badikruio

Newbie
Oct 13, 2019
65
177
Just gonna leave this here
Unfortunately appears exactly in line with the ebb and flow of most every month of their Patreon going back quite a while. If consumers made more of an effort to reinforce that an unannounced hiatus for an undetermined amount of time while still billing every month was completely unacceptable creators would stop doing it. But as every industry that has ever existed proves there is no such thing as a consumer base educated enough to actually do that.
 
D

Deleted member 436513

Guest
Guest
Unfortunately appears exactly in line with the ebb and flow of most every month of their Patreon going back quite a while. If consumers made more of an effort to reinforce that an unannounced hiatus for an undetermined amount of time while still billing every month was completely unacceptable creators would stop doing it. But as every industry that has ever existed proves there is no such thing as a consumer base educated enough to actually do that.
Patreon accounts also have this tendency to stay in limbo for a long time, due to people who set up recurring subscriptions and forget about them. There are people who are actually DECEASED or haven't posted anything for literal years who still make thousands of dollars on Patreon.
 

Balrog

Active Member
Jan 10, 2018
665
1,085
Patreon accounts also have this tendency to stay in limbo for a long time, due to people who set up recurring subscriptions and forget about them. There are people who are actually DECEASED or haven't posted anything for literal years who still make thousands of dollars on Patreon.
Spoony took years of insulting his fanbase and putting out no content to end up with still like 500 bucks on his patreon for exemple.
 

Balrog

Active Member
Jan 10, 2018
665
1,085
It's not even a 'they are greedy' or 'they make too much money' issue, it's that they are basicaly shooting themself and the project in the foot with their refusal to fix their management issue, they could have avoided the whole hiatus by just taking 4K (1K per month) out of all that money to hire a backup coder.
 

HmmmYes777

Member
May 10, 2018
201
498
I don't care what Mity decides to parody next I just ask that it's not a too mainstreamed series that already has plenty of hentai gameplay whether a single game or a collection of games. Varity matters to me...

All I ask for in specific, is big tiddy goth girlfriend material females. Is that so wrong for me to demand?
 

iamnuff

Well-Known Member
Sep 2, 2017
1,583
1,130
Finally got around to playing the earth book. Not really sure what's going on with this Cups Scam, tbh.
Why are there options for Toph to wear a bikini to distract the crowd? The crowd doesn't matter.

Earning money is about me, the player, maintaining concentration. Distracting the crowd doesn't accomplish anything.
If we were running a cups stall ourself and needed to keep the punters from being able to concentrate on where the pebble was... well, it'd still be a rubbish idea, because she looks about 12, but still...

If we were using some sort of gambling game as a distraction while someone else picked a bunch of pockets in the crowd, then using her as a distraction could work.

As is though? Toph isn't doing anything except potentially helping me cheat, for which she should want to be as unnoticed as possible, so nobody catches her earthbending.

Also, Toph's attitude when Aang says he doesn't want to manage the tavern doesn't make a lot of sense.
Dude has a lot of work to do. Earning money, training, building houses, trying to contact the earth king and get Sokka out of jail.
Maybe one of the escapees should pull their weight and help out, instead of just squatting in Toph's building?
 
Last edited:
D

Deleted member 436513

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because she looks about 12
*cough* because *cough* she is *cough*

I guess the idea was that she would distract the shopkeeper (so they wouldn't be focusing on whether or not you're cheating) and the crowd (so nobody would yell "hey, that guy's cheating"). If she earthbends in a subtle way by sending waves through the ground with her feet, people wouldn't be paying attention to THAT, nor catch on to the fact that she's helping you cheat. Hiding in plain sight basically. Other than that, porn logic.
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,583
1,130
*cough* because *cough* she is *cough*

I guess the idea was that she would distract the shopkeeper (so they wouldn't be focusing on whether or not you're cheating) and the crowd (so nobody would yell "hey, that guy's cheating"). If she earthbends in a subtle way by sending waves through the ground with her feet, people wouldn't be paying attention to THAT, nor catch on to the fact that she's helping you cheat. Hiding in plain sight basically. Other than that, porn logic.
Yeah, but you're not the guy cheating, so her remaining inconspicuous in the middle of the crowd would make it even easier for her to cheat.

If I were moving the rock myself, then her distractions could be potentially useful.
 

