Not particularly. It was pretty crucial that they nail down the various physics systems before starting with the animation tools. If they didn't do that, you'd end up with a situation where preexisting animations would suddenly break between versions due to the simulation functioning differently.And the worst thing is, once or if they work on the animator part, now it'll have to work with a bazillion systems which is far harder then if they developed both the character creator and the animator in tandem, slowly building them both up gradually. implementing it will be a nightmare.
i don't think we can objectively compare nintendo and Odes/Dogson games, not just because they are AAA compagny vs 2 indies dev (even it's speacking by itself), but because this is a different type of product. (this subject is already exausted, i won't argue anymore on that, and it won't change your mindset on this =)
i understand your feelings like most of ppl here complain and i really appreciate you try to take it objectively and being respectful.
if you're waiting for the animation updates like most of ppl on this forum yeah i understand you are upset or disappointed. even it's not really their fault right now (unity bug). for me again i'm happy with it cuz i have the CCtool i dreamed.
but i'm not really agree on the purpose of paying on patreon.
we paid 12$/month to support them in their project, to make it a reality, not for the content they release right now.
i think they've show me they are worth my financial support (even i've stopped it this month cuz i need to eat and paid my bill) in the past 2 years.
Like i've paid around 140$, it's not for having acces to the release but trully to support them. the goal is different y see ?
and yeah FFG are really incredible, i've discuss a lot with one of them on facial expression for my characters and it's really help me. but don't forget other creator some of them are really good^^
I really appreciate both of your responses as you've reminded me just how important it is that they receive the support they get to stay fully dedicated to such an innovation-heavy project. Putting myself in Odes's perspective, I can speculate why he makes the price so high; inflation has had a world-affect this past year, so there's probably even a personal financial sob-story that he's sparred us of due to his dedication & humble competence, but still needs that $2k-$3k split for vehicle/house bills + food/nutrition + etc.The only reason a niche product such as this is possible at all is because people are supporting it with money each month. If you were making a one time purchase, the financials would cover the development cost of maybe a month or two. That's not enough time to implement a product such as this. So FuzzyFerret is right on the money here - you should see it as crowd funding rather than paying for a service.
Compared to other projects, the research and development that has gone into this is shocking considering the team size. Given how you can earn a lot more money doing something easier, like implementing one character with some pre-made animations and paywalling it, it's a miracle anything like this exists at all. Why would anyone spend this amount of time and effort doing all this work if they could simply do something easier and yet earn more money?
If you ever wanted to know the reason why seemingly no one else is developing this type of application, read the previous paragraph again.
For all intents and purposes, the only thing we should be stuck with are projects drip feeding pre-made characters and pre-made animations, and yet we are not, and the only reason why is because people are generous enough to support a grander vision.
you got a point : a low tier like 5$ will be mostly welcomed . and even more a one time tips so i don't fck need to remove my patreon each time i need to save money >.>-snip-
the only thing i can agree here is they poor handling on the start of the project (2018).late 2018 character creator, the beginnings of "gameplay e.g. the animator part" soon after. 4 years later and we are still at the character creator. How many years until they start releasing the gameplay part? And the worst thing is, once or if they work on the animator part, now it'll have to work with a bazillion systems which is far harder then if they developed both the character creator and the animator in tandem, slowly building them both up gradually. implementing it will be a nightmare.
Hey, no one is judging you, this is a piracy site after all. It's perfectly understandable why you wouldn't wanna pay for FurryVNE in its current state (unless you're really into character creation I guess). But at the same time, it's also very understandable, then, why hardly anyone is developing anything like it, or why it's taking the time it is (given their limited resources).I really appreciate both of your responses as you've reminded me just how important it is that they receive the support they get to stay fully dedicated to such an innovation-heavy project. Putting myself in Odes's perspective, I can speculate why he makes the price so high; inflation has had a world-affect this past year, so there's probably even a personal financial sob-story that he's sparred us of due to his dedication & humble competence, but still needs that $2k-$3k split for vehicle/house bills + food/nutrition + etc.
