- Jun 26, 2017
- 60
- 50
Weighing in on the privacy concerns here. I read through most of the thread, I think that your heart is in the right place. I just have an ethical problem with the 'opt-out' versus 'opt-in' mechanic.
I understand your point about other games doing it on the DL instead of being transparent about it, and I applaud you for that. That is why I think your heart is in the right place and I just wanted to provide you with an alternate point-of-view.
Even though your approach (tracking but being honest about it) is better than most, I just have a moral beef with 'opt-out' just on general principle. Furthermore, in your game's specific case. It is especially bothersome because I have to do a bunch of research and technical work on my firewall in order to 'opt-out' and that burden is so high that I don't consider it a reasonable opt-out mechanic for most folks. It is presumptuous to assume you have a right to know anything I do with your game. I should have to agree to opt in, with details about who collects what data.
Based on your other posts here that already contain everything a good privacy policy should have, I would totally click an 'opt in' buttton.
However, I won't play your game because A) You don't give me a reasonable choice, and I don't want to play your game so badly that I can be bothered to make the necessary one-off firewall changes, however, it's really mostly because:
B) I don't trust Unity because they already allow other creators to include sneaky analytics in the first place. Any company that does that is unethical enough that they can't be trusted.
Based on all that, I urge you to either include a reasonable 'opt-out' mechanism OR disable unity analytics. Remember this is already a parody game - why not have the characters themselves break the fourth wall and ask to 'interview' the players themselves and literally 'pick up the phone' in game while it virtually 'phones home' the player's consent and responses?
I understand your point about other games doing it on the DL instead of being transparent about it, and I applaud you for that. That is why I think your heart is in the right place and I just wanted to provide you with an alternate point-of-view.
Even though your approach (tracking but being honest about it) is better than most, I just have a moral beef with 'opt-out' just on general principle. Furthermore, in your game's specific case. It is especially bothersome because I have to do a bunch of research and technical work on my firewall in order to 'opt-out' and that burden is so high that I don't consider it a reasonable opt-out mechanic for most folks. It is presumptuous to assume you have a right to know anything I do with your game. I should have to agree to opt in, with details about who collects what data.
Based on your other posts here that already contain everything a good privacy policy should have, I would totally click an 'opt in' buttton.
However, I won't play your game because A) You don't give me a reasonable choice, and I don't want to play your game so badly that I can be bothered to make the necessary one-off firewall changes, however, it's really mostly because:
B) I don't trust Unity because they already allow other creators to include sneaky analytics in the first place. Any company that does that is unethical enough that they can't be trusted.
Based on all that, I urge you to either include a reasonable 'opt-out' mechanism OR disable unity analytics. Remember this is already a parody game - why not have the characters themselves break the fourth wall and ask to 'interview' the players themselves and literally 'pick up the phone' in game while it virtually 'phones home' the player's consent and responses?