- Nov 2, 2017
- 3,564
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Let me start off by saying your English is fine and glad you enjoy the game. Feedback especially constructive feedback is always welcome. I don't and none of us would disagree with what you have said, but... isn't there just always a but.FEEDBACK FOR DEVELOPERS (sorry for my english, it's not my native language).
I have been playing this game for more than a year and after finishing my last playthrough I decided to share my thoughts and feelings about the game.
First of all, I want to thank all those people who are developing this game. I have spent many fun hours in this game and I really like it.
Please do not take the following text as criticism or complaints (I have no right to do so), this is just my feedback and thoughts regarding my feeling from the many hours spent in the game. I just don't see the point in listing the positive aspects of the game, but would like to share what seems to be some kind of problem (at least for me).
This game involves long runs (years of in-game time, first school, then university, and so on).
We have the main core of the game in the form of visiting a school/university, during which we reveal the stories of the main characters and participate in various events.
And we also have secondary activities (besides the school/university plot and related characters) such as work, hobbies, entertainment, secondary character stories and various other activities that we do at other times from going to school/university (simulation life).
The concept itself is really good, we go through the main core of the game, combining it with secondary activities and stories (life simulations), but the problem lies in the secondary activities, or to be more specifically, in their depths.
The game has many activities and locations with their own stories, but most of them run out very quickly.
For example, let's take the "jobs" in the game. There are just few jobs, the content of which is enough for a more or less long period of maintaining interest (for example, working as a model). In most other cases, you get all the content in a couple of weeks of in-game time and you just become uninterested in repeating the same actions/events.
This leads to the fact that you give up uninterested activities and grab onto new ones, and as a result, by the end of the last year at school, you have already tried all the jobs both in Pavlovsk and in the City, and when you enter the university you simply have nothing to do in your free time, since you have already tried everything (I'm exaggerating a little, but the point is clear).
In this regard, I'm a little worried that the development of the game is focused on adding new years (which increases the duration of the game), instead of deepening the secondary content to the existing time period.
Now, even at school start, so many classmates don't have their own paths or even events, but instead of making them more complete, the university is now being developed.
It's just hard for me to imagine how to spend more than a year of in-game time in the game, because of the secondary content. What will the hero do for 2 or 3 years in her free time?
Just a small example - you decide to become a stripper in the game. You go grinding dance skills, then you grind money for a fake passport, then you grind money for dance clothes and in the end you get a job, all the content in which comes down to 2-3 repeating scenes. No stories, no progression, just 2-3 scenes.
This is somewhat reminiscent of the situation with UbiSoft games, when the game is huge, it has a lot of features and locations, but most of them contain almost nothing (a couple of events and a dead end).
I understand that it is very difficult to make a lot of content so that it is literally enough for a whole year, especially for one location/activity or job. But in my opinion, it would be better if the content was served in portions than you could get it all for a few weeks (for example, if we are talking about job).
A perfect example is the path of the mistress in the city. If you visit her once a week, then you have enough content with it for a long time, maybe even for a whole year, and you are interested in returning to her. It can also be with jobs where there are some basic events, and new content appears once a week or less often, but appears over a longer period of time.
Now in many activities there is no long-term progression. You just get all the content very quickly and then it becomes not interesting.
For me, a great discovery was the summer spent in Gadyukino. Since, taking into account the number of characters and the overall progression, there is enough content for all 3 months. Which unfortunately cannot be said about so many other stories/activities in the game.
All this led me to think that despite all the abundance of opportunities and locations in the game, I would prefer that there were fewer of them, but they were deeper and had a longer progression.
I repeat, I really like this game and I didn’t want to offend anyone with my stream of thoughts, I just care about how and in what direction the project develops. This is just my subjective opinion, it is not the truth in the last instance, I just wanted to provide my feedback (if someone needs it).
Anyways the problem with GL more than any other game is this. It is free. Which means everyone that works on the game has full time jobs in RL, families etc. So we work on the game in our spare time and it is a labor of love. When you are doing something for free mostly for the fun of creating it effects how you make stuff. Since you don't have that motivation to just add stuff you don't have a good idea for or are not interested in. So most of what gets added is just what someone has a idea for at the time and does it. Work on GL is like a shotgun blast, what I meant is there is not really a focus and just a bit of new stuff added all over that people had idea's for.
All of us that work on the game was people just like you. We played the game and liked it but felt it needed more. I will tell my own personal story since it is mine and I know it, but everyone that works on the game has a similar story.
I started playing the game back when it was still just a English translation of the original game place the ETO mod. Much of the text was hard to out right impossible to understand back then, they was asking for people to help translate, so I started helping with that. As I did that and played more I noticed things similar to you. For me it was the Pav school, back then there was 2 classes, everyone had the same chat dialogue and only about 20 students and 2teachers. Most of them had little to literately no content as in they didn't even have a single scene or unique dialogue.
So I asked if anyone would mind if I expanded the school, they told me to go ahead. Now we have like 12 teachers, over 50 students, all of them have their own unique dialogue, almost all of them at least have a few scenes, a fair number have story arcs. etc. I didn't do all the school stuff and school NPC's but I did a lot of it. Why? Because I was you and said boy this game could really use x.
Anyways we plan to do everything you said but when we do it, I can't say. It will just come down to when someone that is currently working on the game has a idea to expand something or some new player that says the game really needs x and then offers to help, then 7 years later they are still working on the game.
So all I can say is everything you want is coming, but I can't even guess to tell you when for the reasons I covered above.