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This is the final project update; the next one
is the beta release.
For the next
working days, I will take time off from my work to polish things up.
The past few days went like a blur, I was in a strange, exhausting, yet, addictive haze. It's like a switch that got flipped that I can't turn off.
Why did that happen? Well...
I'm finally in that place where I am...
happy with the result I've made.
I don't feel that way.
Ever. This is a first.
At some point during the first episode's development, my style found its form. And it's not a particularly rigid style; I find it easy to match whatever mood it is that I'm trying to convey.
This crystallization, unfortunately, does come at a cost. My most recent renders and my first few renders of the first episode are too jarring in terms of intent and quality. Luckily, there aren't too much to redo, some scenes are completely salvageable.
The worst offenders are older Ruby scenes.
Helena's earlier sections in her shoot are also improved.
Ceryl undergoes a small edit in her model. She's not
too different now, but a keen pair of eyes can spot what changed.
Some redundant scenes are cut; replaced with a much, much refined version.
Prolonged scenes without direct player input(generally when the past is being shown) sometimes come in a cinematic, letterbox format. If overdone, it can be a bit annoying because the screen size is almost halved, unsuitable for general gameplay.
But when it is applied correctly, the effects are astounding.
I really want to release the beta by the end of next week. I will do everything I can to make that happen.
I can't promise that it will, however. I don't want to mess the first episode up; it is my only chance to garner a good first impression.
Thank you for your undying support!