For all the complaints I have about this build it's insane that he made a full game in a month.
I wish the secret scene at the end was more differentiated, but honestly, it was fun. The blue dildo was funny, the pussy pics were cool etc etc. I had a lot of fun for a game made in a month.
While he(I think its a team actually) makes stuff faster than most devs, its probably salvaged parts of unreleased spooky times last year. And a lot of content, such as sprites, is reused in general, which is a good thing. But tight deadlines seem to be causing some issues, since a lot of side content seems unfinished. You always have to prioritize, but its disheartening to read "due to deadline I had to cut multiple scenes out". Logically, I understand that I got other scenes instead, but emotionally it feels bad.
And time constrains dont mix well with bugfixes, and as the result it feels especially annoying, when release is filled with new gimmicks, and you cant tell if something is bugged or you supposed to do something else. I cant tell if graves are bugged, or "bad end" is the intended way to get items from them.