Because there arent many good futa MC games, and we deserve moreNOOOOOOOOOOOO! LOOKS REALLY GOOD BUT WHY FUTA
Block is useless. It is blocking only part of incoming damage and you still get some damage. And you are not attacking, so not dealing any damage, only losing HP. So the winning strategy to attack all the time - if opponent block - that's the best part, because she will still get some damage, while you won't. If she attack - you just exchange damage and she's gonna block sooner or later.Looks like a good update to the game, but can't get passed the boss.
There are 3 battle scenes, they are randomly chosen after you defeat the demons so you might unlock the other two if you fight more with the lesser demons.anyone know what these late cg are? the fight option in the university is always the same enemy and i cant pogress anything with the store owner because thats next update.
It's not bugged, the first fight is a boss fight, I would recommend to always attack as blocking now isn't effective because it's a intro to the combat stuff and other things like skills will be added in the future. As for the lesser demon fights their stats are randomly chosen like the hp, damage and etc except in the first time you encounter them.Uh is the battle system bugged? I attack and do damage and they counterattack immedaitely and deal heavy damage. I block and they still take out 20% of health. Does the logic mean something? Whatever action I take, I lose? Is this intended feature or a bug?
I am continuously attacking and the random RNG still favors the enemy so much. Their counterattack does more damamge. Their Block is effectiv e and we miss like 75% of time.This is impossible.There are 3 battle scenes, they are randomly chosen after you defeat the demons so you might unlock the other two if you fight more with the lesser demons.
It's not bugged, the first fight is a boss fight, I would recommend to always attack as blocking now isn't effective because it's a intro to the combat stuff and other things like skills will be added in the future. As for the lesser demon fights their stats are randomly chosen like the hp, damage and etc except in the first time you encounter them.
This is a really bad idea game design wise. The first fight is (unless it's just a scripted loss) where you should be introducing the mechanics and showcasing the player's options. Making it so blocking is ineffective (to the point where you the developer is telling people not to bother with it) basically tells the player to never use it, which will screw them over down the line if you make later encounters that do require blocking. You're basically training them wrong (as a joke). Also based on the comments here blocking in general appears to be an objectively bad option, not just in the first fight, which begs the question why you would put it in the game in the first place. I'd recommend either making block immediately useful or just removing it. Or if you're planning to add skills later, just make block one of those skills, that way you can introduce the mechanic at a point where it would actually be useful.It's not bugged, the first fight is a boss fight, I would recommend to always attack as blocking now isn't effective because it's a intro to the combat stuff and other things like skills will be added in the future.
Thanks for the save.Here's a save right after Belial is defeated since some people won with ease but others aren't winning the fight at all.
Just put it in FutariuumsGate-0.20-x/game/saves
(I literally did this save and won in the first try.)