Since a couple people have been PMing me asking for the latest version and I don't trust Mega enough to not have a game dev who's both semi-active and has convinced me in the past that they will likely try to retaliate against me uploading their stuff, (They added an auto IP-Banner to anyone who uses 'stolen' or 'shared' keys.)
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FOREWARNING: You NEED to replace Level1 and Level1.ResS with a public build's Level1 and Level1.ResS to bypass the DRM and lack of a play button. I tested accessing it through tor and webproxies to see if the servers can be downloaded from through non-whitelisted IPs and it seems to accept them, or at least the two IPs I've spoofed.
And just for the hell of it,
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's a direct link from Smutcube's own website for the alpha APK of the game (For android). Inb4 they delete the link on their end because, god forbid, it 'prevents sales' or 'isn't representative of their finished product' or some other DRM marketing bull.
The main game and story-mode nights work, gallery seems to crash the game. To access the new Fredrika scene, have Bonnie shut your power off while Fredrika is waiting at the door. Do not open it. Also Chica will auto-endgame you if she sneaks in while you're facing the right door, regardless of whether Fredrika's there, door's closed etc.
Hope you guys enjoy it. If this doesn't get me bananahammer'd, I'll directlink the next time some charitable soul uploads to Yiff.Party.
Sounds like you built yourself a pretty nice scarecrow, but it's not very accurate.
First and foremost I bear no ill will to anyone who "pirates" my stuff, it's part of the game development ecosystem. I'm definitely not going to retaliate against someone re-uploading my game, especially a free one. The Patreon authentication system has some built in systems of when to "stop listening" to requests from IP's. One of those being that if it receives the request of an access code that has been submitted 100's of times before unsuccessfully it simply says "okay I'm not listening to you anymore" and labels the IP as untrustworthy. There's no malice behind it, and anyone who has requested to be unbanned has been. The IP bans also do not effect public builds so you won't be stopped from playing those releases because you got curious.
I didn't add DRM because I was afraid of losing money, the opposite is true. Whenever a build is posted here I get a round of exposure and my Patreon funds go up, hence it benefits me financially to let the builds continuously be released.
In the words of LeVar Burton: "But, you don't have to take my word for it":
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The original post in July brought me up from $300 to $600.
The post on October 13th brought me up $100 over the course of a week.
The post in December brought me up $200 in equally short order.
Personally, the exposure is well worth the builds being "pirated" if I only cared about money. I would totally pump that exposure machine for everything its worth, I would even pirate my own builds every week. I do it because I feel a moral obligation to. People donate to me, and beta access is their reward. If I'm able to stop people from getting that reward without supporting me, and I choose not to, I'm complicit in ripping them off. No DRM is perfect and I'm not some grand master programmer but if I see a hole I know how to patch I'm going to patch it.
I hate talking about money, but as a final thought on the subject: if all I wanted was money I could make more part time at McDonald's without worrying about business expenses, self employment tax, and the time investment to even get to the point I'm at now. This is a hobby for me, a good way to learn php, c#, animation, and general game development but its mostly something I do for fun.
On the Android APK:
The Android APK still requires an access code, and you'll need to find a different exploit for it since the APK's file system is different and there's no public APK to copy from even if it wasn't. It's also barely functional and "isn't representative of [a] finished product" there have been no accommodations made to incorporate touch controls, I was simply making a build to see how much work would need to be done and threw it up as an after thought. When I release the public version (coming up in 2-3 weeks) I'll release a free android APK build so that everyone can see what's possible (and what a broken mess it is).
Finally, I'd like to reiterate: the game is free, the same day that the bugs have been squashed and all the content is implemented is the same day I upload the build for the public. Patrons essentially just receive more frequent updates which are often buggy and contain incomplete content. On release day there's 0 difference between what Patron's have and what the public has.