lipe2410

Forum Fanatic
Dec 23, 2018
4,997
19,129
Thanks I am still looking for financials but the FAQ says they have a 15 person team working on this VN o_O jeez.
I ad no idea this VN was that successful to support a 15 person team. Now I really want to find their financials.
this site can be helpful. I don’t the the date are 100% accurate but as much as I know the numbers on the site are usually lower than the real numbers. So you can at least have a idea about how much money they make
 
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Reactions: wildride69

wildride69

Well-Known Member
Jan 5, 2023
1,129
2,587
this site can be helpful. I don’t the the date are 100% accurate but as much as I know the numbers on the site are usually lower than the real numbers. So you can at least have a idea about how much money they make
SWEET BABY RAYS!


Quick stats as of today
157

active players (83 min ago)
179
active players (24h peak)
96.2%
positive reviews
$4.1m
gross revenue
401k
units sold
6.8 hours
avg play time
5.2 hours
median play time

$4.1 Million estimate for this game! I really need to start cranking out more content for my VN, I had no idea.

Thanks Lipe2410
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,905
8,754


The only thing more important than Initiative

This year we had a lot of initiative
We have many projects started and running in parallel:
  • FreshWomen Season 2 and its Partial Episodes
  • Fantasy with its Demo and Prologue
  • Store to sell our own games.
  • Store to sell games from other companies.
All of these projects are very exciting, and we are investing a lot of money to run them all in parallel.
In practice, the company's expenses are exceeding 100 thousand dollars per month.
And there is only one thing more important than all this initiative…

(Intentional white space)

And the only thing more important than initiative is:

THE ABILITY TO COMPLETE PROJECTS

Last week I was thrilled to play Season 2 Episode 2 Part 1, and see it very close to being finished.
Gabby's scene was the best scene I've ever played in the history of all adult games. It is the only one with:
  • Voice Acting
  • Sex Voice
  • Foley
  • 4K renders
  • Sweat
  • Displacement textures with realistic details.
  • Plenty of high-quality animations.
Ensuring all of this works and is carried out by dozens of specialist professionals is a great achievement.
In my opinion, we already have excellent quality, and now we have to focus on improving project completion.
I see 2 obstacles to finishing the episodes more quickly:
  • A person dedicated to taking care of Renpy code and build code.
  • 2 Marketing Managers to sell the games without taking time from the game production team.
The selection of Marketing managers
I've spent a lot of time with marketing candidates and I already see varying performance:
  • Quality of Landing Pages
  • Trailer quality
  • Quality of selected screenshots
  • Quality of banners
  • Quality of marketing campaign configuration
  • Quality of writing in English
  • Quality of data reporting
  • Demonstrate testing various types of ads with different types of phrases.
  • Quality of the relationship with Freelancers
  • Demonstrate voracity for results
One has a high chance of becoming a Store Marketing Manager (ways to bring people from other stores to ours)
The other has a high chance of becoming a Marketing Manager at the Studios (production of trailers, banners, text, sending emails, and focusing on games in various stores)
The synergy between the two managers:
  • If we can bring people directly from the world to our store, OK
  • But sometimes we first have to bring it to third-party stores (Steam and Itch) and…
  • From within these stores, direct people to our store.
  • And our store needs constant testing and adjustments until it has high conversion.
Important: Our store should always offer a little more content than third-party stores.
When the selective process is finished, we'll unlock some of our current bottlenecks and get back to growing.