ZookaZooka

Newbie
Oct 14, 2016
45
64
Guys the "coder" created the project in the first place and he's also the primary writer, or at least contributes a similar amount as the artist. As mention previously, the artist goes by . MITY could even be the name the coder went by. You can't expect the artist to "fire" him (they're not even running a business, Patreon is a donation service) and just because he goes by "coder" doesn't mean it's necessarily the code he's struggling with.

Pretty much every writer experiences at some point. From Wikipedia, "blocks may be produced by adverse circumstances in a writer's life or career: physical illness, depression, the end of a relationship, financial pressures, or a sense of failure.", "It has been suggested that writer's block is more than just a mentality. Under stress, a human brain will 'shift control from the cerebral cortex to the limbic system'.", "The limbic system is associated with the instinctual processes, such as 'fight or flight' response".

He was physically injured, he's having to care for his sick mother, probably felt guilty about breaking the monthly schedule a number of times and wasting time on a minigame, now likely worrying about his future financial situation. I doubt it's an issue of "not feeling the pressure". Goodwill only goes so far.

Also, Limezero's post is a pretty severe misrepresentation of the code written for book 4.
  • "Number of files" is a totally meaningless metric for code size or complexity. They could put the entire game (372,111 lines) in one file if they wanted, or have 372,111 files consisting of one line.
  • The code definitely does not exist in just those two files. Sure, they might have a higher proportion of code to text compared to others, but all of the 41 .rpy files that make up book 4 (spanning 28,862 lines) contain logic or data, and possibly dialogue. A lot of it could be considered "boilerplate" (compositing images for example) but all of it had to be written.
  • The images shown are far from an accurate depiction of the extent of the complexity of the code. The DSL that RenPy supplies you with funnels inexperienced devs into a control flow nightmare. jump (goto) and global variables everywhere. Works alright for a classic VN with essentially no gameplay, but the moment you need a minigame, inventory, complex series of interacting choices... There's a reason practically every RenPy game update ships riddled with bugs (Summertime Saga had to progressively rewrite their codebase to use finite state machines).
Here's a better example of the kind of mess that will have someone wishing they weren't "the coder":
Python:
label korra_training:
    if amon_mask:
        if air_scroll ==2:
            if airbending ==7:
                show bfab bfab04 with dissolve
                kn "ready for more training?"
                show under_development_1
                show ctc
                pause
                hide ctc
                hide under_development_1
                jump b4_airtemple_map1
            if airbending ==6:
                if korra_spank_bj >=6:
                    if korra_foot_quest ==1:
                        show bfab bfab24 with dissolve
                        kn "ready for more training?"
                        kn "i... i promise i'll repay you."
                        if spinner_level >=10:
                            $ korra_foot_quest = 2
                            jump air_train3
                        else:
                            tn "(i need to level up to {b}10{/b} on the spinners before i can train more with korra.)"
                            jump bk4_training_menu
                    if korra_foot_quest ==0:
                        show bfab bfab24 with dissolve
                        kn "hey, tenzin...?"
                        tn "yeah?"
                        kn "i... i really need to get stronger."
                        kn "if you... i mean..."
                        kn "if you'll train with me some more..."
                        kn "i'll... i'll give you something."
                        tn "oh? what?"
                        kn "i... i don't know yet."
                        kn "but i promise it will be worth it!"
                        tn "...."
                        tn "okay."
                        $ korra_foot_quest = 1
                        if spinner_level >=10:
                            $ korra_foot_quest = 2
                            jump air_train3
                        else:
                            tn "(i need to level up to {b}10{/b} on the spinners before i can train more with korra.)"
                            jump bk4_training_menu
                else:
                    show bfab bfab04 with dissolve
                    kn "ready for more training?"
                    tn "soon, but not yet."
                    jump b4_airtemple_map1
            if airbending ==5:
                if k_protein <3:
                    tn "korra's waiting in her room for her protein shake."
                    jump b4_airtemple_map1
                else:
                    show bfab bfab04 with dissolve
                    kn "alright, what's next?"
                    tn "next, you're going to give me asami's number."
                    show bfab bfab24 with dissolve
                    kn "are you still on that?"
                    tn "yeah, and i'm gonna be... until i get her number."
                    tn "i'm tired of dialing random numbers."
                    tn "it's not an efficient system, and one man is very mad at me."
                    kn "....."
                    tn "....."
                    ta "give me that number!"
                    kn "okay, okay..."
                    kn "after today."
                    tn "fine."
                    hide black
                    show black with dissolve
                    "you practice the latest technique with korra, gaining efficiency in it."
                    hide black
                    show bfab bfab09
                    with dissolve
                    kn "yeah! love a good sweat!"
                    show bfab bfab04 with dissolve
                    kn "alright, tenzin... here's asami's number."
                    play sound "audio/win2.mp3"
                    "you got asami sato's phone number!"
                    tn "finally."
                    hide bfab with dissolve
                    tn "i should go somewhere private to make this phone call..."
                    tn "the tower, maybe?"
                    $ airbending = 6
                    jump b4_airtemple_map1
        if air_scroll ==1:
            if airbending ==4:
                if lin_buttstuff and korra_scroll2==0:
                    show bfab bfab04 with dissolve
                    tn "hey... so..."
                    tn "i need asami's phone number."
                    tn "phones are a thing by now, right?"
                    show bfab bfab24 with dissolve
                    kn "why..."
                    tn "it doesn't concern you."
                    kn "uh... i don't think she wants me to give it out..."
                    tn "come on. buddy. korra. pal. old friend. sloot."
                    kn "...what?"
                    tn "ignore that last one."
                    tn "help me out."
                    kn "mm... okay."
                    tn "great!"
                    show bfab bfab03 with dissolve
                    kn "in exchange for more training!"
                    tn "what?"
                    tn "but... i don't wanna."
                    show bfab bfab04 with dissolve
                    kn "come on... you haven't taught me anything real since that one scroll."
                    kn "let's do this!"
                    tx "uuughgh...."
                    tn "fine."
                    show bfab bfab03 with dissolve
                    kn "yay!"
                    tn "but first i need to... do something."
                    show bfab bfab24 with dissolve
                    kn "okay..."
                    hide bfab with dissolve
                    tn "...shit."
                    tn "where the fuck do i find a new airbending scroll?"
                    $ korra_scroll2 = 1
                    jump b4_airtemple_map1
                if korra_scroll2 ==1:
                    show bfab bfab04 with dissolve
                    kn "hey, ready to train me?"
                    tn "(i still don't have an airbending scroll...)"
                    tn "uh... almost."
                    show bfab bfab24 with dissolve
                    kn "oh... okay."
                    jump b4_airtemple_map1
                if korra_scroll2 ==2:
                    if spinner_level >=8:
                        show bfab bfab04 with dissolve
                        kn "ready?"
                        tn "actually, i am."
                        tn "read this."
                        show bfab bfab24 with dissolve
                        "you hand korra the scroll."
                        kn "this again..."
                        kn "fine, i guess i'll {i}read{/i}."
                        kn "like a dork."
                        hide black
                        show black with dissolve
                        "korra begins practicing the moves written on the scroll."
                        "you mimic her technique."
                        hide black
                        show bfab bfab09
                        with dissolve
                        kn "what a workout!"
                        show bfab bfab04 with dissolve
                        kn "not bad, tenzin."
                        tn "so... can i have asami's number now?"
                        show bfab bfab24 with dissolve
                        kn "i don't know..."
                        tn "oh, come on!"
                        kn "i'll... think about it, okay?"
                        kn "that's the best I can offer right now."
                        tn "...damn it."
                        kn "sorry, tenzin."
                        kn "now i need to go have my boring protein shake."
                        show bfab bfab05 with dissolve
                        kn "pema makes the worst shakes."
                        tn "...why don't you just make your own?"
                        show bfab bfab24 with dissolve
                        kn "pfft, yeah right."
                        kn "why would that be my responsibility?"
                        tn "....."
                        tn "sure."
                        kn "alright, terrible protein shake, here i come."
                        hide bfab with dissolve
                        tn "that... gives me an idea."
                        tn "i'll ask pema to help me with a... special one."
                        $ k_protein = 1
                        $ air_scroll = 2
                        $ airbending = 5
                        $ b4_daytime = False
                        jump b4_airtemple_map1
                    else:

