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Argentus67

Member
Nov 19, 2021
114
137
can't figure out what rule is preventing my slave from building muscle
If it's just one particular slave then it's most likely because of a genetic quirk called Myotonic dystrophy, which is responsible for constant muscle loss.
You can check if that's the case in the exotic tab in remote surgery if you purchased and upgraded the gene sequencer.
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You may find something similar on other slave as well but if it instead of saying Activated it says Carrier.
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it means it has a chance of passing it to her offspring. There are other quirks that have different effects as well.

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Argentus67

Member
Nov 19, 2021
114
137
can someone please remind me what is the name of the program for launching html games with an increased storage space for saves and accelerated work. thanks
I don't know if there's specific application that does that for all HTML5 games but you can edit the storage space in Firefox.
alternatively you can download FCHost.

You can find it on the pregmod page on gitgud (I would link it but the comment will be taken down.)

As far as I'm aware though FCHost is only designed to run Free cities.
 

l1monat54

Newbie
Sep 14, 2018
25
6
Why do I have such a small influx of money if I pumped the farm to the maximum, assigned 200 slaves and 3 animals. I bet on the show and the food, but there is no money from the food.
 

Worgen

Newbie
Jan 3, 2018
86
16
If it's just one particular slave then it's most likely because of a genetic quirk called Myotonic dystrophy, which is responsible for constant muscle loss.
You can check if that's the case in the exotic tab in remote surgery if you purchased and upgraded the gene sequencer.
thanks but it's not that, it's the rules saying they've "reached target musculature" and then setting them to default meal, same with weight, I have my healthy weight rule set to be between -25 and 25, but it sets them to the default healthy meal at 29/-29
 

Argentus67

Member
Nov 19, 2021
114
137
thanks but it's not that, it's the rules saying they've "reached target musculature" and then setting them to default meal, same with weight, I have my healthy weight rule set to be between -25 and 25, but it sets them to the default healthy meal at 29/-29
I think it might be a conflict in the ruleset, can you send me your savegame, or export the rulesets you have and I'll take a look at them
 

Argentus67

Member
Nov 19, 2021
114
137
Why do I have such a small influx of money if I pumped the farm to the maximum, assigned 200 slaves and 3 animals. I bet on the show and the food, but there is no money from the food.
I think bews mentioned a while ago that selling food was temporarily disabled for balancing issues
 

Worgen

Newbie
Jan 3, 2018
86
16
there was also a priorities thing, I thought I had the rule to make them gain muscle was higher then lose weight, but once one of the slaves, the current Schoolteacher, got to a reached a certain point, she stopped gaining muscle and prioritized losing weight
 

Argentus67

Member
Nov 19, 2021
114
137
I was somewhat able to fix it by editing the condition and the physical regimen like this. and setting this rule to the highest priority
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You can change the numbers as you see fit.
if that don't work then well I'm not really sure what else might be causing this
 

Yukemoto

Member
Jun 19, 2020
349
610
I'm now convinced someone high up implemented the new Rules Assistant Format to sabotage this game.

On another note, is there a way to edit the HTML file to make it so I can increase the number of week end events, I used to edit it to allow 12 every week, but thats not working, it defaults to 3 whether manual or automatic.
 
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DarthSion98

Member
May 31, 2020
406
451
I'm now convinced someone high up implemented the new Rules Assistant Format to sabotage this game.

On another note, is there a way to edit the HTML file to make it so I can increase the number of week end events, I used to edit it to allow 12 every week, but thats not working, it defaults to 3 whether manual or automatic.
Its more like they thought they were doing good by making things easier.

the road to hell is paved with good intentions
 
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Yukemoto

Member
Jun 19, 2020
349
610
Making this its own post:

On another note, is there a way to edit the HTML file to make it so I can increase the number of week end events?
I used to edit it to allow 12 every week, but that's not working, it defaults to 3 whether manual or automatic.
 

Gato21

Active Member
Oct 16, 2021
954
2,835
Does anyone else get weird combinations of ethnicity and nationalities? I got a White Nigerian, which I am sure is a thing, but must be exceedingly rare. Is there some sort of file with weighted percentages for race for each nationality?
 
Apr 23, 2022
146
90
I have no idea what any of that means!:ROFLMAO: But I'm gonna check it out and see if its easier to use.
See attachment for an example.

As for your question about changing weekly event limit, can you check when that value resets? Immediately, or when you open options, or when the week-end comes. As far as I can tell from the code, it's not changed anywhere, only potentially overridden by half your slave count.

Does anyone else get weird combinations of ethnicity and nationalities? I got a White Nigerian, which I am sure is a thing, but must be exceedingly rare. Is there some sort of file with weighted percentages for race for each nationality?
I went to check in my game and noticed a white South African and a white Indian - and suspiciously both of them are freebies I got at game start (not my customized ones, just randos left from previous arcology owner). Are yours from starting bonus too?

Edit: I've tested a bit and those starters indeed are often white having an African nationality. I'll make a bug report.
 
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