Cheers,

Oppai-Man
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,905
8,754


The only thing more important than Initiative

This year we had a lot of initiative
We have many projects started and running in parallel:
  • FreshWomen Season 2 and its Partial Episodes
  • Fantasy with its Demo and Prologue
  • Store to sell our own games.
  • Store to sell games from other companies.
All of these projects are very exciting, and we are investing a lot of money to run them all in parallel.
In practice, the company's expenses are exceeding 100 thousand dollars per month.
And there is only one thing more important than all this initiative…
(Intentional white space)
And the only thing more important than initiative is:
THE ABILITY TO COMPLETE PROJECTS
Last week I was thrilled to play Season 2 Episode 2 Part 1, and see it very close to being finished.
Gabby's scene was the best scene I've ever played in the history of all adult games. It is the only one with:
  • Voice Acting
  • Sex Voice
  • Foley
  • 4K renders
  • Sweat
  • Displacement textures with realistic details.
  • Plenty of high-quality animations.
Ensuring all of this works and is carried out by dozens of specialist professionals is a great achievement.
In my opinion, we already have excellent quality, and now we have to focus on improving project completion.
I see 2 obstacles to finishing the episodes more quickly:
  • A person dedicated to taking care of Renpy code and build code.
  • 2 Marketing Managers to sell the games without taking time from the game production team.
The selection of Marketing managers
I've spent a lot of time with marketing candidates and I already see varying performance:
  • Quality of Landing Pages
  • Trailer quality
  • Quality of selected screenshots
  • Quality of banners
  • Quality of marketing campaign configuration
  • Quality of writing in English
  • Quality of data reporting
  • Demonstrate testing various types of ads with different types of phrases.
  • Quality of the relationship with Freelancers
  • Demonstrate voracity for results
One has a high chance of becoming a Store Marketing Manager (ways to bring people from other stores to ours)
The other has a high chance of becoming a Marketing Manager at the Studios (production of trailers, banners, text, sending emails, and focusing on games in various stores)
The synergy between the two managers:
  • If we can bring people directly from the world to our store, OK
  • But sometimes we first have to bring it to third-party stores (Steam and Itch) and…
  • From within these stores, direct people to our store.
  • And our store needs constant testing and adjustments until it has high conversion.
Important: Our store should always offer a little more content than third-party stores.
When the selective process is finished, we'll unlock some of our current bottlenecks and get back to growing.

Cheers,

Oppai-Man
The company's expenses are exceeding 100 thousand dollars per month...

2bktwu.jpg
 

Aristos

Forum Fanatic
Dec 28, 2017
5,078
15,386
nice bullshit this dev is spewing. a next level stuff.
these game developing nerds will never change
As long as the game-playing nerds never change either, they will keep spewing the same bullshit over and over again.
$100,000 in expenses every month :KEK: :KEK: :KEK:
Oh boy, these Brazilians sure are funny. What's not so funny is that I'm sure tons of their supporters believe that.
 

Shawnchapp

Well-Known Member
Modder
Feb 13, 2018
1,952
5,221
So their making their own store? LMAO ya good luck with that, i'm sure other dev will gladly use your store over steams LMFAO i'm also sure people will defiantly trust you with their credit card details over steam LOL

" Important: Our store should always offer a little more content than third-party stores. "

I'm sorry what? you include steam and itch.io as 3rd party stores you're bat shit crazy if you think yours will ever have more content then those 2 unless you mean cutting content from the steam version and itch.io version to leave your store version with "more content" that great way to make people just pirate your shit instead
 

NathanD7

Member
Jun 30, 2018
416
1,121
The little fishies want to become bigfry. You build up good will just to throw it in the garbage the moment you're making fat stacks off of your fans. Remember, you're not apple, microsoft, or amazon who cannot fail. You're more a startup, and startup's usually fail hard if their investments don't pan out.
 
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Matt2012021

Member
Jul 18, 2020
447
758
Would love to smoke or drink whatever this dev is using they supposedly have a team and yet can't put out a update in a reasonable time frame but now want to start their own store all you can do with bullshit like that is shake your head
 
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Reactions: yandex

Tinman021

Member
Sep 25, 2021
121
127
It wasnt really that bad waiting time. Yeah, S2E1 and S2E2 is a bit too long in between. But hey, lets judge the quality of the release first. Besides, if this is a temporarily hiccup, it is bearable.
 

norm7777

Member
Dec 5, 2019
174
193
Oppai-Man

  • 8,994 members
  • 695 posts
  • $18,920/month

Creating FreshWomen Visual Novel

He is also creating a heck of a Bank Acct..... $227,040 a year not too bad.
 
4.50 star(s) 546 Votes