- Feb 21, 2018
- 280
- 176
I dont think a message is all that important. The message could just as easily be 'life is not black and white, people have the capacity to be both good and evil'. In fact Professor Jorden Peterson, clinical pyscologist has often said he firmly believes people have the capacity to be both.I suppose the biggest writing challenge here is how do you reconcile the fact that your main character can be a total saint towards some people while doing heinous things to others. Then again in the real world people do really be like dat, but for a story I think it's important to get a message across.
I'm reminded of Good Girl Gone Bad, since in that one as you become more corrupt or stay relatively pure, not only does your appearance change, but the main character's internal monologue also shifts to reflect your choices and to update her personality.
I'm not entirely sure there is much of a problem with having to reconcile the fact the MC can treat people in different ways. It depends how you read the situation, people and how you choose to react. I think it is more based in 'realism' in fact that you can respond either way with each character, rather than been railroaded down one path, because you opted to be 'evil' or 'good' with one person, so ergo the game makes you be 'evil' 'good' to everyone because it wants to deliver a 'message'.
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