- Apr 14, 2018
- 62
- 41
For many years after major updates I just used to replay the first few months of the Pavlov school start roleplaying different characters with self-imposed rulesets - now for the very first time I actually managed to reach graduation day.
I take this occasion to leave some feedback and then vanish back into lurking mode.
I was surprised by just one text block for the graduation ceremony without an image.
Three questions based on that experience:
1) Did I miss some graduation events that could have triggered if I made some specific choices during the school year?
2) Are there any special quests or storylines that were created to bridge the time between graduation and start of university?
3) Have the developers ever made a survey how many players complete the school year, play through summer and then continue playing through university?
General feedback:
The quest journal is great for the available characters.
Special thanks to all those developers who added some short lines to inform the player that they reached the end of the available content for a character.
Some additional improvements that could be made to the pavlov school npc:
- Some kind of color scheme for character names could help players to know if they are talking to a main character with long stories - a side character with some events - or just an npc with flavor text.
(Maybe the same could be achieved by some specific colored frames around character portraits at breaks or in the disco).
- Alternatively -Hide the relationship progress bar for all those characters who do not have significant storylines that are gated by the relationship. That way players could know that increasing those relationships will not have any significant effect on the game - this goes especially for the teachers.
(I write hide because you can still track the relationship in case someone wants to add content later. But not displaying it would help for now.)
You only get two main chances to talk to characters in breaks at school - wasting that time on npc with no content could potentially be the most frustrating experience for new players.
###
I write this knowing that you spend your own time creating this game for free.
Thank you for all your efforts!
It is fun to revisit this game and discover some newly added details.
I take this occasion to leave some feedback and then vanish back into lurking mode.
I was surprised by just one text block for the graduation ceremony without an image.
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Three questions based on that experience:
1) Did I miss some graduation events that could have triggered if I made some specific choices during the school year?
2) Are there any special quests or storylines that were created to bridge the time between graduation and start of university?
3) Have the developers ever made a survey how many players complete the school year, play through summer and then continue playing through university?
General feedback:
The quest journal is great for the available characters.
Special thanks to all those developers who added some short lines to inform the player that they reached the end of the available content for a character.
Some additional improvements that could be made to the pavlov school npc:
- Some kind of color scheme for character names could help players to know if they are talking to a main character with long stories - a side character with some events - or just an npc with flavor text.
(Maybe the same could be achieved by some specific colored frames around character portraits at breaks or in the disco).
- Alternatively -Hide the relationship progress bar for all those characters who do not have significant storylines that are gated by the relationship. That way players could know that increasing those relationships will not have any significant effect on the game - this goes especially for the teachers.
(I write hide because you can still track the relationship in case someone wants to add content later. But not displaying it would help for now.)
You only get two main chances to talk to characters in breaks at school - wasting that time on npc with no content could potentially be the most frustrating experience for new players.
###
I write this knowing that you spend your own time creating this game for free.
Thank you for all your efforts!
It is fun to revisit this game and discover some newly added details.
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