                        show bfab bfab04 with dissolve
                        kn "hey, ready to train me?"
                        tn "(i need to be up to level 8 on the spinners to handle this move.)"
                        tn "not yet."
                        jump b4_airtemple_map1
                else:

                    tn "(still more to do elsewhere first.)"
                    jump b4_airtemple_map1
            if airbending ==3:
                if spinner_level < 6:
                    tn "i need to get to level 7 in the spinners to handle the next training session."
                    jump b4_airtemple_map1
                if spinner_level >=7:
                    if korra_rubbed >=3:
                        $ airbending = 4
                        jump air_train2
                    else:
                        tn "(my body is ready... but korra's isn't.)"
                        tn "(i need to lower her resistance, and maybe progress some more with her before the next training session.)"
                        jump b4_airtemple_map1

            if not air_scroll1_thought:
                tn "(alright, looking at this airbending scroll, i don't think i need to do anything special this time, actually.)"
                tn "(this one actually seems really straight forward.)"
                $ air_scroll1_thought = True
                show bfab bfab24 with dissolve
                kn "so...?"
                kn "you ready?"
            if spinner_level <5:
                tn "(crap, i need to spend more time on the spinners before i can train with this airbending move.)"
                tn "uh... not yet."
                kn "okay..."
                jump b4_airtemple_map1
            else:
                $ b4_daytime = False
                jump air_train1

    if not amon_mask:

        show bfab bfab04
        with dissolve
        kn "ready to train?"
        tn "(i still don't know any airbending techniques!)"
        tn "uh... not yet."
        kn "okay, i guess..."
        jump b4_airtemple_map1
Control flow like that is everywhere, especially "bk4_s_locations.rpy".

