Thanks to everyone for the kind words when I decided to take my ball and go home. No worries, I'm not angry and I'll continue to check in here, especially around release dates. But, the conversation was beginning to get a bit nasty and unproductive, when I could have been better using that time elsewhere.
I'm always willing to listen to criticism. But, whenever it's intimated that I'm just being lazy by not radically rewriting paths and doubling renders for a character that will be a prominent part of the game, it's hard not to feel frustrated. A lot of people have been skeptical that I'll be able to continue this kind of choice-based game longterm, because so many others have failed. Try to understand - making these kind of radical, splintering paths is
why those games fail, or get stuck in long cycles of development Hell. I've put a lot of thought into how to keep this project on track and running smoothly, and having huge sweeping changes just isn't going to work, unless this becomes my full-time job.
I'm actually going to push back on this a little, because I don't want the game to be defined by one course of actions. I work pretty hard to have just as much content for the romance path, or the grey area path, and I'll continue to do so. I appreciate your nice reviews of the game, but the point of the game is the choice between good and evil, not just evil. If the latter was the case, I'd be cranking out monthly updates. (;o_o)
Thanks, I've corrected this. I think that was a leftover piece of code from an earlier build. It wouldn't make sense for Ashe submit to a vigorous finger-blasting session in the alley, after you've spent the last hour demeaning her job and threatening her. So, this will now reroute directly to the "no" path, but the player can still potentially save the situation by being kind to Mason and asking Ashe's advice, as intended.
Ch. 3 Update:
Work on Chapter Three is well underway. I post regular updates to my Patreon every Monday, including new art, so if you're ever looking for news about the game's development, pop over there. The updates are always public, so you can follow for free and keep abreast of what I'm working on.
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The next update is scheduled for August, but in July I'll be making my mini-game,
The Student Loan, available for $5 and $2 patrons, before it's finally publicly available. Currently available for $15, this one-shot game features approximately 150 renders, music, basic animations, multiple sex acts, and three possible endings. I made it in the two weeks I had between FiN Ch. 2's first patron release, and the public release.
In this game, you play a young college professor who decides to visit Vegas during his Summer Break, only to encounter one of your students in a very unusual situation. It's pretty short, maybe 10-15 minutes depending on your reading speed, but it gave me the opportunity to play with some new coding, and to render a cute little half-Asian getting dicked down. So, overall a good use of my time.
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Assuming I keep ahead on FiN, I want to put one of these one-shot games out every other month, between FiN chapters. This will let me play with some fetishes that may not fit into FiN, develop new characters, etc.
I'm actually working on a
very brief mini-game that's designed as kind of a gift to the f95 community. It's low on my list of priorities until Chapter Three is finished, but here's a teaser.
As always, I appreciate your time, interest, and support.