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Unity FurryVNE [2024-06-19] [FurryVNE Team]

3.90 star(s) 9 Votes

JamesD070477

Newbie
Nov 5, 2023
68
37
if you want to make a crack for the new version if you already have acess make sure to open the crack made for the 2024 03-12- version in win rar aka the exe extract the registry file and just keep the code if you open registry file you just extracted in notepad the same same except replace the old passwords generated and computer name and id stuff with ones you get from logging in and verifying that works for yours and boom
 
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npomme

Member
Nov 20, 2020
370
570
i'm almost sure i found were they block the loading mate but i'm not smart enought that was my only free time for a while so if you know how to use ida and want to Know what i suspect need to be done to crack the game without the file.byte and all the hwid spoofing go in mp i will drop My knowledge as well as how to bypass login completly to avoid the registry to be clear and all the shenanigans
 
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urmum123

Member
Feb 7, 2020
300
155
how can i make the torso follow the movement of the pelvis at the same time? let's say i have the model in T pose and i make an animation so that the pelvis moves to the right, when i do it, the torso of the model follows it but from behind, how do i avoid this?
 
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SugarDuckling

Newbie
Nov 9, 2020
85
141
how can i make the torso follow the movement of the pelvis at the same time? let's say i have the model in T pose and i make an animation so that the pelvis moves to the right, when i do it, the torso of the model follows it but from behind, how do i avoid this?
In the newer builds, you have a spine stiffness slider. In the older builds, you can use a MouthPointIK (created from the "Add" menu) or you can animate the bend/lean sliders in the character object.
 
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edwardQjones

Newbie
Mar 6, 2024
18
47
Has anyone had any success with importing custom-rigged assets?

Edit: the answer is use the glb format. I'll leave the original question/info below, just for search discovery purposes. Thanks to SugarDuckling and goblinraider for the quick solution!

--------------------------------------

I'm attempting to setup an armature for a simple asset (a slightly curved feline tail, from ). My goal is to tinker with the Stiffness distribution along the chain, resulting in a shape which can animate smoothly (and avoid clipping through furniture) while maintaining recognizable geometric features (such as a permanent bend/kink). If it works, then I could apply it to more advanced shapes (such as a ) and eventually to hair, chains, etc.

Anyways - the cat tail works fine in Blender, but when the *.obj file is imported into FVNE it reverts to a simple mesh. I can enable physics on it, but it's animated as a rigid body without the custom physics chain.

vne tail rigging.jpg

I managed to find someone else's custom tail (from ) which animates properly in FVNE. We can isolate it within the Local Assets view and extract it. FVNE exports it as a *.dae file (Collada format). Blender can export those, so I reopen my project file and generate CatTail.dae. But FVNE doesn't accept it. In fact, FVNE gives a blank error message for any DAE file that I attempt to import - including the custom giraffe-tail mod extracted by FVNE itself. We can import the DAE file into Blender and re-export as OBJ, but it's only a partial success. The mesh shows up in-game, but the custom physics chain is still missing.

I managed to find another custom-rigged tail among the cloud-uploaded characters, but is rigged incorrectly. The bones are offset far away from the actual mesh. The same problem shows up in FVNE and Blender, so it was presumably just a mistake by the modder. It doesn't seem to offer any clues.

mentions:
Code:
"(While dae-files aren't officially supported anymore, some legacy characters still use them.)"
but that doesn't really explain the problem.

fvne guides.png

There's a heading for this topic in the , but unfortunately the corresponding document hasn't yet been written. I'll try to browse through a few more custom assets. The next step is probably asking on Discord, but I prefer to seek information via forums (where it's accessible to search). Does anyone have any suggestions?
 
Last edited:

SugarDuckling

Newbie
Nov 9, 2020
85
141
Has anyone had any success with importing custom-rigged assets?

I'm attempting to setup an armature for a simple asset (a slightly curved feline tail, from ). My goal is to tinker with the Stiffness distribution along the chain, resulting in a shape which can animate smoothly (and avoid clipping through furniture) while maintaining recognizable geometric features (such as a permanent bend/kink). If it works, then I could apply it to more advanced shapes (such as a ) and eventually to hair, chains, etc.

Anyways - the cat tail works fine in Blender, but when the *.obj file is imported into FVNE it reverts to a simple mesh. I can enable physics on it, but it's animated as a rigid body without the custom physics chain.

View attachment 3733950

I managed to find someone else's custom tail (from ) which animates properly in FVNE. We can isolate it within the Local Assets view and extract it. FVNE exports it as a *.dae file (Collada format). Blender can export those, so I reopen my project file and generate CatTail.dae. But FVNE doesn't accept it. In fact, FVNE gives a blank error message for any DAE file that I attempt to import - including the custom giraffe-tail mod extracted by FVNE itself. We can import the DAE file into Blender and re-export as OBJ, but it's only a partial success. The mesh shows up in-game, but the custom physics chain is still missing.

I managed to find another custom-rigged tail among the cloud-uploaded characters, but is rigged incorrectly. The bones are offset far away from the actual mesh. The same problem shows up in FVNE and Blender, so it was presumably just a mistake by the modder. It doesn't seem to offer any clues.

mentions:
Code:
"(While dae-files aren't officially supported anymore, some legacy characters still use them.)"
but that doesn't really explain the problem.

View attachment 3733908

There's a heading for this topic in the , but unfortunately the corresponding document hasn't yet been written. I'll try to browse through a few more custom assets. The next step is probably asking on Discord, but I prefer to seek information via forums (where it's accessible to search). Does anyone have any suggestions?
Use .glb
 
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npomme

Member
Nov 20, 2020
370
570
the 2024-03-12 crack does not work anymore and i did all the steps and tried both methods
tested it today and it works idk what you all doing but it works.... the game never ever verify anything online so as long as the patcher is used on the gameversion that its designed to work on there no way it will not work or you are trying to run it on linux and yeah this will not work....
 

npomme

Member
Nov 20, 2020
370
570
As you all have so much problem with my crack i'm working on a new one that will be a launcher that hook to the game and do whatever i need to do i'm tired to make support because AV are messing the process for no fucking reason
I will probably have a beta tonight to test for 2024-03-12 it will be cleaner than the last one and also i will probably stop using powershell so more compatible with other os

As the launcher will be detected 100% as an injector (i will try to prevent that as muxh as possible) you all will probably need to whitelist the folder of the game in your AV
but it for sure will not require any computer name change
and will come with additional patch to make sure it will not break if you forget to launch it without the launcher and make my mental health way better
There isnt a day where a look to that patcher and regret releasing it in that state so i need to fix it
 

npomme

Member
Nov 20, 2020
370
570
Ok guy i have the new crack somewhat ready i need tester one that have a really shitty computer and one with a decent one

as i automate the injection process i really need to test timing and shitty computer can create a problem so i want to see if its the case!
 

npomme

Member
Nov 20, 2020
370
570
FurryVNE-2024.03.12
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i will distribute a more reliable crack soon so if you want to update your torrent it will be released here :
https://f95zone.to/threads/furryvne-2024-03-12-furryvne-team.43059/post-14040822
 
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3.90 star(s) 9 Votes