With that said, I still feel like a dog with a small piece of meat being dangled 12 feet above me instead of 6. I still can't help but feel like we should be getting more in return. Yes they're already doing everything they can as a team of 2-3 people who do need that $6k/month, but I believe there are those who genuinely want to support Odes (me before the pandemic), and there are those who've gotten desperate waiting so long and just want to cling on to something that is already there while still giving Odes & Dogson some support (me resorting to this website). Both kind of people need to be tended to, no? My suggestion was they edit their tier awards to justify their tiny release updates as $7 or $8, while giving those who want to pay the $12 the reward of voting for the next animal head, and maybe even have their names engraved on the startup loading screen as a thank you.
$12 is just a wee bit too much to me, especially when they clarified that they can't properly progress until Q3 2023 because of that Unity bug. I will admit that I'm stubborn; If I'm paying you, I want something more than "Thanks, we're working on it," whether you're a one-man dev or as big as Disney. I want to support and give Odes my love as much as I want something justifiable in return so I know my money is being spent heartfully. It doesn't help that the game disables access to newer character posts, forcing me to pay another $12 to properly engage with their release. At that point, it no longer feels like I'm doing it solely to support "their grander vision."
The trade-off in it's current state just feels... unfair. To me at least. I can't speak for anyone else. and I just needed to get it off my chest. The $3 tier option looks pretty great. (Who knows, i'm probably just too sexually frustrated for my own good and a $12 charge is actually totally justifiable since "the game is super ambitious and time-consuming, therefore $12 for the single animal head you may not even plan on using in our unfinished game actually makes perfect sense.")
That was mostly due to the fact that their entire code was basically 1 file. When i asked them about feet and finger posing they told me that it was unlikely because they didn't make the code modular, so they'd need to revamp the entire game if they wanted to do that. In other words everything was interconnected, changing or adding something major would've required a large investment of time on their part, not to mention breaking 1 thing broke 10 others, which was one of the main reasons they restarted development. This time around hopefully their code isn't a mess, so parallel development would probably not have been an issue.Not particularly. It was pretty crucial that they nail down the various physics systems before starting with the animation tools. If they didn't do that, you'd end up with a situation where preexisting animations would suddenly break between versions due to the simulation functioning differently.
Considering how much of a mess YL1 was, I don't blame them for taking this approach. I distinctly remember animations routinely breaking between versions, as well as deformations causing penises to either clip through character's bellies or get pushed away by seemingly nothing.
Yeah, I remember reading something to that effect when they first announced YL2's development.That was mostly due to the fact that their entire code was basically 1 file. When i asked them about feet and finger posing they told me that it was unlikely because they didn't make the code modular, so they'd need to revamp the entire game if they wanted to do that.
I tend to think that the bigger issue here is that there was only one programmer, and they likely wanted to crank out a complete character creator and then move on to the animator, rather than going back and forth between the two. I don't really blame them; when I take on projects I prefer to get as much done with one part as possible so that I don't have to keep switching mindsets.This time around hopefully their code isn't a mess, so parallel development would probably not have been an issue.
Yes, they indeed plan to add it, and they even have a demonstration video showcasing it.Does anyone know if they plan to add any hand and breasts interactions? In the first game the community had to improvise the scenes.
Is that actually true? If they would stop making any post and leave a big "Update coming soon" on their patreon page for literal months you would still support them?we paid 12$/month to support them in their project, to make it a reality, not for the content they release right now.
ofc if they doesn't communicate...Is that actually true? If they would stop making any post and leave a big "Update coming soon" on their patreon page for literal months you would still support them?
No, if you go that way you are in the wrong.No offense but most people are paying for the content that gets released whenever its playable or not. Most wouldnt pay for an empty page of great promise, people need proof that the entire project goes forward, that it advances and actually have changes inside.
true, a large amount here wait animation update : again : unity bug.People are waiting for something that more than just more skins
infact the current development looks like MMO games taken over by Gamigo. Your "content" dries up to be skins and effects while everything else gets stalled and stalled. Theres already a foundation to work with and people expected to see something that actually aims for the promised actual scene creator but instead you get more skins.
