I like this game. It's got interesting characters, beautiful models and renders and a good story.
The one thing I don't like is all the useless options being given to the player. I understand having a skip option for people who don't have the patience for the world building and exposition, but I don't see why every conversation has to be broken down into a list of questions that we have to click through instead of just having a flowing, cohesive conversation.
The sex scenes are the worst for me. Every few seconds the scene is interrupted with "faster/slower" "repeat" and "angle change" options. Which in my opinion is a great way to break immersion and kind of take all the fluidity out of the scene. It makes the sex feel really regimented and procedural. Even having the options for different poses is done in a really abrasive way, since it always takes you back to a top menu which makes it feel like it's negating what you've just seen, especially with how the option to end or cum takes you back to the top menu at the beginning of the scene. It ruins the whole flow of the scene and kind of destroys any intimacy immersion that may have been built up to that point.
An example of this would be the first (actual) sex scene with Sumida, Right at the end you taken back to the top menu to choose how/where to cum, and then the dialogue continues with orgasm sounds but the render being shown is still Sumida standing in the room fully clothed (the render from the the top menu) just looking at the MC for several lines before it goes back into the actual scene. Why are they done like this? It just feels broken.
The sex scene right after with her in the shower has a faster/slower option for kissing for goodness sake. Why?
Having thought about the reasoning behind this I can only assume it's designed to give the player more agency over how the scene unfolds and to stop the scene from ending before the player is ready, but I just use rollback for that sort of thing. I don't know, I don't like it and I don't think it works very well and If I'm honest it feels like an element that belongs in a sandbox game. But hey, maybe it's just personal preference.