Not impossible but highly unlikely imo.
 

Barkin 10

Well-Known Member
Dec 27, 2016
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Did you not watch Korra? I mean, I know the first two season of Korra are pretty bad but the third season really turned out well.
Funny. I thought just the opposite. I thought the first was okay and then it just got worse. By the end of the third season I just gave up on it entirely. I never even bothered watching the fourth season.
 
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Sell the game? to whom would they legally be able to sell it too. I am pretty sure the likenesses are copyrighted already. They are operating in the grey area called fair use. It like a fund raiser that provides booze to the people showing up or food for that matter. They can solicit donations but they can't legally sell anything. That is how it works in the States not sure how they go about it in Europe. They could license the likenesses but I am pretty sure as popular as the show was those costs would be exorbitant. Not impossible but highly unlikely imo.
That's why I wrote "sell" not sell.
By that I meant releasing a gold version rather than the typical alpha ad infinitum that plagues patreon games.
 
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Mar 16, 2018
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It should be noted that they did not start with 20k a month. The game is pretty big , by the time they had the money I suspect there was a choice do we start over or deal with the structure already being used. We already know the answer as our resident coders have pointed out they are still trying to make it work and most likely are confined by the choice they had to have made. That is my hunch.
Its damned if they do and damned if they don't. Already built the game on wonky foundations and now if they tried to rebuild people would probably (and be fair in doing so) lose their minds. But they likely have to grind through the code to push any update.
 

TommyEsclow

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Aug 18, 2017
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852
The coder is also the one who writes the whole story for this game at the same time. I'm sure they will fix everything up once the game is fully released but if you guys think you can do a better job just switch with him. Tell that Mity directly... complaining here about code errors is pointless.
 

ZookaZooka

Newbie
Oct 14, 2016
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I'm sure they will fix everything up once the game is fully released
You're insane and/or you've never programmed anything, there's no way they're going to refactor the entire game after it is already finished and released in a usable state.

And spaghetti code really is a productivity killer, people aren't being flippant or pedantic about pointing it out. I also think it's insane to think they'd divide the money they're getting three ways just so they can have faster release times EVENTUALLY. It would take a while to rewrite or write from scratch a replacement for everything they've done meanwhile they're in the final stretch of the game so doing so may in fact save zero time. Why slow things down and divide profits when the end user doesn't understand or personally experience the consequences of the poor code?
 

TommyEsclow

Member
Aug 18, 2017
463
852
You're insane and/or you've never programmed anything, there's no way they're going to refactor the entire game after it is already finished and released in a usable state.

And spaghetti code really is a productivity killer, people aren't being flippant or pedantic about pointing it out. I also think it's insane to think they'd divide the money they're getting three ways just so they can have faster release times EVENTUALLY. It would take a while to rewrite or write from scratch a replacement for everything they've done meanwhile they're in the final stretch of the game so doing so may in fact save zero time. Why slow things down and divide profits when the end user doesn't understand or personally experience the consequences of the poor code?
I programmed enough but thanks calling me insane. I take that one. You can't compare renpy with other things such as building something with c++. It's a lot easier and it can be done very quickly. Fixing the code isn't much harder it just takes time. Also they don't prioritize the profit but rather the quality of the final product. Mity mentioned that quite a few times already.

But as I mentioned, it won't change anything if you complain here. If you dislike something tell it Mity personally. You can reach him through PM.

Even though the code might be a mess currently, the coder still does a great job in my opinion for delivering story and code at the same time. If you also consider his private situation as well you can simply calculate 1 and 1 together.
 
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... or personally experience the consequences of the poor code?
Everything that isn't visual novel is currently broken (in some way or another).
The reason I started looking at the game's code was because I started noticing tons of odd things with the game's behavior (started on book 2 and peaked at book 3).

You want to treat it as a visual novel and ignore the actual "gameplay".
As such, they should either just outright remove all those gameplay elements from the game as there is no point in keeping them in such a broken state or rewrite, as trying to fix this mess with the current codebase will likely create even more issues.

This is just my opinion though, I am not complaining. I've just pointed out this as a likely cause for a smaller update. Their coder has no previous experience and at the same time has to implement new stuff into a dumpster fire.

The author is also free to contact me in private as I wouldn't mind helping rewrite the game, even as pro bono.

EDIT:

The guy above me likely haven't looked at the game's code. There is a lot and I mean a lot of copy pasted and badly written code.
Otherwise I would've fixed and cleaned up everything by now on my own.

