Text needs a good read through and put through Grammarly.
Code has a bunch of errors
High school is not named.
The MC even after being named something not default refers to and gets referred to as default randomly throughout the game.
Huge amount of dead space between each text.
Mia Hallway after telling MC she does History
You're right. Pardon me, that was a rather silly question.
Error: <</speech>> was found outside of a call to its parent macro <<speech>>
<</speech>>
Can visit Ashlynn anytime before the offer happens.
triggers on text don't go away, like after the burglary even if you go elsewhere if you come back to the hall Mia and MC have the same conversation, and again in the afternoon, same with parent teacher conference
step sister (just make the player choose relation)
I sold a pair of panties I never got, went from sister to weekend to check the stores, and MC just happened to have a pair of Ashlynn's panties on them.
image showing the mall car park missing, car park images missing, Tory images missing
random employee images missing
Sunday night couldn't sleep had to go to town to move the day along.
Some things start repeating like finding the librarians stuff.
The game has a lot of places for no reason so far. It is fine to pre-code areas, but comment it out until they are in use. Same with mechanics.