No i go and buy an early access game that has ENOUGH content to get a feel of what it offers and watch it evolve from it. I guess you missed all the folk complaining about how many early access scams are out there that only put out some minuscule effort with some bare minimal content and get stuck on it because people are buying it for the "promise of what it could be".No, if you go that way you are in the wrong.
You don't go and buy early acces on steam to play the actual game, but what it would become and what dev promise for their game.
communication is key .
we have proof, i just don't see your point here : see odes twitter, their discord, and their patreon if you acces too it. you will see ...
It's hilarious when people literally make things up and then attack it as some sort of point.Is that actually true? If they would stop making any post and leave a big "Update coming soon" on their patreon page for literal months you would still support them?
Indeed, which is why we're seeing this project receive far less funding than other projects (even if those other ones only offer pre-made animations), despite its complexity and ambition.No offense but most people are paying for the content that gets released whenever its playable or not.
You mean like the periodic massive updates detailing the technology they're building and then showcasing it in live demonstrations?Most wouldnt pay for an empty page of great promise, people need proof that the entire project goes forward, that it advances and actually have changes inside.
If by "stalled" you actually mean "developed", then you're almost not entirely wrong.Your "content" dries up to be skins and effects while everything else gets stalled and stalled.
That's a lot of talk about early access.snip
you've guessed wrong. saw a lot and have been scamed 2 time (gnomoria and another game who is not on steam anymore cuz ... y know just a scam). now i'm careful when i buy something in alpha/beta phase.No i go and buy an early access game that has ENOUGH content to get a feel of what it offers and watch it evolve from it. I guess you missed all the folk complaining about how many early access scams are out there that only put out some minuscule effort with some bare minimal content and get stuck on it because people are buying it for the "promise of what it could be".
you do want you want with your money, just advertising you about how it work :My point is the same as the what the fella before has already pointed out, paying 12 a month to not see the project actually get closer to a useable state where you get skins instead of actual content is the same as what many dying MMO's do.
You misunderstood something important here, this is not an early acces (probbably my bad since i've used it in my previous postas a bad exemple) and this is not a game.Early access is not "Here, buy or alpha phase." or "Wanna spend money to test a concept?", its a game that already has content offered in a manner that you dont mind it isnt finished.
Early access is what Valheim did or Deep Rock Galactic, this thing here is the same as it was last year. Nothing changed, nothing improved, nothing that signals that the content is actually moving forward a playable state. I bet you will be ready to post about a lot of changes that happened like the new heads and soo on but none of that actually moved this game forward.
nah it's not. you're reducing the amount of work needed and the complexity here with a figurative expression.Its like they promised you a game of monopoly for 5$ a month. Soo far you got figurines, a dice mechanics, a draft of the board but nothing else. The next 6 update on what happens was 4 more figurines, a new draft of new board and 2 more dice but still no info on when will the thing will be actually playable. Some have great fun with the figurines and the dice but the promised monopoly is now 3 years in waiting.
you should take a look at Rack 2 , the dev there are far more worse. We can give this game a bit more longer time, as there's a rumor that it will have animation somewhere in the next year. Meanwhile, all what rack 2 dev do is release a beta (more likely dump it in your face, and his game is worse than a beta) and sit there earning monthly patreon money year by year doing nothing, and the final result is after 2 years, its f95 thread marked as abandoned but on the patreon he still earn more than 10k$/month doing nothing (I mean nothing for real but still have huge income, that's a pure evil). At least Yiff 2 have communicative devs and drip update.Is that actually true? If they would stop making any post and leave a big "Update coming soon" on their patreon page for literal months you would still support them?
No offense but most people are paying for the content that gets released whenever its playable or not. Most wouldnt pay for an empty page of great promise, people need proof that the entire project goes forward, that it advances and actually have changes inside.
People are waiting for something that more than just more skins, infact the current development looks like MMO games taken over by Gamigo. Your "content" dries up to be skins and effects while everything else gets stalled and stalled. Theres already a foundation to work with and people expected to see something that actually aims for the promised actual scene creator but instead you get more skins.