The videos use a lot of CPU on decode/playback. Free up more CPU by closing your browser in particular plus anything else that's eating up cycles. Of course if your CPU is shitty enough, like mine, that won't be enough.
You can try a custom built ffmpeg MMX enabled Ren'Py lib/ for either Linux or Windows. Caveat is I built it without any of the SDKs. YYMV. ashitanojoe
Linux users may need to rename FreshWomen-pc/lib/py2-linux-x86_64/renpy to FreshWomen-pc/lib/py2-linux-x86_64/FreshWomen.
Windows users do nothing or possibly rename & move FreshWomen-pc/lib/py2-windows-x86_64/renpy.exe to FreshWomen-pc/FreshWomen.exe. ¯\_ (ツ)_/¯
Custom lib - MMX enabled, but no SDKs [Linux/Win]
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(21.2 meg)
Episode 5 Lily scene features some vp9 videos with needlessly high bitrates. It was too much for my CPU even with the MMX enabled lib. I transcoded them to vp8 at crf 12 and max bitrate of 23552K. Don't know if either benifits being that high at 1080P...
What's with the downloads, I see that full (first download) is about 11gbs while HD and HD 4k are less is there something I'm missing or are the other files extra files that make the game has 4k textures?
What's with the downloads, I see that full (first download) is about 11gbs while HD and HD 4k are less is there something I'm missing or are the other files extra files that make the game has 4k textures?
The dev is doing now two versions of the game: HD and 4k (same content, different quality). The first file, 11 gb, has both versions included. The other ones seem to have the respective version alone, but I don't know if those are official.
The dev is doing now two versions of the game: HD and 4k (same content, different quality). The first file, 11 gb, has both versions included. The other ones seem to have the respective version alone, but I don't know if those are official.
I asked if this could be done a couple of days ago. Don't know if that's why, or if it was already in the works, but glad to see it. I'm back to willing to play this one again. The 11Gb was just too much, and is why I'm waiting for another VN which is nearing completion to just do its finale - it's already over 10Gb and I figure I'll just wait another year-ish, download it once and play it through.
I asked if this could be done a couple of days ago. Don't know if that's why, or if it was already in the works, but glad to see it. I'm back to willing to play this one again. The 11Gb was just too much, and is why I'm waiting for another VN which is nearing completion to just do its finale - it's already over 10Gb and I figure I'll just wait another year-ish, download it once and play it through.
I don't doubt that. But purely only rendering in 4k prolongs development by several months. Ocean should render in 2k then use AI upscaling for 4k. As you can mass-bulk edit many images and it would only take an hour, or so, to upscale 1000+ images - The quality would be exatly the same as if they rendered at 4k (AI upscaling is God-tier level software). Then you will have a quicker release schedule and reasonable download sizes. Deploy the 2k variant and 4k variant simultaneously then everyone would be happy. The processes some Devs utilise is absolutely mind boggling.
I used to game at 4k. Looks nice but went back to 2k - I like my games to look good and have a crazy high fps. Which you can do with a 4k g-card on a 2k monitor!
This game is literally static pictures and videos, there is no reason to have a crazy high fps. Creating in 4K prolongs the rendering time, yes, but it does not prolong it by *several months*, what proof do you have to back up this claim? Most of the time spent was on porting things to blender, learning new tools, and by the quality of the renders we've seen, I say that it is totally worth it. The game's story isn't anything to write home about, so the dev is putting time to improving the game's main selling point: the beautiful renders. Once they are used to the new tools, development progress will speed up back to a reasonable pace.
Regardless, the right thing to do is to render at 4K and and then release both the 4K and the HD version (downscaled from all the 4K images/videos), that means the HD version will look even better due to the inherent benefits of downscaling, and those without the hardware can still enjoy the product.
This game is literally static pictures and videos, there is no reason to have a crazy high fps. Creating in 4K prolongs the rendering time, yes, but it does not prolong it by *several months*, what proof do you have to back up this claim? The dev could just be getting used to the new workflow, and things will go back to a normal pace soon.
The right thing to do is to render at 4K and and then release both the 4K and the HD version (downscaled from all the 4K images/videos), that means the HD version will look even better due to the inherent benefits of downscaling, and those without the hardware can still enjoy the product.
Unless you have several pcs slaved together to render out things... Rendering in 4k, especially animations, will take a long ass time. A minute long animation will, often, consist of either 1440, 1800, or 3600 still renders combined to make the animation.Then, of course, you have all the still renders to do. Perhaps several months was excessive... But it would still add on a few months of waiting - Though it entirely depends on your system and how much time you dedicate that pc to rendering a particular thing.
I work with a lot of 3d asset design and, in my spare time time, I am creating my own AVN (roughly 800 renders in thus far - early days). Ocean's team migrated over to Blender. The thing about Blender is that super sampling (High resolution downscaled in post) is redundant and bares no benefits (Unless you have a firefly issue) as the native Cycles AA has a superior AA method. It, essentially, supersamples then downscales as it renders. In Daz you sort of had to do that supersample to downscale method as its own AA system is pretty much non existent compared to other programs.
"The right thing to do is to render at 4K and and then release both the 4K and the HD version" I agree, sort of. Renpy automatically downscales images to fit the monitor so purely releasing in 4k is just a waste of bandwidth for most gamers. I actually share your sentiment of two separate releases and stated it a few pages back. However it would be far more time efficient, now they are in Blender, to render in 2k and use an AI image upscaler for 4k. It can churn out a 4k image in a matter of seconds and have the exact quality if they had rendered it out in 4k.
Actually a common thing in AVNs. Essentially many devs just get a model, throw a skin on it and that is that. Many also don't go for HD meshes (Where wrinkles really come into their own).It is why most characters look like they have botox up the wazoo. I really think the MC, the main Love Interests and Side Girls in AVNs should have the most details given to them - you look at them the most compared to random npcs. They are also your selling point - Better looking... More money, ca-ching.
One of the reasons I really dislike AVNs that use Honey Select 2 models. They are like the visual representation of smooth brain.
Actually a common thing in AVNs. Essentially many devs just get a model, throw a skin on it and that is that. Many also don't go for HD meshes (Where wrinkles really come into their own).It is why most characters look like they have botox up the wazoo. I really think the MC, the main Love Interests and Side Girls in AVNs should have the most details given to them - you look at them the most compared to random npcs. They are also your selling point - Better looking... More money, ca-ching.
One of the reasons I really dislike AVNs that use Honey Select 2 models. They are like the visual representation of smooth brain.
A first few games by Honey select I somewhat enjoyed but I also grew to dislike the models. They seem so unrealistic to me now and I don't feel them to be attractive, some are cute but never really sexy .