"3in1.rpy" (coin minigame) is just...
Python:
image kg = "bk4/backgrounds/park_day_1.jpg"
init python:
    import time
    style.mcnn=Style(style.default)
    style.mcnn.set_parent(style.button)
    style.mcnn.color="#beddff"
    style.mcnn.size=70
    style.mcnn.outlines=[(2,"#6e6e6e",0,0)]
    def krib():
        global cl1,cl2,cl3,cl4,cl5,cl6,cl7,kricol,krix,krix0,pointka,ktmr,clp1,clp2,clp3,clp4,clp5,clp6,clp7
        for i in range(0,9):
            if cl1[i]>0:
                clzz=1
                if i<7:
                    if cl1[i]==cl1[i+1]==cl1[i+2]:
                        pointka+=(cl1[i]+cl1[i+1]+cl1[i+2])*2
                        if i<6 and cl1[i]==cl1[i+3]:
                            if i<5 and cl1[i]==cl1[i+4]:
                                pointka+=cl1[i+4]*4
                                ktmr+=4
                                cl1[i+4]=0
                            pointka+=cl1[i+3]*3
                            ktmr+=2
                            cl1[i+3]=0
                        clzz,cl1[i+1],cl1[i+2]=0,0,0
                if cl1[i]==cl2[i]==cl3[i]:
                    pointka+=(cl1[i]+cl2[i]+cl3[i])*2
                    if cl1[i]==cl4[i]:
                        if cl1[i]==cl5[i]:
                            pointka+=cl5[i]*4
                            ktmr+=4
                            cl5[i]=0
                        pointka+=cl4[i]*3
                        ktmr+=2
                        cl4[i]=0
                    clzz,cl2[i],cl3[i]=0,0,0
                if clzz==0:
                    cl1[i]=0
        renpy.pause(0.05)
        for i in range(0,9):
            if cl2[i]>0:
                clzz=1
                if i<7:
                    if cl2[i]==cl2[i+1]==cl2[i+2]:
                        pointka+=(cl2[i]+cl2[i+1]+cl2[i+2])*2
                        if i<6 and cl2[i]==cl2[i+3]:
                            if i<5 and cl2[i]==cl2[i+4]:
                                pointka+=cl2[i+4]*4
                                ktmr+=4
                                cl2[i+4]=0
                            pointka+=cl2[i+3]*3
                            ktmr+=2
                            cl2[i+3]=0
                        clzz,cl2[i+1],cl2[i+2]=0,0,0
                if cl2[i]==cl3[i]==cl4[i]:
                    pointka+=(cl2[i]+cl3[i]+cl4[i])*2
                    if cl2[i]==cl5[i]:
                        if cl2[i]==cl6[i]:
                            pointka+=cl6[i]*4
                            ktmr+=4
                            cl6[i]=0
                        pointka+=cl5[i]*3
                        ktmr+=2
                        cl5[i]=0
                    clzz,cl3[i],cl4[i]=0,0,0
                if clzz==0:
                    cl2[i]=0
        renpy.pause(0.05)
        for i in range(0,9):
            if cl3[i]>0:
                clzz=1
                if i<7:
                    if cl3[i]==cl3[i+1]==cl3[i+2]:
                        pointka=(cl3[i]+cl3[i+1]+cl3[i+2])*2
                        if i<6 and cl3[i]==cl3[i+3]:
                            if i<5 and cl3[i]==cl3[i+4]:
                                pointka+=cl3[i+4]*4
                                ktmr+=4
                                cl3[i+4]=0
                            pointka+=cl3[i+3]*3
                            ktmr+=2
                            cl3[i+3]=0
                        clzz,cl3[i+1],cl3[i+2]=0,0,0
                if cl3[i]==cl4[i]==cl5[i]:
                    pointka+=(cl3[i]+cl4[i]+cl5[i])*2
                    if cl3[i]==cl6[i]:
                        pointka+=cl6[i]*3
                        ktmr+=2
                        cl6[i]=0
                    clzz,cl4[i],cl5[i]=0,0,0
                if clzz==0:
                    cl3[i]=0
        renpy.pause(0.05)
        for i in range(0,9):
            if cl4[i]>0:
                clzz=1
                if i<7:
                    if cl4[i]==cl4[i+1]==cl4[i+2]:
                        pointka+=(cl4[i]+cl4[i+1]+cl4[i+2])*2
                        if i<6 and cl4[i]==cl4[i+3]:
                            if i<5 and cl4[i]==cl4[i+4]:
                                pointka+=cl4[i+4]*4
                                ktmr+=4
                                cl4[i+4]=0
                            pointka+=cl4[i+3]*3
                            ktmr+=2
                            cl4[i+3]=0
