- Sep 24, 2019
- 1,176
- 2,027
The flood of games with mediocre and even bad sex scenes won't stop. Some games have so much potential and are great storywise, but you don't really feel rewarded after finally getting that one babe laid, if the entire sex scene is just a huge letdown.
In my guide about setting up sex scenes the side-to-side comparisons between NSFW game devs and actual 3D artists (later down in the "pov" bonus section) shows how many galaxies both are apart from each other.
Just a quick example from the guide:
Needless to tell you who's the 3D artist.
Getting back to the thread's topic, I think many game devs would actually benefit a t o n by working together with an NSFW 3D artist. Not only would the development time of the game speed up like insane - the game developer could focus on the technical aspects and the writing instead of bothering with stuff he isn't good at -, but the game would also be just a triple A experience in terms of sex scenes. Which, in theory, can even make up for not the best writing and gameplay mechanics.
What does that mean? That means more people who subscribe and buy the game, which equals to more money, a bigger fanbase and resources for the next project. It would be common to share revenue with the artist and cut him some provision of the overall sales. This way even developers without any budget could work with 3D artists right from the beginning.
Imagine all the good games out there would have this fantastically looking animations. A dream!
In my guide about setting up sex scenes the side-to-side comparisons between NSFW game devs and actual 3D artists (later down in the "pov" bonus section) shows how many galaxies both are apart from each other.
Just a quick example from the guide:
Needless to tell you who's the 3D artist.
Getting back to the thread's topic, I think many game devs would actually benefit a t o n by working together with an NSFW 3D artist. Not only would the development time of the game speed up like insane - the game developer could focus on the technical aspects and the writing instead of bothering with stuff he isn't good at -, but the game would also be just a triple A experience in terms of sex scenes. Which, in theory, can even make up for not the best writing and gameplay mechanics.
What does that mean? That means more people who subscribe and buy the game, which equals to more money, a bigger fanbase and resources for the next project. It would be common to share revenue with the artist and cut him some provision of the overall sales. This way even developers without any budget could work with 3D artists right from the beginning.
Imagine all the good games out there would have this fantastically looking animations. A dream!
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