Yeahhh, this is one of those things where I want to do it right, or not at all. Just writing and doing the art takes a ton of time, so adding one more thing to the pile would just further slow development time. I mean, it took me a full day just to plug in 250 images, test a build, and blah blah blah.. Imagine if I had to add music and sound, too! ;_;
But, it'll get there eventually.
On this: a lot of the corruption paths start off as dark paths, including Gabby and Ashe's. Gabby will have the opportunity to pursue more of a nice/FWB sugarbaby path later, but for now it's kind of locked to the dark path. Likewise, Ashe's blackmail/corruption path begins as a pretty dubcon scenario. I'd like to try addressing this by basically splitting those early interactions into two paths: a dark one and a lighter one.
So, maybe instead of just punish-fucking Ashe as hard as he can, MC actually tries to make it good for her, too. She might leave still pissed at him, but now a little intrigued. Instead of coercing Gabby into giving him a handjob, maybe he eases into things with some reluctant making out and heavy petting.
I've been trying to be a little more cognizant of this as I go through later chapters, giving players the opportunity to be a
little dark, without going whole hog. Paying Viola to strip and masturbate, strip-searching Pepper for "valid" reasons, etc.
Nope, we've got one more chapter to go, and then the remake.
I totally get that it's annoying, and I understand why people would've wanted me to get into the remake earlier. But, I'm trying to get the story to a good cliffhanger ending, before I pull back and redo Chapter One. I want people to play this next one and feel hyped for what's coming -- enough so that they don't mind me moving backwards for a bit.
For anyone wondering
why I need to redo the first chapter, there's a few reasons.
- I don't think that first chapter is very strong, or indicative of what the game/story becomes, and reviews tend to bear that out.
- I learned how to code in Ren'py while making this game, and it shows. I'll be able to do things like move all the variables into well-ordered groups, remove and add certain variables that'd make keep track of relationship dynamics easier, and break up the chapters into individual .rpy files, to keep better track of them.
- With a pause in developing a new chapter, I can focus on cleaning up little things in the art, that I've never had the time to do properly. Viola still has her skin clipping through her shirt in some places, and that was like.. Six releases ago. :/
I get that it's frustrating, but I've put out seven releases at a pretty good pace, so hopefully folks can forgive me while I take some time to catch my breath, and work on some stuff that's been bugging me for the last two years.