I play games like this to relax, not to spend an entire day or week trying to figure out how a certain coders mind works. Keep it simple.
I understand your point, but these subtle differences have minimal impact on the overall game. For instance, if you choose not to have sex with Victoria, you'll encounter a scene where both Vanessa and Victoria are wearing sleeping clothes in bed. On the other hand, if you opt for passive sex with Victoria, you'll experience a scene where Victoria embraces Vanessa from behind. Finally, if you choose to have both passive and active sex with Victoria, you'll encounter a scene where Vanessa embraces Victoria from behind. These scenes subtly depict dominance or passiveness in different ways.
What I'm trying to emphasize is that by not exploring multiple paths, players may miss out on discovering the potential for different outcomes. Ultimately, the decision on how to play the game is entirely up to the players, and I respect that. However, as the creator, I reserve the right to determine the number of branches or paths the game will have in each specific case.
I'm also open to suggestions, but unfortunately, the player base is not very vocal. It seems that they are either content with what I'm creating or perhaps they don't feel strongly enough to suggest something different.
The few suggestions I received were promptly incorporated into the game, such as improving readability and enhancing the UI when the main character expresses her thoughts, among others.