                        clzz,cl4[i+1],cl4[i+2]=0,0,0
                if cl4[i]==cl5[i]==cl6[i]:
                    pointka+=(cl4[i]+cl5[i]+cl6[i])*2
                    clzz,cl5[i],cl6[i]=0,0,0
                if clzz==0:
                    cl4[i]=0
        renpy.pause(0.05)
        for i in range(0,7):
            if cl5[i]>0:
                if cl5[i]==cl5[i+1]==cl5[i+2]:
                    pointka+=(cl5[i]+cl5[i+1]+cl5[i+2])*2
                    if i<6 and cl5[i]==cl5[i+3]:
                        if i<5 and cl5[i]==cl5[i+4]:
                            pointka+=cl5[i+4]*4
                            ktmr+=4
                            cl5[i+4]=0
                        pointka+=cl5[i+3]*3
                        ktmr+=2
                        cl5[i+3]=0
                    cl5[i],cl5[i+1],cl5[i+2]=0,0,0
        renpy.pause(0.05)
        for i in range(0,7):
            if cl6[i]>0:
                if cl6[i]==cl6[i+1]==cl6[i+2]:
                    pointka+=(cl6[i]+cl6[i+1]+cl6[i+2])*2
                    if i<6 and cl6[i]==cl6[i+3]:
                        if i<5 and cl6[i]==cl6[i+4]:
                            pointka+=cl6[i+4]*4
                            ktmr+=4
                            cl6[i+4]=0
                        pointka+=cl6[i+3]*3
                        ktmr+=2
                        cl6[i+3]=0
                    cl6[i],cl6[i+1],cl6[i+2]=0,0,0
        for i in range(0,9):
            if cl6[i]==0:
                clp5[i]-=32
                if cl5[i]>0:
                    cl6[i]=cl5[i]
                    cl5[i]=0
                elif cl4[i]>0:
                    cl6[i]=cl4[i]
                    cl4[i]=0
                elif cl3[i]>0:
                    cl6[i]=cl3[i]
                    cl3[i]=0
                elif cl2[i]>0:
                    cl6[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl6[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl6[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp5[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl5[i]==0:
                clp5[i]-=32
                if cl4[i]>0:
                    cl5[i]=cl4[i]
                    cl4[i]=0
                elif cl3[i]>0:
                    cl5[i]=cl3[i]
                    cl3[i]=0
                elif cl2[i]>0:
                    cl5[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl5[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl5[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp5[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl4[i]==0:
                clp4[i]-=32
                if cl3[i]>0:
                    cl4[i]=cl3[i]
                    cl3[i]=0
                elif cl2[i]>0:
                    cl4[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl4[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl4[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp4[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl3[i]==0:
                clp3[i]-=32
                if cl2[i]>0:
                    cl3[i]=cl2[i]
                    cl2[i]=0
                elif cl1[i]>0:
                    cl3[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl3[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp3[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl2[i]==0:
                clp2[i]-=32
                if cl1[i]>0:
                    cl2[i]=cl1[i]
                    cl1[i]=0
                else:
                    cl2[i]=renpy.random.randint(1,6)
                for q in range(4):
                    clp2[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        for i in range(0,9):
            if cl1[i]==0:
                clp1[i]-=32
                cl1[i]=renpy.random.randint(1,6)
                for w in range(4):
                    clp1[i]+=8
                    renpy.pause(.0000001)
                ktmr+=0.1
        return
screen krix:
    text "[pointk]" style "mcnn"
    text str(int(ktmr)) style "mcnn" xalign .99
    timer 1 repeat True action If(ktmr>0,true=SetVariable('ktmr',ktmr-1),false=Return())
    for z in range(1,7):
        for i in range(0,9):
            imagebutton idle ("bk4_xtra/3in1/k"+str(globals()["cl"+str(z)][i])+".png") xpos (i*80+260) ypos (z*80+20) action [SetVariable('krix',i),SetVariable('kriy',z),ui.callsinnewcontext("krich")]

