This game seems to be a Kinetic prologue visual novel that ends with a Sandbox gameplay that requires 5-7 "days" of sleeping between repeat conversations. I'm 3 weeks in and the lack of any opportunity to make money makes it unplayable.
I suggest making it less of a "WTF DO I DO NOW?" type game and more of a kinetic situation or at least have conversations that hint at what needs to be done/where to go.
I suggest making it less of a "WTF DO I DO NOW?" type game and more of a kinetic situation or at least have conversations that hint at what needs to be done/where to go.