And modern C++ can be almost as easy as Python, if you are familiar with the new standards and code properly. I've been writting SKSE plugins for Skyrim mods and I very much prefer writting C++ over Papyrus.
Point is, bad code can be written in any language, hell, even in pseudo-code.
 

IdarksoulsI

Well-Known Member
Jun 26, 2017
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Man... Asami is my favorive girl all time, but those legs need to be redrawn....
You mean this scene?
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You'd only need to play the game once to know there's no doubt about what you're saying. Would the game benefit from a better coder; from Mity not having a tendency to draw chubby girls and a better knowledge of drawing feet; from an artist specialized in background drawing?
Sure as hell it would. But if you were Mity, would you lower your income by hiring people, if you know besides all flaws you can deliver a product, people are willing to spend their money on? The mini games are unimportant enough for people to not care and judging by the comments here and on patreon most people are incapable to solve the easiest puzzles or to even bother read the text in this game.
As much as I would like to have a more refined game, more challenging quests and minigames, as much do I know, it would be wasted for the audience of this game.

We know there will be some kind of epilog, a small book 5 if you will but I'm hoping we will also get something like Akabur did with his gold version for Princess Trainer. Book 1 needs a rework, a lot of the scenes could be improved with small adjustments, bugs could be fixed. So far Mity hasn't said a final word on this matter but I fear without more people asking him for something like that he will move on to another project. (And I can understand that too.)

edit:
I'm not sure how open Mity is to modding his game though.
 
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TommyEsclow

Member
Aug 18, 2017
463
852
The guy above me likely haven't looked at the game's code. There is a lot and I mean a lot of copy pasted and badly written code.
Otherwise I would've fixed and cleaned up everything by now on my own.

And modern C++ can be almost as easy as Python, if you are familiar with the new standards and code properly. I've been writting SKSE plugins for Skyrim mods and I very much prefer writting C++ over Papyrus.
Point is, bad code can be written in any language, hell, even in pseudo-code.
I haven't seen the games code yet you're right but usually someone's code is unique to him no matter how bad it looks for others. Every programmer has its own style of writing so maybe he knows where to find what he's looking for. That was my point.
 
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I haven't seen the games code yet you're right but usually someone's code is unique to him no matter how bad it looks for others. Every programmer has its own style of writing so maybe he knows where to find what he's looking for. That was my point.
There are things called conventions and good practices which provide programmers with better coding standards. You are not forced to follow them, but they exist for a reason, more so when you are programming something big, like a game.
The fact that he is not following even the basic ones (the code is not pythonic, procedural over OOP, lots and lots of goto statements in the form of Ren'Py jump, something that we avoid even in an old small language such as C) just shows that this is not "style", but rather lack of experience and knowledge.

Everyone should read this at least once when doing Python (although I follow this for pretty much any other OO language):
>>> import this
The Zen of Python, by Tim Peters

Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one-- and preferably only one --obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than *right* now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!
 
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TommyEsclow

Member
Aug 18, 2017
463
852
If it's really that bad then it's a reason more to contact the dev. I personally don't like renpy to be honest even if it's simple. I'd rather use Delphi/Pascal. The more complex, the better I write personally.
 

bas

retired
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May 6, 2017
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Here's my crunched version.

Image/audio/video quality is reduced to make shit smaller. This is not a perfect process and sometimes can break a game. You've been warned so no bitching.
Updated 2019-08-15 with v0.8.3c
Four Elements Trainer [v0.8.3c] [Mity] - Original Size: 679MB

Download PC (158MB): - - -

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APoc1

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Apr 22, 2018
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You got this game for Dragon Ball (Super) and for Naruto. Both are still in very early stages and follow a similar formular to Mitys and Akaburs games.

There have already been Dragon ball , Pokeman and Nuruto parody games made. If I were Mity I would want to do something not done before. Not sure what though ever since this drone about Pokeman , Dragon ball (insert what flavor) and Nuruto I am certain I don't really want to see any more games about them. Some one mentioned Kingdom Hearts that might be cool. Not sure if the younger crowd would know about Martian Successor Nadesico pretty old anime but there were a ton of cute girls in it. What I would really love to see is Black Clover trainer. Lots of possibilities with the last one , popular show, ton of girls and it could be adapted to a trainer while still holding to the plot somewhat.
 
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