    textbutton "I give up!" style "mcnn" xalign 0.5 yalign 0.9 action [SetVariable('ktmr',1)]

    if temp_int < 2:

        textbutton "Try again" style "mcnn" xalign 0.8 yalign 0.9 action [SetVariable('pointka',0),

            SetVariable('temp_int', temp_int+1),  Jump("krix")]


screen krixx:
    text "[pointk]" style "mcnn"
    text str(int(ktmr)) style "mcnn" xalign .99
    timer 1 repeat True action If(ktmr>0,true=SetVariable('ktmr',ktmr-1),false=Return())
    for z in range(1,7):
        for i in range(0,9):
            add ("bk4_xtra/3in1/k"+str(globals()["cl"+str(z)][i])+".png") xpos (i*80+260) ypos (z*80+20+globals()["clp"+str(z)][i])
label krich:
    show screen krixx
    if krix>=0:
        if krix in(krix0+1,krix0-1)and kriy==kriy0:
            pass
        elif kriy in(kriy0+1,kriy0-1)and krix==krix0:
            pass
        else:
            jump krich3
        if krix0>=0:
            $ krixxx=globals()["cl"+str(kriy)][krix]
            $ globals()["cl"+str(kriy)][krix]=globals()["cl"+str(kriy0)][krix0]
            $ globals()["cl"+str(kriy0)][krix0]=krixxx
            label krich2:
                $ krib()
                if pointka>0:
                    $ pointloop+=1
                    $ pointk+=pointka
                    $ pointka=0
                    jump krich2
                if pointloop==0:
                    $ krixxx=globals()["cl"+str(kriy0)][krix0]
                    $ globals()["cl"+str(kriy0)][krix0]=globals()["cl"+str(kriy)][krix]
                    $ globals()["cl"+str(kriy)][krix]=krixxx
                $ pointloop=0
                $ krix=-1
                $ krix0=-1
        else:
            label krich3:
                $ krix0=krix
                $ kriy0=kriy
    return
label krix:
    scene kg:
        ypos 0
    python:
        cl0,cl1,cl2,cl3,cl4,cl5,cl6,cl7,krix,kriy,kris,krin,kriw,krie,kricol,krix,krix0,kriy,kriy0,pointk,pointloop,ktmr,pointka=[],[],[],[],[],[],[],[],0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,60,0
        for z in range(1,7):
            for i in range(0,9):
                globals()["cl"+str(z)].append(renpy.random.randint(1,6))
        clp0,clp1,clp2,clp3,clp4,clp5,clp6,clp7=[],[],[],[],[],[],[],[]
        for z in range(1,7):
            for i in range(0,9):
                globals()["clp"+str(z)].append(0)
    call screen krix
    return
Can't really blame RenPy for that one though.
I almost vomitted when I saw that dialogue for the game was in the code files instead of being parsed from some sort of text or xml file. Absolutely disgusting.
 
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Deleted member 436513

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I almost vomitted when I saw that dialogue for the game was in the code files instead of being parsed from some sort of text or xml file. Absolutely disgusting.
If you think that's bad, wait till you see how Flash games are coded.

tits.png
 
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