I like the concept of the game, i played it for about an hour, but it has many drawbacks even after reading the intent of the developer to put a "hard" game.
For now, the game is not hard itself, it's grindy as hell. It does not improve difficulty but artificially add (A LOT) of playtime. There would be nothing wrong with it if the gameplay was deep enough to make you forget you are turning into a robot. It's often used in games to prolong a bit, but i think it's way too much here.
Even Korean MMORPG can't beat that kind of grind, tbh when i read the changelog and saw the bats gave 1xp at first and farm gave 2 gold, i burst out laughing.
I still really like the game, if it was a bit more advanced and a bit more balanced i would have been ready to follow it on patreon, but it's way too early right now, or at least need basic changes to make it more enjoyable for players.
I usually have no problem spending dozens of hours on rpgm type games killing hundreds of packs of ennemies but at least they give you the feeling of progress, here it's more like "I give 2 hours of lifetime, I receive Level 2".
I think you adding the start pack is not bad itself, but it doesn't fix the problem of the emptyness of gameplay at start. I saw suggestions such as adding comp that would use the TP. That might be a good idea as a first step.
I must say i still had a good time playing it, it reminded me when I coded games when i was younger and was still trying to guess the way to add difficulty in this kind of games. Wish you good luck with the development and I might come back after a few patchs.
(english is not my native langage so sorry if there are mistakes)