sanctuszxc

New Member
Mar 16, 2023
2
0
Hi guys, I have this small problem..
I just download the game right now, and I've got a errors.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 212, in script call
call _load_reload_game from _call__load_reload_game_1
File "renpy/common/00keymap.rpy", line 504, in script
python hide:
File "renpy/common/00keymap.rpy", line 504, in <module>
python hide:
File "renpy/common/00keymap.rpy", line 514, in _execute_python_hide
renpy.load("_reload-2")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/00start.rpy", line 212, in script call
call _load_reload_game from _call__load_reload_game_1
File "renpy/common/00keymap.rpy", line 504, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00keymap.rpy", line 504, in <module>
python hide:
File "renpy/common/00keymap.rpy", line 514, in _execute_python_hide
renpy.load("_reload-2")
File "renpy/loadsave.py", line 771, in load
log.unfreeze(roots, label="_after_load")
File "renpy/python.py", line 2200, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/python.py", line 2014, in rollback
self.load_failed()
File "renpy/python.py", line 1932, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
FreshWomen Season1
Sun Apr 9 00:46:37 2023

What should I do?
 

veldrane

Newbie
Jun 19, 2018
23
96
1681160756190.png
Status Update: We released Episode 6 Alpha 50%!
Hello, fellow Freshmen!
After 7 grueling months developing graphics engine and pipeline, I'm happy to announce that Episode 6 Alpha 50% is out!

Our latest Alpha build is currently being tested by a selected group of testers, and we're collecting their feedbacks.
This means that Beta 50% will reach you as soon as we do the corrections based on their feedbacks.
We also had a lot of progress in Episode 6 100% and Episode 7 pre-production.
Scenes on episode 6 are being finalized, and the rigs we developed for episode 7 are being ported to all characters. This update will improve production quality overall (visual quality, better deformation, faster posing times for artists), and will also give a huge boost in quality of life for our artists, as our current rigs can be quite overwhelming.
I'm excited to see what we'll achieve when these upgrades reach production.
We're approaching the Beta release, and I feel very excited. As I played the Alpha from start to finish yesterday, I could feel a rush of emotions, both from the content of the episode and from the context we've lived the past few months. Most of all, I felt really, really proud of our team and the challenges we managed to conquer.
We're building a great, great team, and together we'll be able to face every challenge that comes our way.
Thank you for believing in us and in our game!
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,992
9,399
View attachment 2536628
Status Update: We released Episode 6 Alpha 50%!
Hello, fellow Freshmen!
After 7 grueling months developing graphics engine and pipeline, I'm happy to announce that Episode 6 Alpha 50% is out!

Our latest Alpha build is currently being tested by a selected group of testers, and we're collecting their feedbacks.
This means that Beta 50% will reach you as soon as we do the corrections based on their feedbacks.
We also had a lot of progress in Episode 6 100% and Episode 7 pre-production.
Scenes on episode 6 are being finalized, and the rigs we developed for episode 7 are being ported to all characters. This update will improve production quality overall (visual quality, better deformation, faster posing times for artists), and will also give a huge boost in quality of life for our artists, as our current rigs can be quite overwhelming.
I'm excited to see what we'll achieve when these upgrades reach production.
We're approaching the Beta release, and I feel very excited. As I played the Alpha from start to finish yesterday, I could feel a rush of emotions, both from the content of the episode and from the context we've lived the past few months. Most of all, I felt really, really proud of our team and the challenges we managed to conquer.
We're building a great, great team, and together we'll be able to face every challenge that comes our way.
Thank you for believing in us and in our game!
So, the alpha was released only for a selected group of testers. We have to wait for the beta release.
 
  • Like
Reactions: KanyeT and MikeOG

KanyeT

Member
Mar 15, 2020
287
443
So, the alpha was released only for a selected group of testers. We have to wait for the beta release.
Damn, we've waited so long. I pray they finish making the test adjustments soon!
Good to see they are even working on Episode 7. I hope we return to the regular content schedule after they get more comfortable with the new engine.
 
4.40 star(s) 554 Votes