- Aug 13, 2017
- 243
- 794
Oh I'm far from an expert that's for sure.There's something to be said in working in what you're comfortable with, but there's also things to be said in using the right tool for the right job. If you're on the fringe of Unity rather than an expert then use Unity because the development will serve as a good learning process for you. If you just want a project off the ground and functioning then you're early enough on to swithc to Ren'Py
One of my main concerns with using Ren'Py, and this may just be due to lack of knowledge regarding Ren'Py, is that these types of games come with a lot of gifs that result in a massive size eventually. With the current method I can release updates that don't require downloading all of the gifs repeatedly and players will be able to update without having to redownload the gifs as well, just having to download the new gifs.
I'm not aware of a similar feature in Ren'Py, not to say there isn't one. I haven't really looked, just basing that off previous games I've played.
I did type all of that out and then actually thought about it. Probably able to use the same method I'm using just now, having a folder that's part of the overall package but separate from the build which can be called from the Ren'Py code.
Then we get into the territory of getting .gifs working in Renpy.
I was able to get a webm going though. Food for thought for me I guess.