RE: Music -- I'd love to have music in the game, and it's part of my longterm plan.
But, does anyone want me to take that time out of the art and writing? Because I only have so many hours in a day.
Sooo, that leaves me with the option to:
- do a bad job of the music and take some time from the writing/art
- do a good job with the music and take a lot of time from the writing/art
- continue to ignore the music to focus on the writing/art
Note that if I
did spend a dozen hours and a few thousand dollars making my ideal soundtrack, someone will just tell me they hate the music, don't listen to the music, or "Hey, why aren't there options to change the style of music?? I don't like jazz, I think this scene should have operatic rock!"
I'm not trying to be snippy, but I work an average of 60 hours a week at my day job, and haven't taken more than a week off from active development in two years. I put out content as frequently as I can, and I basically never miss updates on my subscription platforms. For that, here's a sample of the comments I can expect to get in return.
Now, I'm not throwing a hissy fit. My supporters are lovely and my appreciation for them is bottomless.
But, every time I try to do something special/nice for people, it's rarely received with that energy from the more vocal segments of the internet.
I do a special little Halloween update, free for everyone?
"Why'd you even make this? Boring. Lame. Stupid."
I stay up all night on Christmas Eve, and sacrifice most of my Christmas Day, so I can release a free preview of Chapter 8?
"Ugh, short. Boring. Dev makes us wait months for this shit?? Dev doesn't know what he's doing. Too many paths, too much missed content."
I add much-requested features?
"I liked it the other way, change it back."
So: I plan to add music, eventually. Ditto quality animations. This isn't a short-term project for me. I anticipate working on it for a good while. But, I don't see myself having the time until Season One/Book One/Whatever the Fuck I Call It wraps up. At that point I'll start prepping the game for Steam distribution, and look at doing a lot of spit and polish work. But for now, the cost::benefit ratio is such that I see zero incentive to put more work on my plate.
To add a spoonful of sugar to this medicinal post, here's some older Wanton Weekends content, showing what this scene may have looked like if Britt's costume poll had swung towards another option.
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